Claudio movelist (Tekken 7): Difference between revisions

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{{Claudio}}
{{Claudio}}
{{Navbox movelist}}
== Rage ==
{{MoveDataHeader}}
{{MoveData
|id=Claudio-R.df+1+2
|name=Rage Art
|input=R.df+1+2
|target=m
|damage=55–82
|startup=i20
|crush=pc8~19
|recv=r46
|block=-22
|hit=+11d
|notes=Damage increases with lower health
}}
{{MoveData
|id=Claudio-R.b+4,2,F
|name=Rage Drive
|input=R.b+4,2,F
|damage=10,20
|target=m,m
|startup=i17
|recv=r18 STB
|block=+7
|hit=[[Claudio combos#Staples|+47a (+21)]]
|notes={{Plainlist|
* Doesn't consume [[rage]] until after the attacks, so actually does 11,22 damage
* Hitstop 20f on 2nd hit
* Combo from 1st hit with no delay
* Combo from 1st CH with 10f delay}}
}}
== n ==
{{MoveDataHeader}}
{{MoveData
|id=Claudio-1
|name=Jab
|input=1
|damage=7
|target=h
|range=2.12
|startup=i10
|recv=r17
|block=+1
|hit=+8
|tracksLeft=4
|tracksRight=6
}}
{{MoveData
|id=Claudio-1,2
|name=Scattered Ashes
|input=,2
|inputLead=1
|damage=,12
|damageLead=7
|target=,h
|targetLead=h
|startup=,i13~14
|startupRoot=i10
|recv=r18
|tot=43
|block=-1
|hit=+6
|notes={{Plainlist|
* Jail from 1st hit with 5f delay
* Input can be delayed 5f
* Move can be delayed 4f}}
}}
{{MoveData
|id=Claudio-1,3
|name=Absolve
|input=,3
|inputLead=1
|damage=,11
|damageLead=7
|target=,l
|targetLead=h
|startup=,i22
|startupRoot=i10
|recv=r31
|block=-12
|hit=-1
|notes={{Plainlist|
* Combo from 1st CH with 3f delay
* Input can be delayed 5f
* Move can be delayed 4f}}
}}
{{MoveData
|id=Claudio-2
|name=Right Jab
|input=2
|damage=10
|target=h
|startup=i12
|recv=r22
|block=-3
|hit=+3
}}
{{MoveData
|id=Claudio-2,1
|input=,1
|inputLead=2
|damage=,13
|damageLead=10
|target=,m
|targetLead=h
|startup=,i20
|startupRoot=i12
|recv=r25
|block=-6
|hit=+5
|notes={{Plainlist|
* Combo from 1st hit
* Input can be delayed 2f}}
}}
{{MoveData
|id=Claudio-2,1,2
|name=Circle of Judgement
|input=,2
|inputLead=2,1
|damage=,25
|damageLead=10,13
|target=,m
|targetLead=h,m
|startup=,i16~18
|startupRoot=i12
|recv=r38
|block=-13
|hit=+10a (+1)
|ch=[[Claudio combos#Staples|+55a (+35)]]
|notes={{Plainlist|
* {{Tailspin}}
* Combo from 2nd CH with 14f delay
* Input can be delayed 15f
* Move can be delayed 10f}}
}}
{{MoveData
|id=Claudio-3
|input=3
|damage=21
|target=h
|startup=i12~13
|recv=r30
|block=-6
|hit=-1
|ch=+19a (+12)
}}
{{MoveData
|id=Claudio-4
|name=Magic Four
|input=4
|damage=17
|target=h
|startup=i12
|recv=r27
|tot=39
|block=-8
|hit=+3
|ch=[[Claudio combos#Staples|+28a (+18)]]
}}
{{MoveData
|id=Claudio-4,3
|name=Battle Scars
|input=,3
|inputLead=4
|damage=,13
|damageLead=17
|target=,h
|targetLead=h
|startup=,i25~26
|startupRoot=i12
|recv=r27
|crush=,js17~
|block=+0
|hit=+15g
|ch=[[Claudio combos#Staples|+67a (+47)]]
|notes={{Plainlist|
* {{Homing}}
* {{Tailspin}}
* Combo from 1st hit with 5f delay
* Combo from 1st CH with 11f delay
* Input can be delayed 11f
* Move can be delayed 10f}}
}}
{{MoveData
|id=Claudio-1+2
|input=1+2
|damage=20
|target=m
|startup=i17
|recv=r38
|block=-14
|hit=+2c
}}
{{MoveData
|id=Claudio-1+2,1+2
|input=,1+2
|inputLead=1+2
|damage=,20
|damageLead=20
|target=,t
|targetLead=m
|startupRoot=i17
|tot=82
|hit=+0
|notes={{Plainlist|
* Combo from 1st hit
* Only comes out on hit
* Doesn't work at tip range
* Doesn't work in the side or back
* Not a timed input}}
}}
{{MoveData
|id=Claudio-1+2,1+2,f+2
|name=Crimson Delta Edge
|input=,f+2
|inputLead=1+2,1+2
|damage=,18
|damageLead=20,20
|target=,t
|targetLead=m,t
|startupRoot=i17
|hit=-5d or +0d
|recv=STB
|notes={{Plainlist|
* Combo from 1st hit
* -5d vs FUFT when gaining STB
* +0d vs FUFA if already STB
* Deals 20 damage with input b,f+2
* Not a timed input}}
}}
{{MoveData
|id=Claudio-3+4
|name=Rolling Strike
|input=3+4
|damage=20
|target=M
|startup=i24~26
|recv=r39 FC
|crush=js13~
|block=-10
|hit=[[Claudio combos#Mini-combos|+9a]]
|notes={{Plainlist|
* Hit vs FUFT and FUFA [[Claudio combos#Mini-combos|+4~6d]]
* No floor break}}
}}
== f ==
{{MoveDataHeader}}
{{MoveData
|id=Claudio-f+2
|input=f+2
|damage=9
|target=h
|startup=i12
|recv=r19
|tot=31
|block=+0
|hit=+6
|tracksRight=16
|tracksLeft=5
}}
{{MoveData
|id=Claudio-f+2,1
|input=,1
|inputLead=f+2
|damage=,12
|damageLead=9
|target=,m
|targetLead=h
|startup=,i15~16
|startupRoot=i12
|recv=r33
|block=-10
|hit=+6c
|notes=Combo from 1st hit
}}
{{MoveData
|id=Claudio-f+2,1,1+2
|name=Trinity of Pain
|input=,1+2
|inputLead=f+2,1
|damage=,25
|damageLead=9,12
