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Line 22: | Line 22: | ||
|crush=js12~ | |crush=js12~ | ||
|recv=r27 | |recv=r27 | ||
|tot=53 | |||
|block=-9 | |block=-9 | ||
|hit=+2 | |hit=+2 | ||
Line 38: | Line 39: | ||
|startup=,i21~22 | |startup=,i21~22 | ||
|recv=r30 FC | |recv=r30 FC | ||
|tot=78 | |||
|block=-12 | |block=-12 | ||
|hit=+3 | |hit=+3 | ||
Line 100: | Line 102: | ||
| <code>crush</code> | | <code>crush</code> | ||
| The frames where this move will crush, powercrush, or parry. | | The frames where this move will crush, powercrush, or parry. | ||
|- | |||
| <code>tot</code> | |||
| The total number of frames for the whole move. For strings, this count is from the start of the string. | |||
|- | |- | ||
| <code>recv</code> | | <code>recv</code> | ||
Line 172: | Line 177: | ||
|crush=js12~ | |crush=js12~ | ||
|recv=r27 | |recv=r27 | ||
|tot=53 | |||
|block=-9 | |block=-9 | ||
|hit=+2 | |hit=+2 | ||
Line 188: | Line 194: | ||
|startup=,i21~22 | |startup=,i21~22 | ||
|recv=r30 FC | |recv=r30 FC | ||
|tot=78 | |||
|block=-12 | |block=-12 | ||
|hit=+3 | |hit=+3 |
Revision as of 09:57, 6 August 2022
This template uses TemplateStyles: | |
This template is used to show detailed information for a single move. It's mainly used in movelists.
The first use of this on any page should include Template:MoveDataHeader before it.
Usage
Be sure to be familiar with Movelist to know what appropriate values are.
{{MoveDataHeader}} <!-- Include this at least once on every page using MoveData -->
{{MoveData
|id=Lee-uf+3
|input=uf+3
|target=m
|damage=12
|range=3.09
|tracksLeft=18
|tracksRight=9
|startup=i25~26
|crush=js12~
|recv=r27
|tot=53
|block=-9
|hit=+2
}}
{{MoveData
|id=Lee-uf+3,1
|name=Brilliant Rosé
|inputLead=uf+3
|input=,1
|targetLead=m
|target=,m
|damageLead=12
|damage=,18
|range=4.27
|startupRoot=i25~26
|startup=,i21~22
|recv=r30 FC
|tot=78
|block=-12
|hit=+3
|ch=[[Lee combos#Staples|+26a]]
|notes={{Plainlist|
* Floor break
* Combo from 1st hit}}
}}
For frame advantages:
- Link to the combo page if it leads to a combo (even if the page doesn't exist yet).
- Always write +0. Do NOT use -0 or 0 without an operator.
Parameters
All parameters are blank by default and can be left blank without issue. However, every move should at least have an id
and input
.
Parameter | Description |
---|---|
id
|
A unique id for the move. Usually equal to {{{fighterName}}}-{{{inputLead|}}}{{{input}}} .
|
name
|
The name of the move, if any. |
inputLead
|
The input of the previous moves in the string, if any. |
input
|
The input of the move, not including previous moves in the string. Start with a comma if there were previous moves. Start with a : or ~ instead if that's what the notation calls for, but write the colon as : or it'll break things.
|
targetLead
|
The hit level of the previous moves in the string, if any. |
target
|
The hit level of the move, not including previous moves in the string. Start with a comma if there were previous moves. |
damageLead
|
The damage of the previous moves in the string, if any. |
damage
|
The damage of the move, not including previous moves in the string. Start with a comma if there were previous moves. |
range
|
The range of the move, as per Movelist#Range. |
tracksLeft
|
The tracking score, as per Tracking#Measurement, to the attacker's left (i.e. opponent steps right). |
tracksRight
|
The tracking score, as per Tracking#Measurement, to the attacker's right (i.e. opponent steps left). |
startupRoot
|
The startup of the first move in the string, if this isn't the first move. |
startup
|
The startup of the move, not including previous moves in the string. Start with a comma if there were previous moves. Leave blank if you don't want to measure it. |
crush
|
The frames where this move will crush, powercrush, or parry. |
tot
|
The total number of frames for the whole move. For strings, this count is from the start of the string. |
recv
|
The number of frames the move takes to recover, starting with an r. Indicate the state after recovery if the move doesn't recover standing. |
block
|
The frame advantage on block. |
hit
|
The frame advantage on hit. |
ch
|
The frame advantage on counter-hit. Leave blank if the same as on hit. |
notes
|
Anything that doesn't fit elsewhere. See also {{MoveDataIcon}}. |
If the name
, startup
(or startupRoot
), crush
, or notes
parameters have multiple values, use a Plainlist. Exception is if the startup
is two short values and it would look better with a space instead of a line break.
|startup=i55 i68
|crush={{Plainlist|
* cs25~45
* js45~}}
|notes={{Plainlist|
* Homing
* Tailspin}}
Data entry
The simplest way to enter the data is to copy this and fill in the blanks:
{{MoveData
|id=
|name=
|inputLead=
|input=
|targetLead=
|target=
|damageLead=
|damage=
|range=
|tracksLeft=
|tracksRight=
|startupRoot=
|startup=
|crush=
|recv=
|block=
|hit=
|ch=
|notes=
}}
However, you might prefer using a spreadsheet. In that case, you can use this spreadsheet to convert to wikitext automatically. This is not recommended, but it's there if you must.
Example
Input
uf+3,1
- Floor break
- Combo from 1st hit