m (Add move data headers) |
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|} | |} | ||
{{MoveDataHeader}} | |||
{{Move | {{Move | ||
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== n == | == n == | ||
{{MoveDataHeader}} | {{MoveDataHeader}} | ||
{{MoveData | {{MoveData | ||
Line 49: | Line 48: | ||
== f == | == f == | ||
{{MoveDataHeader}} | |||
== df == | == df == | ||
{{MoveDataHeader}} | |||
== d == | == d == | ||
{{MoveDataHeader}} | |||
== db == | == db == | ||
{{MoveDataHeader}} | |||
== b == | == b == | ||
{{MoveDataHeader}} | |||
== u == | == u == | ||
<!-- includes ub, u and uf moves --> | {{MoveDataHeader}}<!-- includes ub, u and uf moves --> | ||
== Motion Input == | == Motion Input == | ||
{{MoveDataHeader}} | |||
== Crouch == | == Crouch == | ||
{{MoveDataHeader}} | |||
== WS == | == WS == | ||
{{MoveDataHeader}} | |||
== DES (''Destructive Form'') == | == DES (''Destructive Form'') == | ||
{{MoveDataHeader}} | |||
== BKP (''Backup'') == | == BKP (''Backup'') == | ||
{{MoveDataHeader}} | |||
== BOT (''Boot'') == | == BOT (''Boot'') == | ||
{{MoveDataHeader}} | |||
== DBT (''Dual Boot'') == | == DBT (''Dual Boot'') == | ||
{{MoveDataHeader}} | |||
== Others == | == Others == | ||
<!-- includes Rage Art --> | {{MoveDataHeader}}<!-- includes Rage Art --> | ||
== Throws == | == Throws == | ||
{{MoveDataHeader}} | |||
== 10 Strings == | == 10 Strings == | ||
{{MoveDataHeader}} | |||
== External Links == | == External Links == | ||
* [https://geppopotamus.info/game/tekken8/alisa/data_en.htm movelist on geppopotamus.info] | * [https://geppopotamus.info/game/tekken8/alisa/data_en.htm movelist on geppopotamus.info] |
Revision as of 00:00, 31 January 2024
Alisa |
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Movelist & frame data (Tekken 8) |
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Heat
Increased chip damage when chainsaw attacks (e.g. 3,1, DES.f+2) are blocked
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A new Dual Boot shift move can be used (H.f+1+4)
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InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
n
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
f
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
df
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
d
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
db
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
b
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
u
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
Motion Input
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
Crouch
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
WS
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
DES (Destructive Form)
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
BKP (Backup)
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
BOT (Boot)
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
DBT (Dual Boot)
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
Others
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
Throws
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
10 Strings
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.