|target=,m
|targetLead=h,m
|startup=,i21~22
|startupRoot=i12
|recv=r37
|block=-18
|hit=+7a (-2)
|notes={{Plainlist|
* Combo from 1st CH with 13f delay
* Input can be delayed 13f
* Move can be delayed 10f}}
}}
{{MoveData
|id=Claudio-f+2,2
|name=Deadly Sin to Starburst
|input=,2
|inputLead=f+2
|damage=,20
|damageLead=9
|target=,m,sp
|targetLead=h
|startup=,i14
|startupRoot=i12
|recv=r46
|block=-27
|hit=+40a (+9)
|notes={{Plainlist|
* {{Tailspin}}
* Combo from 1st hit
* Transition to r67 STB on hit without STB
* Input can be delayed 4f}}
}}
{{MoveData
|id=Claudio-f+3
|name=Sacred Edge
|input=f+3
|damage=27
|target=h
|startup=i18~19
|recv=r27
|tot=46
|crush=js9~
|block=+0
|hit=+15g
|ch=[[Claudio combos#Staples|+67a (+47)]]
|notes={{Plainlist|
* {{Homing}}
* {{Tailspin}}}}
}}
{{MoveData
|id=Claudio-f+4
|name=Into the Abyss
|input=f+4
|damage=23
|target=m
|startup=i22
|recv=r25
|block=+4c
|hit=+4c
|ch=[[Claudio combos#Mini-combos|+28d]]
|notes={{Spike}}
}}
{{MoveData
|id=Claudio-f+1+2
|input=f+1+2
|damage=10
|target=m
|startup=i16
|recv=r37
|block=-18
|hit=-7
}}
{{MoveData
|id=Claudio-f+1+2,1+2
|name=Cross Arm Strike
|input=,1+2
|inputLead=f+1+2
|damage=,20
|damageLead=10
|target=,m
|targetLead=m
|startup=,i18
|startupRoot=i16
|recv=r36
|block=-14
|hit=+4
|notes={{Plainlist|
* Combo from 1st hit with 11f delay
* Input can be delayed 11f
* Move can be delayed 10f}}
}}
{{MoveData
|id=Claudio-f+3+4
|name=Above the Storm
|input=f+3+4
|damage=25
|target=h
|startup=i17~18
|recv=r35
|tot=53
|block=+2
|hit=[[Claudio combos#Mini-combos|+19d]]
|notes={{Homing}}
}}
== df ==
{{MoveDataHeader}}
{{MoveData
|id=Claudio-df+1
|input=df+1
|damage=10
|target=m
|startup=i15~16
|recv=r20
|tot=36
|block=-2
|hit=+9
}}
{{MoveData
|id=Claudio-df+1,2
|name=Sky's Arc
|input=,2
|inputLead=df+1
|damage=,13
|damageLead=10
|target=,m
|targetLead=m
|startup=,i23~24
|startupRoot=i15
|recv=r33
|block=-15
|hit=[[Claudio combos#Staples|+31a (+21)]]
|notes=Combo from 1st hit
}}
{{MoveData
|id=Claudio-df+2
|name=Chaos Fist
|input=df+2
|damage=19
|target=m
|startup=i14
|recv=r32
|tot=46
|block=-13
|hit=+5
|ch=[[Claudio combos#Staples|+58a]]
}}
{{MoveData
|id=Claudio-df+3
|input=df+3
|damage=14
|target=m
|startup=i14
|recv=r26
|tot=40
|block=-7
|hit=+6
}}
{{MoveData
|id=Claudio-df+3,1
|name=Dispel Magic
|input=,1
|inputLead=df+3
|damage=,20
|damageLead=14
|target=,m
|targetLead=m
|startup=,i17
|startupRoot=i14
|recv=r36
|block=-12
|hit=+29a (+14)
|notes={{Plainlist|
* Combo from 1st hit with 14f delay
* Input can be delayed 14f
* Move can be delayed 10f}}
}}
{{MoveData
|id=Claudio-df+3,2
|name=Dispel Force
|input=,2
|inputLead=df+3
|damage=,10
|damageLead=14
|target=,h
|targetLead=m
|startup=,i15
|startupRoot=i14
|recv=r21
|block=-2
|hit=+4
|notes={{Plainlist|
* Combo from 1st hit with 14f delay
* Input can be delayed 14f
* Move can be delayed 9f}}
}}
{{MoveData
|id=Claudio-df+4
|name=Front Kick
|input=df+4
|damage=14
|target=m
|startup=i13
|recv=r27
|tot=40
|block=-8
|hit=+3
}}
== d ==
{{MoveDataHeader}}
{{MoveData
|id=Claudio-d+1
|input=d+1
|damage=16
|target=m
|startup=i17~18
|recv=r27
|block=-8
|hit=+2
}}
{{MoveData
|id=Claudio-d+1,2
|name=Axion
|input=,2
|inputLead=d+1
|damage=,16
|damageLead=16
|target=,m
|targetLead=m
|startup=,i28~29
|startupRoot=i17~18
|recv=r30
|block=-9
|hit=+4
|ch=+9
|notes={{Plainlist|
* {{Tailspin}}
* Combo from 1st CH}}
}}
{{MoveData
|id=Claudio-d+2
|input=d+2
|damage=11
|target=L
|startup=i20
|recv=r31 FC
|crush=cs6~
|block=-12
|hit=-1
}}
{{MoveData
|id=Claudio-d+2,2
|name=Gravity Point
|input=,2
|inputLead=d+2
|damage=,10
|damageLead=11
|target=,L
|targetLead=L
|startup=,i11~12
|startupRoot=i20
|recv=r30 FC
|crush=,cs1~
|block=-12
|hit=+0
|notes={{Plainlist|
* Jail from 1st block
* Combo from 1st CH}}
}}
{{MoveData
|id=Claudio-d+3
|name=Crouch Side Kick
|input=d+3
|damage=12
|target=L
|startup=i16
|recv=r33 FC
|tot=49
|crush=cs4~
|block=-17
|hit=-3
}}
{{MoveData
|id=Claudio-d+4
|name=Crouch Shin Kick
|input=d+4
|damage=7
|target=l
|startup=i12
|recv=r32 FC
|tot=44
|crush=cs4~
|block=-13
|hit=-2
}}
{{MoveData
|id=Claudio-d+1+2
|name=Superbia
|input=d+1+2
|damage=28
|target=m
|startup=i13~14
|recv=r37
|tot=51
|block=-18
|hit=+7a (-2)
|notes=Alternate input BT.1+2
}}
== db ==
{{MoveDataHeader}}
{{MoveData
|id=Claudio-db+1
|name=Crouch Jab
|input=db+1
|damage=5
|target=s
|startup=i10
|recv=r24 FC
|crush=cs4~
|block=-5
|hit=+6
|notes=Transition to r24 with F
}}
{{MoveData
