(→Staples: basic rage art combo) |
(→Mini-combos: CH (3), 4) |
||
Line 27: | Line 27: | ||
; [0] d+3,4,3~4* (on block) | ; [0] d+3,4,3~4* (on block) | ||
: [+15] d+4 | : [+15] d+4 | ||
; CH (3),4 | |||
: [50] f,F+2,1 | |||
; [20] ub+1 | |||
: [+17] ff+1+2 | |||
; [20] b+1<ref>Not guaranteed. Opponent can hold back to backroll.</ref> | ; [20] b+1<ref>Not guaranteed. Opponent can hold back to backroll.</ref> | ||
Line 32: | Line 38: | ||
: [+17] ff+1+2 | : [+17] ff+1+2 | ||
: [+16] 3+4 | : [+16] 3+4 | ||
<!-- see https://wavu.wiki/t/Template:Combolist for usage -->}} | <!-- see https://wavu.wiki/t/Template:Combolist for usage -->}} | ||
Revision as of 08:47, 1 May 2023
Fahkumram (Tekken 7) |
---|
Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- Regular launch (e.g. df+2,3)
- b+1 df+1,2~1 3,4~4 S! df+1,4~3,2
- High launch (e.g f,F+1+2)
- uf+4, df+1,2~1 3,4~4 S! df+1,4~3,2
- Crouching recovery (e.g. CH FUFT.3)
- ws1 df+1,2~1 3,4~4 S! df+1,4~3,2
Mini-combos
- [20] (df+4),3~3
- [+17] f,F+1+2
- [0] 1,2,4,3~4* (on block)
- [0] 2,4,3~4* (on block)
- [0] 4,3~4* (on block)
- [0] d+3,4,3~4* (on block)
- [+15] d+4
- CH (3),4
- [50] f,F+2,1
- [20] ub+1
- [+17] ff+1+2
- [20] b+1[1]
- [+29] ff+2,1
- [+17] ff+1+2
- [+16] 3+4
- ↑ Not guaranteed. Opponent can hold back to backroll.
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- [25] 3,4~3*
- [24] CH 3+4
- [23] (FC.df+3),2
- [23] (f,F+4~3),2
- [23] (df+1,4~3),2
- [21] df+2,3
- [20] 4,3~1
- [20] ws3
- [20] uf+1
- [20] ss4
- [20] b,n,f+4
- [20] b+2,1*
- [+50] b+1 df+1,2~1 3,4~4 S! df+1,4~3,2
- low parry
- [47] f,F+2,1 3,4~4 S! df+1,4~3,2
- [25] 4,4~3*
- [22] f,F+1+2
- [+56] f,F+2,1 4,3~4 df+1,4 S! df+1,4~3,2
- [+55] uf+4, 4,3~4 3,4~4 S! df+1,4~3,2
- [+53] uf+4, df+1,2~1 3,4~4 S! df+1,4~3,2
- 3,4~4
- [69] S! ssr f,F+2,1 b+1 df+1,4~3,2
- [65] S! b+1 df+1,2~1 df+1,4~3,2
- CH f+3,2,1
- CH f+3,2,4
- [69] d+3,4,3~1 S! df+1,4~3,2
- CH f+3,2,4~4
- [67] S! df+1,2~1 dash df+1,4~3,2
- CH FC.df+3
- [68] f+3,2,4 df+1,4 S! df+1,4~3,2
Rage
- R.3,4~3+4
- [50] S! ssr b+1 df+1,2~1 dash df+1,4~3,2
- [43] S! df+1,2~1 df+1,4~3,2
- df+2,1
- [85] b+1 df+1,2~1 3,4~4 S! R.df+3+4[1]
- ↑ RA can be used as an ender in any combo that ends with S! df+1,4~3,2
Wall
- Regular carry (30% scaling)
- [19] 1,2,1,4
- [18] b+4,3,2
- [17] d+3,4,3~4
Float
- 1
- combo when you anti-air with jab here
Back-turned opponent
- df+2
- combo when you hit df+2 in the back
Stage break
- Howard Estate
- big boy break all the walls combo here
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.