Version 4.00: Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
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! Command !! Change
! Command !! Change
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|-
| UF,n,4<ref group="g" name="jump4">Armor King, Bob, Bryan, Claudio, Dragunov, Eddy, Fahkumram, Feng, Gigas, Hwoarang, Jin, Josie, Kazumi, Kazuya, King, Lars, Lee, Lei, Leo, Lery, Lili, Marduk, Master Raven, Miguel, Negan, Paul, Shaheen</ref> || Increased the lower range of the attack
| U/F,n,4<ref group="g" name="jump4">Armor King, Bob, Bryan, Claudio, Dragunov, Eddy, Fahkumram, Feng, Gigas, Hwoarang, Jin, Josie, Kazumi, Kazuya, King, Lars, Lee, Lei, Leo, Lery, Lili, Marduk, Master Raven, Miguel, Negan, Paul, Shaheen</ref> || Increased the lower range of the attack
|-
|-
| UF,n,n,4<ref group="g" name="jump4"/><ref group="g" name="jump4law>Law</ref> || Increased the lower range of the attack
| U/F,n,n,4<ref group="g" name="jump4"/><ref group="g" name="jump4law>Law</ref> || Increased the lower range of the attack
|-
|-
| UF,n,n,n,4<ref group="g" name="jump4"/><ref group="g" name="jump4law/> || Increased the lower range of the attack
| U/F,n,n,n,4<ref group="g" name="jump4"/><ref group="g" name="jump4law/> || Increased the lower range of the attack
|}
|}



Revision as of 21:01, 25 December 2020

General changes

  • Health increased from 170 to 175
  • Wall hit damage scaling reduced from 90% to 80%
  • Grounded wall hit damage scaling reduced from 60% to 50%
  • Damage scaling added to wall breaks:
    • 90%, 80%, and 70% for 1st, 2nd, and 3rd break respectively
Command Change
U/F,n,4[g 1] Increased the lower range of the attack
U/F,n,n,4[g 1][g 2] Increased the lower range of the attack
U/F,n,n,n,4[g 1][g 2] Increased the lower range of the attack
  1. 1.0 1.1 1.2 Armor King, Bob, Bryan, Claudio, Dragunov, Eddy, Fahkumram, Feng, Gigas, Hwoarang, Jin, Josie, Kazumi, Kazuya, King, Lars, Lee, Lei, Leo, Lery, Lili, Marduk, Master Raven, Miguel, Negan, Paul, Shaheen
  2. 2.0 2.1 Law

Characters

Lee

Command Change
R! d+1+2 Can now be done from HMS
1,3:3
  • Decreased frame advantage on block from -10 to -11
  • Decreased frame advantage on hit from +1 to +0
3~3:4 Increased damage from 20 to 25
HMS 1,4 Increased frame advantage on hit from +0 to +2
HMS 1+2 Reduced pushback on hit
f+2,1 Increased pushback on hit
f+1+2 Reduced damage of 2nd hit from 24 to 20
d/f+3,2,3 Increased frame advantage on block from -16 to -14
d+2
  • Reduced damage from 18 to 17
  • Changed frame advantage on counter-hit from +8 to +21a
b+4 Reduced damage from 22 to 20
b+3+4 Reduced damage from 25 to 20
u/f+3 Increased the lower range of the attack
SSR 3+4 Increased frame advantage on block from -11 to -9

New move

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
13
1.98
-2
+7
i13~14
r20
Wonderful Combo

ws1,4

m,​h
13,​17
3.17
-5
+4
i13~14
,i20
r28
  • Combo from 1st hit
  • Transition to r28 HMS with 3

External links