|id=Claudio-db+2
|name=Crouch Straight
|input=db+2
|damage=8
|target=s
|startup=i11
|recv=r23 FC
|crush=cs4~
|block=-4
|hit=+7
}}
{{MoveData
|id=Claudio-db+2,1
|name=Twin Claws
|input=,1
|inputLead=db+2
|damage=,12
|damageLead=8
|target=,m
|targetLead=s
|startup=,i18
|startupRoot=i11
|recv=r32 FC
|crush=,cs1~
|block=-13
|hit=+3
|notes={{Plainlist|
* Alternate input hFC.2,1
* Combo from 1st CH}}
}}
{{MoveData
|id=Claudio-db+3
|name=Acedia
|input=db+3
|damage=23
|target=L
|startup=i24~25
|recv=r33 FC
|crush=cs6~
|block=-15
|hit=+3c
|ch=[[Claudio combos#Staples|+27a]]
}}
{{MoveData
|id=Claudio-db+4
|input=db+4
|damage=7
|target=l
|startup=i15
|recv=r32
|block=-13
|hit=-2
}}
{{MoveData
|id=Claudio-db+4,3
|name=Lagrange Needle
|input=,3
|inputLead=db+4
|damage=,10
|damageLead=7
|target=,h
|targetLead=l
|startup=,i18
|startupRoot=i15
|recv=r30
|block=-11
|hit=+0
|notes={{Plainlist|
* Jail from 1st attack
* Input can be delayed 1f}}
}}
{{MoveData
|id=Claudio-db+1+2
|name=Nova Eruption
|input=db+1+2
|damage=20,20
|target=m,m
|startup=i21 i56
|recv=r49
|block=-4
|hit=+37a (+6)
|notes={{Plainlist|
* Combo from 1st hit
* Evade with [[sidestep]] from 1st block}}
}}
== b ==
{{MoveDataHeader}}
{{MoveData
|id=Claudio-b+1
|name=Vanishing Storm
|input=b+1
|damage=25
|target=m
|startup=i18~19
|recv=r32
|tot=51
|block=-5
|hit=+12a
|notes={{Plainlist|
* {{Homing}}
* {{Tailspin}}}}
}}
{{MoveData
|id=Claudio-b+2
|name=Spinning Skies
|input=b+2
|damage=30
|target=h
|startup=i14~15
|recv=r30
|tot=45
|block=-9
|hit=+9a
|notes={{Plainlist|
* Transition to r52 STB on hit without STB
* Can evade some highs}}
}}
{{MoveData
|id=Claudio-b+3
|name=Burning Core
|input=b+3
|damage=16
|target=m
|startup=i13
|recv=r23
|tot=36
|block=-4
|hit=+7
|notes={{Knee}}
}}
{{MoveData
|id=Claudio-b+3,3
|name=Crescent Heel
|input=,3
|inputLead=b+3
|damage=,21
|damageLead=16
|target=,m
|targetLead=m
|startup=,i24~25
|startupRoot=i13
|recv=r30
|block=-12
|hit=+7c
|ch=[[Claudio combos#Staples|+54a]]
|notes={{Plainlist|
* {{FB}}
* Combo from 1st CH with 6f delay
* Input can be delayed 9f
* Move can be delayed 8f
* Interrupt with i5 from 1st block}}
}}
{{MoveData
|id=Claudio-b+4
|input=b+4
|damage=10
|target=m
|startup=i17
|recv=r33
|range=2.93
|block=-14
|hit=-3
}}
{{MoveData
|id=Claudio-b+4,1
|name=Shining Wind
|input=,1
|inputLead=b+4
|damage=,18
|damageLead=10
|target=,h
|targetLead=m
|startup=,i20~21
|startupRoot=i17
|recv=r29
|block=-8
|hit=+13g
|ch=[[Claudio combos#Staples|+65a (+45)]]
|notes={{Plainlist|
* {{Tailspin}}
* Combo from 1st hit with no delay
* Combo from 1st CH with 10f delay
* Move can be delayed 12f}}
}}
{{MoveData
|id=Claudio-b+4,2
|name=Shining Ray
|input=,2
|inputLead=b+4
|damage=,20
|damageLead=10
|target=,m
|targetLead=m
|startup=,i20
|startupRoot=i17
|recv=r37
|block=-12
|hit=+29a (+3)
|notes={{Plainlist|
* Transition to r45 STB on hit without STB
* Hitstop 20f on hit
* Combo from 1st hit with no delay
* Combo from 1st CH with 10f delay
* Move can be delayed 12f}}
}}
{{MoveData
|id=Claudio-b+4,3
|input=,3
|inputLead=b+4
|damage=,14
|damageLead=10
|target=,h
|targetLead=m
|startup=,i22~23
|startupRoot=i17
|recv=r33
|block=-12
|hit=-4
|ch=+1
|notes={{Plainlist|
* {{Homing}}
* Combo from 1st hit with no delay
* Comvo from 1st CH with 8f delay
* Move can be delayed 12f}}
}}
{{MoveData
|id=Claudio-b+4,3,2
|name=Axial Ray
|input=,2
|inputLead=b+4,3
|damage=,20
|damageLead=10,14
|target=,m
|targetLead=m,h
|startup=,i31~32
|startupRoot=i17
|recv=r33
|crush=,js1~
|block=-13
|hit=+16a
|notes={{Plainlist|
* Combo from 2nd CH
* Interrupt with i9 from 2nd block}}
}}
{{MoveData
|id=Claudio-b+1+2
|name=Judgment Claw
|input=b+1+2
|damage=25
|target=m
|startup=i22~23
|recv=r34
|crush=pc8~21
|block=-13
|hit=+15a
}}
{{MoveData
|id=Claudio-b+3+4
|name=Eternal Moon
|input=b+3+4
|damage=24
|target=m
|startup=i29~30
|recv=r35
|block=-14
|hit=+8a (-1)
|notes={{Plainlist|
* {{Homing}}
* {{WB}}
* Backswing blow}}
}}
{{MoveData
|id=Claudio-b+2+3
|name=Big Bang
|input=b+2+3
|damage=60
|target=m!
|startup=i72
|recv=r50
|hit=+15a (-11)
}}
== u ==
{{MoveDataHeader}}
{{MoveData
|id=Claudio-uf+1
|name=Jumping Knuckle
|input=uf+1
|damage=12
|target=m
|startup=i18
|recv=r31
|crush=js9~
|block=-12
|hit=-1
|notes={{Plainlist|
* {{Spike}}
* Alternate input u+1 (jumps up)
** ub+1 (jumps backwards)}}
}}
{{MoveData
|id=Claudio-uf+2
|name=Meteor Slash
|input=uf+2
|damage=25
|target=m
|startup=i25
|recv=r32
|crush=js9~
