Fahkumram combos: Difference between revisions

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{{Combolist|columns=1|
{{Combolist|columns=1|
; Regular launch (e.g. df+2)
; [21] df+2,3
: combo here
; [20] ws3
; CH 3+4
: b+1 df+1,2~1 3,4~4 S! df+1,4~3,2


; Crouching recovery (e.g. CH FUFT.3)
; Crouching recovery (e.g. CH FUFT.3)

Revision as of 15:28, 7 April 2023

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

[21] df+2,3
[20] ws3
CH 3+4
b+1 df+1,2~1 3,4~4 S! df+1,4~3,2
Crouching recovery (e.g. CH FUFT.3)
combo here

Mini-combos

[0] 1,2,4,3~4* (on block)
[0] 2,4,3~4* (on block)
[0] 4,3~4* (on block)
[0] d+3,4,3~4* (on block)
[+15] d+4
[20] b+1[1]
[+29] ff+2,1
[+17] ff+1+2
[+16] 3+4
[20] ub+1
[+17] ff+1+2


  1. Not guaranteed. Opponent can hold back to backroll.

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
df+2
combo for df+2 here

Rage

df+2
combo for df+2 with rage here

Wall

Regular carry (30% scaling)
combo here

Float

1
combo when you anti-air with jab here

Back-turned opponent

df+2
combo when you hit df+2 in the back

Stage break

Howard Estate
big boy break all the walls combo here

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the § Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.

External links