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RogerDodger (talk | contribs) No edit summary |
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{ | Old: | ||
{| class="wikitable" | |||
! Damage !! Pickup !! Filler !! Screw !! Ender | |||
| | |- | ||
| 4,u+3 || b+3,3,f~n || b+2,f~n || ws2,4 || f+2,1 | |||
| | |- | ||
| 4,u+3,f~n || ws2,3 || 1,2,f~n || f+4,1 || ws2,3 | |||
| | |- | ||
| 4,3,4 || ws4 || b+1:1,f~n || b+2,4,3 || f+1+2 | |||
| | |- | ||
| UF,4 || df+4 || 2 || 2,2,3 || d+2 | |||
|- | |||
| d+2 || d+2 || df+1 || 2,1,3 || wr3,4 | |||
|- | |||
| f,F+4 || d+4,4,u+3,f~n || || b,B+4 || df+3,2,3 | |||
|- | |||
| df+3+4 || 3 || || SSL.3+4 || b+4 | |||
|- | |||
| || || || SSR.3+4 || 1+2 | |||
|- | |||
| || || || df+1+2,3 || db+3 | |||
|} | |||
New: | |||
<div style="display: grid; grid-template-columns: repeat(auto-fit, minmax(10rem, 1fr)); gap: 0.5em 0.25em; margin-top: 0.8rem; margin-bottom: 0.3rem;"> | |||
<div> | |||
<div class="bg-red" style="font-weight: bold; text-align: center; padding: 0 0.5em 0.1em;">[70%] Damage</div> | |||
* [17] UF,4 | |||
* [17] R.df+3+4 | |||
* [15] f,F+4 | |||
* [11] 4 | |||
{{Label|Two hits| | |||
* [23] 4,u+3 | |||
* [23] 4,u+3,f~n | |||
}} | }} | ||
{{ | {{Label|Three hits| | ||
* [28] 4,3,4 | |||
}} | |||
</div> | |||
<div> | |||
<div class="bg-purple" style="font-weight: bold; text-align: center; padding: 0 0.5em 0.1em;">[70%] Pickup</div> | |||
* [11] 3 | |||
* [11] d+2 | |||
* [11] df+4 | |||
* [11] ws4 | |||
{{Label|Two hits| | |||
* [20] ws2,3 | |||
* [13] b+3,3,f~n | |||
}} | |||
{{Label|Three hits| | |||
* [24] d+4,4,u+3,f~n | |||
}} | |||
</div> | |||
<div> | |||
<div class="bg-teal" style="font-weight: bold; text-align: center; padding: 0 0.5em 0.1em;">[30%] Filler</div> | |||
* [3] b+2,f~n | |||
* [3] b+1:1,f~n | |||
* [3] 2 | |||
* [3] df+1 | |||
* [2] b+1,1,f~n | |||
{{Label|Two hits| | |||
* [4] 1,2,f~n | |||
}} | |||
</div> | |||
<div> | |||
<div class="bg-green" style="font-weight: bold; text-align: center; padding: 0 0.5em 0.1em;">[30%] Screw</div> | |||
* [9] ws2,4 | |||
* [7]<ref>In [[rage]], f+4,1 only does 1 less damage than ws2,4, compared to the usual 2.</ref> f+4,1 | |||
{{Label|Three hits| | |||
* [12]<ref>b+2,4,3 can't actually hit if first hit is 30% scaling. It only works as hits 3–5. However, in that situation it still does the same damage as b+2,f~n ws2,4.</ref><ref>Flips over upside down opponent.</ref> b+2,4,3 | |||
* [11] 2,1,3 | |||
}} | |||
{{Label|[70%]| | |||
* [19]<ref name="mright"/> SSR.3+4 | |||
* [17] SSL.3+4 | |||
* [16] b,B+4 | |||
* [12,11]<ref name="mright"/> df+1+2,3 | |||
* [7,7,9]<ref name="mright">Misaligns right.</ref> 2,2,3 | |||
}} | |||
</div> | |||
<div> | |||
<div class="bg-blue" style="font-weight: bold; text-align: center; padding: 0 0.5em 0.1em;">[30%] Ender</div> | |||
* [11]<ref name="flip-over">Flips opponent over.</ref> wr3,4 F! | |||
* [10] f+2,1 | |||
* [10] ws2,3 | |||
* [8] f+1+2 | |||
* [6] d+2 | |||
* [6]<ref>After b+4 ender, can get a mostly guaranteed d+3 after for 19 damage total. Can even get a ub+3 sometimes depending on spacing. [[Spring Kick]]s can dodge, but they whiff vs d+3 in most cases.</ref> b+4 F! | |||
* [6]<ref name="flip-over"/> 1+2 F! | |||
* [4] db+3 F! | |||
{{Label|Three hits| | |||
* [13] df+3,2,3 | |||
}} | |||
</div> | |||
</div> | |||
<references/> |
Revision as of 08:42, 22 March 2022
Old:
Damage | Pickup | Filler | Screw | Ender |
---|---|---|---|---|
4,u+3 | b+3,3,f~n | b+2,f~n | ws2,4 | f+2,1 |
4,u+3,f~n | ws2,3 | 1,2,f~n | f+4,1 | ws2,3 |
4,3,4 | ws4 | b+1:1,f~n | b+2,4,3 | f+1+2 |
UF,4 | df+4 | 2 | 2,2,3 | d+2 |
d+2 | d+2 | df+1 | 2,1,3 | wr3,4 |
f,F+4 | d+4,4,u+3,f~n | b,B+4 | df+3,2,3 | |
df+3+4 | 3 | SSL.3+4 | b+4 | |
SSR.3+4 | 1+2 | |||
df+1+2,3 | db+3 |
New:
[70%] Damage
- [17] UF,4
- [17] R.df+3+4
- [15] f,F+4
- [11] 4
Two hits
- [23] 4,u+3
- [23] 4,u+3,f~n
Three hits
- [28] 4,3,4
[70%] Pickup
- [11] 3
- [11] d+2
- [11] df+4
- [11] ws4
Two hits
- [20] ws2,3
- [13] b+3,3,f~n
Three hits
- [24] d+4,4,u+3,f~n
[30%] Filler
- [3] b+2,f~n
- [3] b+1:1,f~n
- [3] 2
- [3] df+1
- [2] b+1,1,f~n
Two hits
- [4] 1,2,f~n
[30%] Screw
- [9] ws2,4
- [7][1] f+4,1
- ↑ In rage, f+4,1 only does 1 less damage than ws2,4, compared to the usual 2.
- ↑ b+2,4,3 can't actually hit if first hit is 30% scaling. It only works as hits 3–5. However, in that situation it still does the same damage as b+2,f~n ws2,4.
- ↑ Flips over upside down opponent.
- ↑ 4.0 4.1 4.2 Misaligns right.
- ↑ 5.0 5.1 Flips opponent over.
- ↑ After b+4 ender, can get a mostly guaranteed d+3 after for 19 damage total. Can even get a ub+3 sometimes depending on spacing. Spring Kicks can dodge, but they whiff vs d+3 in most cases.