|block=-3c
|hit=+17a
|notes={{Plainlist|
* {{FB}}
* Alternate input u+2 or uf+2}}
}}
{{MoveData
|id=Claudio-uf+3
|name=Ground Slash Nova
|input=uf+3
|damage=21
|target=m
|startup=i23~25
|recv=r29
|crush=js9~
|block=+2c
|hit=+7c
|ch=[[Claudio combos#Staples|+44a]]
|notes={{Plainlist|
* {{Spike}}
* Alternate input u+3 (jumps up)
** ub+3 (jumps backwards)}}
}}
{{MoveData
|id=Claudio-uf+4
|name=Sky Slash Nova
|input=uf+4
|damage=13
|target=m
|startup=i15~17
|recv=r36
|crush=js9~
|tot=53
|block=-13
|hit=[[Claudio combos#Staples|+33a (+23)]]
|notes={{Plainlist|
* Alternate input u+4 or uf+4
* Transition to r29 on hit}}
}}
{{MoveData
|id=Claudio-uf+3+4
|name=Pollux
|input=uf+3+4
|damage=10,14
|target=m,m
|startup=i20 i33~34
|recv=r30
|crush=js21~
|block=-11
|hit=+14a (+5)
}}
{{MoveData
|id=Claudio-uf,n,4
|name=Delayed Hopkick
|input=uf,n,4
|damage=25
|target=m
|startup=i23~25
|crush=js9~
|recv=r28
|tot=53
|block=-11
|hit=[[Claudio combos#Staples|+34a (+24)]]
}}
== Motion input ==
{{MoveDataHeader}}
{{MoveData
|id=Claudio-f,F+2
|input=f,F+2
|damage=14
|target=m
|startup=i14~16
|recv=r35
|block=-18
|hit=-7
|notes=Can't be buffered
}}
{{MoveData
|id=Claudio-f,F+2,2
|name=Dual Guns
|input=,2
|inputLead=f,F+2
|damage=,20
|damageLead=14
|target=,h
|targetLead=m
|startup=,i14~15
|startupRoot=i14
|recv=r31
|block=-2c
|hit=+18a
|notes={{Plainlist|
* Alternate input FC.df+2,2
* Transition to r57 STB on hit without STB
* Combo from 1st hit with 13f delay
* Input can be delayed 13f
* Move can be delayed 7f}}
}}
{{MoveData
|id=Claudio-f,F+2,1+2
|name=Bringer of Justice
|input=,1+2
|inputLead=f,F+2
|damage=,20
|damageLead=14
|target=,m
|targetLead=m
|startup=,i18~19
|startupRoot=i14
|recv=r34
|block=-13
|hit=+9a (+0)
|notes={{Plainlist|
* {{WB}}
* Alternate input FC.df+2,1+2
* Combo from 1st hit with 10f delay
* Input can be delayed 13f
* Move can be delayed 10f
* Hitstop 20f on hit}}
}}
{{MoveData
|id=Claudio-f,F+4
|name=Invidia
|input=f,F+4
|damage=20
|target=m
|startup=i15~17
|recv=r28
|tot=45
|crush=js11~
|block=-5
|hit=+15a (+6)
|notes=Can't be buffered
}}
{{MoveData
|id=Claudio-f,F+1+2
|name=Orbit Slice
|input=f,F+1+2
|damage=23
|target=m
|startup=i17~18
|recv=r35
|block=-8
|hit=+9a
|notes={{Plainlist|
* Can't be buffered
* Transition to r47 STB on hit without STB}}
}}
{{MoveData
|id=Claudio-f,f,F+2
|name=Ira
|input=f,f,F+2
|damage=40
|target=h
|startup=i13~16
|recv=r28
|crush=js3~
|tot=44
|block=+7
|hit=+24a (+19)
|notes={{Plainlist|
* Can't be buffered
* Alternate input wr2
* Transition to r51 STB on hit without STB
* Hitstop 20f on hit}}
}}
== Crouch ==
{{MoveDataHeader}}
{{MoveData
|id=Claudio-hFC.1
|name=Crouch Jab
|input=hFC.1
|damage=5
|target=s
|startup=i10
|recv=r24 FC
|crush=cs1~
|block=-5
|hit=+6
|notes=Transition to r24 with F
}}
{{MoveData
|id=Claudio-hFC.2
|name=Crouch Straight
|input=hFC.2
|damage=8
|target=s
|startup=i11
|recv=r23 FC
|crush=cs1~
|block=-4
|hit=+7
|notes=Connect to db+2 extensions
}}
{{MoveData
|id=Claudio-hFC.3
|name=Crouch Side Kick
|input=hFC.3
|damage=12
|target=L
|startup=i16
|recv=r33 FC
|crush=cs1~
|block=-17
|hit=-3
}}
{{MoveData
|id=Claudio-hFC.4
|name=Crouch Shin Kick
|input=hFC.4
|damage=10
|target=l
|startup=i12
|recv=r34 FC
|crush=cs1~
|block=-15
|hit=-4
}}
{{MoveData
|id=Claudio-FC.df+2
|input=FC.df+2
|damage=14
|target=m
|startup=i14~16
|recv=r35
|block=-18
|hit=-7
|notes=Connect to f,F+2 extensions
}}
== WS ==
{{MoveDataHeader}}
{{MoveData
|id=Claudio-ws1
|input=ws1
|damage=12
|target=m
|startup=i12~13
|recv=r22
|block=-4
|hit=+7
}}
{{MoveData
|id=Claudio-ws1,1
|name=Noble Step
|input=,1
|inputLead=ws1
|damage=,15
|damageLead=12
|target=,h
|targetLead=m
|startup=,i20
|startupRoot=i12
|recv=r31
|block=-12
|hit=+9
|notes={{Plainlist|
* Combo from 1st hit
* Input can be delayed 1f}}
}}
{{MoveData
|id=Claudio-ws1,2
|name=Axino
|input=,2
|inputLead=ws1
|damage=,12
|damageLead=12
|target=,m
|targetLead=m
|startup=,i28~29
|startupRoot=i12
|recv=r30
|block=-9
|hit=+4
|ch=+9
|notes={{Plainlist|
* {{Tailspin}}
* Combo from 1st hit
* Interrupt with i10 from 1st block}}
}}
{{MoveData
|id=Claudio-ws2
|name=Sylvia
|input=ws2
|damage=20
|target=m
|startup=i15~16
|recv=r37
|tot=53
|block=-14
|hit=[[Claudio combos#Staples|+26a (+16)]]
|notes=Transition to r39 STB on hit without STB
}}
{{MoveData
|id=Claudio-ws3
|name=Piercing Wind
|input=ws3
|damage=20
|target=m
|startup=i16
|recv=r30
|block=-8
|hit=+15a (+6)
}}
{{MoveData
|id=Claudio-ws4
|name=Toe Smash
