Feng punishers (Tekken 7): Difference between revisions

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! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
|-
| -10 || 1,2<ref name="p"/> || 15 || +7
| rowspan="3" | -10
| 1,2,2 || 26 || +3
|-
|-
| colspan="4" class="table-cat" | Crouching
| 1,2,2,B || 26 || +5 BT
|-
|-
| -11 || ws4<ref name="p"/> || 18 || +6
| 1,3<ref>1,3 leaves opponent closer than 1,2,2</ref> || 24 || +6
|-
|-
| colspan="4" class="table-cat" | Back-turned opponent
| -13 || b+1+2 || 33 || +19a (+14a)
|-
|-
| -10 || 1,2,3<ref name="p"/> || 40 || +10a (+1)
| -15 || uf+4<ref>uf+4 range is short so you often can only get shoulder.</ref> || 15 ([[Feng combos#Staples|?]]) || +33a (+23)
|-
|-
| colspan="4" class="table-cat" | Grounded opponent
| -18 || f+4 || 18 ([[Feng combos#Staples|?]]) || +52a
|-
|-
| -16 || d+3<ref name="p"/> || 9 || -3a (-11)
| -19 || f+1+2 || 28 ([[Feng combos#Staples|?]]) || +58a (+38)
|}
 
{| class="punishers" style="clear: both"
| colspan="6" class="table-cat" | Whiff punishers
|-
|-
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
| -21 || f+3,4 || 30 ([[Feng combos#Staples|?]]) || +33a (+23)
|-
|-
| 1,2<ref name="p">Example. Remove after substitution.</ref> || i10 || 2.00 || 15 || -1 || High<ref>Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.</ref>
| colspan="4" class="table-cat" | Crouching
|-
|-
|}
| -10 || FC.1 || 5 || +6
 
<references/>
 
== Old table (TODO: copy to above) ==
 
<div style="display: flex; flex-flow: row wrap; gap: 0 1em;>
{| class="wikitable"
|+ Standing
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
| -11 || ws4 || 18 || +7
|-
|-
| rowspan="4" | -10
| -13 || ws1,2 || 29 || +1
| 1,2,2 || 26 || +3
|-
|-
| 1,2,2,B || 26 || +5 BT
| -15 || ws3 || 20 ([[Feng combos#Staples|?]]) || +33a (+23)
|-
|-
| 1,3 || 24 || +6<ref>Leaves opponent closer than 1,2,2</ref>
| -18 || FC.df+2 || 25 ([[Feng combos#Staples|?]]) || +56a
|-
|-
| 2,4,1,B || 18 || -2 BT<ref>Leaves opponent much closer than 1,2,2,B</ref>
| -23 || uf,n,4 || 25 ([[Feng combos#Staples|?]]) || +34a (+24a)
|-
|-
| -13 || b+1+2 || 33 || +19a (+14a)
| colspan="4" class="table-cat" | Back-turned opponent
|-
|-
| -15 || u/f+4<ref>Very bad range</ref> || 15 || [[Feng combos#Staples|+33a (+23a)]]
| -10 || 2,4,1 || 38 || +13a (+4)
|-
|-
| -18 || f+4 || 18 || [[Feng combos#Staples|+52a]]
| -16 || 3,3,4 BT.f+3 || 80 || +5a (-3)
|-
|-
| -19 || f+1+2 || 28 || [[Feng combos#Staples|+58a (+38a)]]
| colspan="4" class="table-cat" | Grounded opponent
|}
 
{| class="wikitable"
|+ Crouching
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
| -16 || db+3 || 11 || -4a (-12)
|-
|-
| -10 || FC.1 || 5 || +6
| -20 || d+2 || 13 || -1a (-9)
|-
|-
| -11 || ws4 || 18 || +7
| rowspan="2" | -24
| OTG.d+3+4 || 19 || -2a (-10)
|-
|-
| -13 || ws1,2 || 29 || +1
| qcf+1 || 18 || -3a (-11)
|-
|-
| -15 || ws3 || 20 || [[Feng combos#Staples|+33a (+23a)]]
| -33 || BT.3 || 24 || +5a (-3)
|-
|-
| -20 || cc f+1+2 || 28 || [[Feng combos#Staples|+58a (+38a)]]
| rowspan="2" | -34
| 4~3 || 20 || +5a (-3)
|-
|-
| -23 || u/f,n,4 || 25 || [[Feng combos#Staples|+34a (+24a)]]
| f,F+3 || 24 || +5a (-3)
|}
|}


{| class="wikitable"
{| class="punishers" style="clear: both"
|+ Extra range
| colspan="6" class="table-cat" | Whiff punishers
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Can reach
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
|}
 
{| class="wikitable"
|+ Back-turned opponent
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|}
 
{| class="wikitable"
|+ Grounded opponent
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
| -20 || 4~3 || 20 || +5 (-5a)
|-
| -24 || d+3+4|| 19|| -2 (-12a)
|-
| -32 || ff+3 || 24 || +5 (-5a)
|-
| -32 || BT 3|| 24 || +5 (-5a)
|}
 
{| class="wikitable"
|+ Whiff
|-
|-
! Move !! Damage !! [[Movelist#Hit|Frames]] !! Risk
| f+3,4 || i21
|-
|-
| f+3,4 || 30 ||+33 (+23a)|| -18 on block
|}
|}
</div>


<references/>
<references/>

Revision as of 01:51, 29 June 2022

Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}
Standing
Enemy Move Damage Frames
-10 1,2,2 26 +3
1,2,2,B 26 +5 BT
1,3[1] 24 +6
-13 b+1+2 33 +19a (+14a)
-15 uf+4[2] 15 (?) +33a (+23)
-18 f+4 18 (?) +52a
-19 f+1+2 28 (?) +58a (+38)
-21 f+3,4 30 (?) +33a (+23)
Crouching
-10 FC.1 5 +6
-11 ws4 18 +7
-13 ws1,2 29 +1
-15 ws3 20 (?) +33a (+23)
-18 FC.df+2 25 (?) +56a
-23 uf,n,4 25 (?) +34a (+24a)
Back-turned opponent
-10 2,4,1 38 +13a (+4)
-16 3,3,4 BT.f+3 80 +5a (-3)
Grounded opponent
-16 db+3 11 -4a (-12)
-20 d+2 13 -1a (-9)
-24 OTG.d+3+4 19 -2a (-10)
qcf+1 18 -3a (-11)
-33 BT.3 24 +5a (-3)
-34 4~3 20 +5a (-3)
f,F+3 24 +5a (-3)
Whiff punishers
Move Speed Range Damage Risk Hitbox
f+3,4 i21
  1. 1,3 leaves opponent closer than 1,2,2
  2. uf+4 range is short so you often can only get shoulder.