|input=ws4
|damage=18
|target=m
|startup=i11~12
|recv=r24
|tot=36
|block=-6
|hit=+5
}}
== STB ==
{{MoveDataHeader}}
{{MoveData
|id=Claudio-f+1+2,STB.1+2
|name=Cross Arm Impact
|input=,STB.1+2
|inputLead=f+1+2
|damage=,20
|damageLead=10
|target=,m
|targetLead=m
|startup=,i18
|startupRoot=i16
|recv=r36
|block=-14
|hit=[[Claudio combos#Staples|+64a]]
|notes={{Plainlist|
* Often written STB.f+1+2,1+2
* Combo from 1st hit with 11f delay
* Input can be delayed 11f
* Move can be delayed 10f}}
}}
{{MoveData
|id=Claudio-d+1,STB.2
|name=Axion Burst
|input=,STB.2
|inputLead=d+1
|damage=,23
|damageLead=16
|target=,m
|targetLead=m
|startup=,i28~29
|startupRoot=i17~18
|recv=r30
|block=+8
|hit=+14a (+5)
|ch=+46a (-1)
|notes={{Plainlist|
* {{Tailspin}}
* Often written STB.d+1,2
* Combo from 1st hit}}
}}
{{MoveData
|id=Claudio-d+2,STB.2
|name=Gravity Zone
|input=,STB.2
|inputLead=d+2
|damage=,17
|damageLead=11
|target=,L
|targetLead=L
|startup=,i11~12
|startupRoot=i20
|recv=r30 FC
|crush=,cs1~
|block=-12
|hit=[[Claudio combos#Staples|+30a]]
|notes={{Plainlist|
* Often written STB.d+2,2
* Jail from 1st block
* Combo from 1st CH}}
}}
{{MoveData
|id=Claudio-STB.db+1+2
|name=Nova Burst
|input=STB.db+1+2
|damage=20,20
|target=m,m!
|startup=i21 i56
|recv=r49
|hit=+36a (+5)
|notes={{Plainlist|
* Combo from 1st hit
* Evade with [[sidestep]] from 1st block
* Hitstop 20f from 2nd hit}}
}}
{{MoveData
|id=Claudio-b+4,3,STB.2
|name=Avaritia
|input=,STB.2
|inputLead=b+4,3
|damage=,38
|damageLead=10,14
|target=,m
|targetLead=m,h
|startup=,i31~32
|startupRoot=i17
|recv=r33
|crush=,js1~
|block=-1
|hit=[[Claudio combos#Staples|+42a]]
|notes={{Plainlist|
* Often written STB.b+4,3,2
* Combo from 2nd CH
* Interrupt with i9 from 2nd block}}
}}
{{MoveData
|id=Claudio-ws1,STB.2
|name=Axino Burst
|input=,STB.2
|inputLead=ws1
|damage=,23
|damageLead=12
|target=,m
|targetLead=m
|startup=,i28~29
|startupRoot=i12
|recv=r30
|block=+8
|hit=+14a (+5)
|ch=+46a (-1)
|notes={{Plainlist|
* {{Tailspin}}
* Often written STB.ws1,2
* Combo from 1st hit
* Interrupt with i10 from 1st block}}
}}
== Others ==
{{MoveDataHeader}}
{{MoveData
|id=Claudio-SS.4
|name=Luxuria
|input=SS.4
|damage=20
|target=L
|startup=i20
|recv=r30
|block=-12
|hit=+6c
|ch=[[Claudio combos#Mini-combos|+39a]]
}}
{{MoveData
|id=Claudio-(Back to wall).b,​b,​UB
|name=[[Wall Jump Attack]]
|input=(Back to wall).b,​b,​UB
|damage=21
|target=m
|startup=i36~38
|recv=r30
|crush=fs5~7 is8~13 js14~
|block=+0c
|hit=+8a
|notes={{Plainlist|
* Can't be buffered
* UB is held for 5 frames
* Effectively starts on the first frame of UB}}
}}
== Throws ==
{{MoveDataHeader}}
{{MoveData
|id=Claudio-1+3
|name=Punishment
|input=1+3
|damage=35
|target=t
|startup=i12~14
|recv=r25
|tot=39
|block=-3
|hit=+1d
|notes=Throw break 1 or 2
}}
{{MoveData
|id=Claudio-2+4
|name=Roche Limit
|input=2+4
|damage=35
|target=t
|startup=i12~14
|recv=r25
|tot=39
|hit=+0d
|block=-6
|notes={{Plainlist|
* Throw break 1 or 2
* Side switch on hit
* Recovers in FUFA on hit}}
}}
{{MoveData
|id=Claudio-Left throw
|name=Avalanche Throw
|input=Left throw
|damage=45
|target=t
|block=-3
|hit=+1d
|notes=Throw break 1
}}
{{MoveData
|id=Claudio-Right throw
|name=Prayer into the Void
|input=Right throw
|damage=40
|target=t
|block=-3
|hit=+1d
|notes={{Plainlist|
* Throw break 2
* Can side switch on hit}}
}}
{{MoveData
|id=Claudio-Back throw
|name=Sudden Shadow
|input=Back throw
|damage=50
|target=t
|hit=+0d
|notes=Can side switch on hit
}}
{{MoveData
|id=Claudio-f,f+3+4
|name=Gula
|input=f,f+3+4
|damage=40
|target=t
|startup=i12
|recv=r27
|tot=39
|block=-6
|hit=+1d
|notes={{Plainlist|
* Throw break 1+2
* Side switch on hit
* Can be buffered}}
}}
== 10 Strings ==
{| class="wikitable" style="text-align: center"
|-
| class="wikitable-heading" colspan="11" | 10 Hit Combo
|-
! Input
| 2 || 1 || 3 || 1 || 4 || 3 || 2 || 4 || 3 || STB.2
|-
! Hit level
| h || m || m || m || l || h || m || m || h || m
|-
! Damage
| 10 || 13 || 6 || 10 || 5 || 7 || 10 || 15 || 10 || 20
|-
! Startup
| i12 || ,i20 || ,i31 || ,i17 || ,i28 || ,i18 || ,i27 || ,i49 || ,i22 || ,i26
|-
! Block
| +0 || -11 || -27 || -17 || -21 || -26 || -21 || -26 || -34 || -27
|-
! Hit
| +6 || -5 || -16<ref>Hit vs BT -1a (-1)</ref> || -11 || -10 || -15 || (+9a) STB || -15 || -15 || (-35d)
|-
! Combo
|  || Hit ||  || Hit ||  || CH<ref>The low jails on block, but on hit the next attack can be ducked.</ref> || Hit || Hit || Hit || Hit
|}
<references/>


== External links ==
== External links ==

Revision as of 06:06, 2 August 2022

Rage

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Art

R.df+1+2

m
55–82
-22
+11d
i20
pc8~19
r46
Damage increases with lower health
Rage Drive

R.b+4,2,F

m,​m
10,​20
+7
i17
r18 STB
  • Doesn't consume rage until after the attacks, so actually does 11,22 damage
  • Hitstop 20f on 2nd hit
  • Combo from 1st hit with no delay
  • Combo from 1st CH with 10f delay

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
7
2.12
4
6
+1
+8
i10
r17
Scattered Ashes

1,2

h,​h
7,​12
-1
+6
i10
,i13~14
t43 r18
  • Jail from 1st hit with 5f delay
  • Input can be delayed 5f
  • Move can be delayed 4f
Absolve

1,3

h,​l
7,​11
-12
-1
i10
,i22
r31
  • Combo from 1st CH with 3f delay
  • Input can be delayed 5f
  • Move can be delayed 4f
Right Jab

2

h
10
-3
+3
i12
r22

2,1

h,​m
10,​13
-6
+5
i12
,i20
r25
  • Combo from 1st hit
  • Input can be delayed 2f
Circle of Judgement

2,​1,2

h,​m,​m
10,​13,​25
-13
+10a (+1)
i12
,i16~18
r38
Tailspin
  • Combo from 2nd CH with 14f delay
  • Input can be delayed 15f
  • Move can be delayed 10f

3

h
21
-6
-1
+19a (+12)
i12~13
r30
Magic Four

4

h
17
-8
+3
i12
t39 r27
Battle Scars

4,3

h,​h
17,​13
+0
+15g
i12
,i25~26
,js17~
r27
Homing
Tailspin
  • Combo from 1st hit with 5f delay
  • Combo from 1st CH with 11f delay
  • Input can be delayed 11f
  • Move can be delayed 10f

1+2

m
20
-14
+2c
i17
r38

1+2,1+2

m,​t
20,​20
+0
i17
t82
  • Combo from 1st hit
  • Only comes out on hit
  • Doesn't work at tip range
  • Doesn't work in the side or back
  • Not a timed input
Crimson Delta Edge

1+2,​1+2,f+2

m,​t,​t
20,​20,​18
-5d or +0d
i17
STB
  • Combo from 1st hit
  • -5d vs FUFT when gaining STB
  • +0d vs FUFA if already STB
  • Deals 20 damage with input b,f+2
  • Not a timed input
Rolling Strike

3+4

M
20
-10
i24~26
js13~
r39 FC
  • Hit vs FUFT and FUFA +4~6d
  • No floor break

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

h
9
5
16
+0
+6
i12
t31 r19

f+2,1

h,​m
9,​12
-10
+6c
i12
,i15~16
r33
Combo from 1st hit
Trinity of Pain

f+2,​1,1+2

h,​m,​m
9,​12,​25
-18
+7a (-2)
i12
,i21~22
r37
  • Combo from 1st CH with 13f delay
  • Input can be delayed 13f
  • Move can be delayed 10f
Deadly Sin to Starburst

f+2,2

h,​m,​sp
9,​20
-27
+40a (+9)
i12
,i14
r46
Tailspin
  • Combo from 1st hit
  • Transition to r67 STB on hit without STB
  • Input can be delayed 4f
Sacred Edge

f+3

h
27
+0
+15g
i18~19
js9~
t46 r27
Homing
Tailspin
Into the Abyss

f+4

m
23
+4c
+4c
i22
r25
Spike

f+1+2

m
10
-18
-7
i16
r37
Cross Arm Strike

f+1+2,1+2

m,​m
10,​20
-14
+4
i16
,i18
r36
  • Combo from 1st hit with 11f delay
  • Input can be delayed 11f
  • Move can be delayed 10f
Above the Storm

f+3+4

h
25
+2
i17~18
t53 r35
Homing

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
10
-2
+9
i15~16
t36 r20
Sky's Arc

df+1,2

m,​m
10,​13
-15
i15
,i23~24
r33
Combo from 1st hit
Chaos Fist

df+2

m
19
-13
+5
i14
t46 r32

df+3

m
14
-7
+6
i14
t40 r26
Dispel Magic

df+3,1

m,​m
14,​20
-12
+29a (+14)
i14
,i17
r36
  • Combo from 1st hit with 14f delay
  • Input can be delayed 14f
  • Move can be delayed 10f
Dispel Force

df+3,2

m,​h
14,​10
-2
+4
i14
,i15
r21
  • Combo from 1st hit with 14f delay
  • Input can be delayed 14f
  • Move can be delayed 9f
Front Kick

df+4

m
14
-8
+3
i13
t40 r27

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

d+1

m
16
-8
+2
i17~18
r27
Axion

d+1,2

m,​m
16,​16
-9
+4
+9
i17~18
,i28~29
r30
Tailspin
  • Combo from 1st CH

d+2

L
11
-12
-1
i20
cs6~
r31 FC
Gravity Point

d+2,2

L,​L
11,​10
-12
+0
i20
,i11~12
,cs1~
r30 FC
  • Jail from 1st block
  • Combo from 1st CH
Crouch Side Kick

d+3

L
12
-17
-3
i16
cs4~
t49 r33 FC
Crouch Shin Kick

d+4

l
7
-13
-2
i12
cs4~
t44 r32 FC
Superbia

d+1+2

m
28
-18
+7a (-2)
i13~14
t51 r37
Alternate input BT.1+2

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab

db+1

s
5
-5
+6
i10
cs4~
r24 FC
Transition to r24 with F
Crouch Straight

db+2

s
8
-4
+7
i11
cs4~
r23 FC
Twin Claws

db+2,1

s,​m
8,​12
-13
+3
i11
,i18
,cs1~
r32 FC
  • Alternate input hFC.2,1
  • Combo from 1st CH
Acedia

db+3

L
23
-15
+3c
i24~25
cs6~
r33 FC

db+4

l
7
-13
-2
i15
r32
Lagrange Needle

db+4,3

l,​h
7,​10
-11
+0
i15
,i18
r30
  • Jail from 1st attack
  • Input can be delayed 1f
Nova Eruption

db+1+2

m,​m
20,​20
-4
+37a (+6)
i21 i56
r49
  • Combo from 1st hit
  • Evade with sidestep from 1st block

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Vanishing Storm

b+1

m
25
-5
+12a
i18~19
t51 r32
Homing
Tailspin
Spinning Skies

b+2

h
30
-9
+9a
i14~15
t45 r30
  • Transition to r52 STB on hit without STB
  • Can evade some highs
Burning Core

b+3

m
16
-4
+7
i13
t36 r23
Knee
Crescent Heel

b+3,3

m,​m
16,​21
-12
+7c
i13
,i24~25
r30
Floor Break
  • Combo from 1st CH with 6f delay
  • Input can be delayed 9f
  • Move can be delayed 8f
  • Interrupt with i5 from 1st block

b+4

m
10
2.93
-14
-3
i17
r33
Shining Wind

b+4,1

m,​h
10,​18
-8
+13g
i17
,i20~21
r29
Tailspin
  • Combo from 1st hit with no delay
  • Combo from 1st CH with 10f delay
  • Move can be delayed 12f
Shining Ray

b+4,2

m,​m
10,​20
-12
+29a (+3)
i17
,i20
r37
  • Transition to r45 STB on hit without STB
  • Hitstop 20f on hit
  • Combo from 1st hit with no delay
  • Combo from 1st CH with 10f delay
  • Move can be delayed 12f

b+4,3

m,​h
10,​14
-12
-4
+1
i17
,i22~23
r33
Homing
  • Combo from 1st hit with no delay
  • Comvo from 1st CH with 8f delay
  • Move can be delayed 12f
Axial Ray

b+4,​3,2

m,​h,​m
10,​14,​20
-13
+16a
i17
,i31~32
,js1~
r33
  • Combo from 2nd CH
  • Interrupt with i9 from 2nd block
Judgment Claw

b+1+2

m
25
-13
+15a
i22~23
pc8~21
r34
Eternal Moon

b+3+4

m
24
-14
+8a (-1)
i29~30
r35
Homing
Wall Bounce
  • Backswing blow
Big Bang

b+2+3

m!
60
+15a (-11)
i72
r50

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jumping Knuckle

uf+1

m
12
-12
-1
i18
js9~
r31
Spike
  • Alternate input u+1 (jumps up)
    • ub+1 (jumps backwards)
Meteor Slash

uf+2

m
25
-3c
+17a
i25
js9~
r32
Floor Break
  • Alternate input u+2 or uf+2
Ground Slash Nova

uf+3

m
21
+2c
+7c
i23~25
js9~
r29
Spike
  • Alternate input u+3 (jumps up)
    • ub+3 (jumps backwards)
Sky Slash Nova

uf+4

m
13
-13
i15~17
js9~
t53 r36
  • Alternate input u+4 or uf+4
  • Transition to r29 on hit
Pollux

uf+3+4

m,​m
10,​14
-11
+14a (+5)
i20 i33~34
js21~
r30
Delayed Hopkick

uf,n,4

m
25
-11
i23~25
js9~
t53 r28

Motion input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f,F+2

m
14
-18
-7
i14~16
r35
Can't be buffered
Dual Guns

f,​F+2,2

m,​h
14,​20
-2c
+18a
i14
,i14~15
r31
  • Alternate input FC.df+2,2
  • Transition to r57 STB on hit without STB
  • Combo from 1st hit with 13f delay
  • Input can be delayed 13f
  • Move can be delayed 7f
Bringer of Justice

f,​F+2,1+2

m,​m
14,​20
-13
+9a (+0)
i14
,i18~19
r34
Wall Bounce
  • Alternate input FC.df+2,1+2
  • Combo from 1st hit with 10f delay
  • Input can be delayed 13f
  • Move can be delayed 10f
  • Hitstop 20f on hit
Invidia

f,F+4

m
20
-5
+15a (+6)
i15~17
js11~
t45 r28
Can't be buffered
Orbit Slice

f,F+1+2

m
23
-8
+9a
i17~18
r35
  • Can't be buffered
  • Transition to r47 STB on hit without STB
Ira

f,f,F+2

h
40
+7
+24a (+19)
i13~16
js3~
t44 r28
  • Can't be buffered
  • Alternate input wr2
  • Transition to r51 STB on hit without STB
  • Hitstop 20f on hit

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab

hFC.1

s
5
-5
+6
i10
cs1~
r24 FC
Transition to r24 with F
Crouch Straight

hFC.2

s
8
-4
+7
i11
cs1~
r23 FC
Connect to db+2 extensions
Crouch Side Kick

hFC.3

L
12
-17
-3
i16
cs1~
r33 FC
Crouch Shin Kick

hFC.4

l
10
-15
-4
i12
cs1~
r34 FC

FC.df+2

m
14
-18
-7
i14~16
r35
Connect to f,F+2 extensions

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
12
-4
+7
i12~13
r22
Noble Step

ws1,1

m,​h
12,​15
-12
+9
i12
,i20
r31
  • Combo from 1st hit
  • Input can be delayed 1f
Axino

ws1,2

m,​m
12,​12
-9
+4
+9
i12
,i28~29
r30
Tailspin
  • Combo from 1st hit
  • Interrupt with i10 from 1st block
Sylvia

ws2

m
20
-14
i15~16
t53 r37
Transition to r39 STB on hit without STB
Piercing Wind

ws3

m
20
-8
+15a (+6)
i16
r30
Toe Smash

ws4

m
18
-6
+5
i11~12
t36 r24

STB

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Cross Arm Impact

f+1+2,STB.1+2

m,​m
10,​20
-14
i16
,i18
r36
  • Often written STB.f+1+2,1+2
  • Combo from 1st hit with 11f delay
  • Input can be delayed 11f
  • Move can be delayed 10f
Axion Burst

d+1,STB.2

m,​m
16,​23
+8
+14a (+5)
+46a (-1)
i17~18
,i28~29
r30
Tailspin
  • Often written STB.d+1,2
  • Combo from 1st hit
Gravity Zone

d+2,STB.2

L,​L
11,​17
-12
i20
,i11~12
,cs1~
r30 FC
  • Often written STB.d+2,2
  • Jail from 1st block
  • Combo from 1st CH
Nova Burst

STB.db+1+2

m,​m!
20,​20
+36a (+5)
i21 i56
r49
  • Combo from 1st hit
  • Evade with sidestep from 1st block
  • Hitstop 20f from 2nd hit
Avaritia

b+4,​3,STB.2

m,​h,​m
10,​14,​38
-1
i17
,i31~32
,js1~
r33
  • Often written STB.b+4,3,2
  • Combo from 2nd CH
  • Interrupt with i9 from 2nd block
Axino Burst

ws1,STB.2

m,​m
12,​23
+8
+14a (+5)
+46a (-1)
i12
,i28~29
r30
Tailspin
  • Often written STB.ws1,2
  • Combo from 1st hit
  • Interrupt with i10 from 1st block

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Luxuria

SS.4

L
20
-12
+6c
i20
r30

(Back to wall).b,​b,​UB

m
21
+0c
+8a
i36~38
fs5~7 is8~13 js14~
r30
  • Can't be buffered
  • UB is held for 5 frames
  • Effectively starts on the first frame of UB

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Punishment

1+3

t
35
-3
+1d
i12~14
t39 r25
Throw break 1 or 2
Roche Limit

2+4

t
35
-6
+0d
i12~14
t39 r25
  • Throw break 1 or 2
  • Side switch on hit
  • Recovers in FUFA on hit
Avalanche Throw

Left throw

t
45
-3
+1d
Throw break 1
Prayer into the Void

Right throw

t
40
-3
+1d
  • Throw break 2
  • Can side switch on hit
Sudden Shadow

Back throw

t
50
+0d
Can side switch on hit
Gula

f,f+3+4

t
40
-6
+1d
i12
t39 r27
  • Throw break 1+2
  • Side switch on hit
  • Can be buffered

10 Strings

10 Hit Combo
Input 2 1 3 1 4 3 2 4 3 STB.2
Hit level h m m m l h m m h m
Damage 10 13 6 10 5 7 10 15 10 20
Startup i12 ,i20 ,i31 ,i17 ,i28 ,i18 ,i27 ,i49 ,i22 ,i26
Block +0 -11 -27 -17 -21 -26 -21 -26 -34 -27
Hit +6 -5 -16[1] -11 -10 -15 (+9a) STB -15 -15 (-35d)
Combo Hit Hit CH[2] Hit Hit Hit Hit
  1. Hit vs BT -1a (-1)
  2. The low jails on block, but on hit the next attack can be ducked.

External links