King movelist: Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
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|damage=15
|damage=15
|startup=i14
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|block=
|block=-1
|hit=
|hit=+3
|ch=
|ch=
|crush=
|crush=
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|damage=12
|damage=12
|startup=i13
|startup=i13
|block=
|block=-6
|hit=
|hit=+4
|ch=
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|crush=
|crush=
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|damage=17
|damage=17
|startup=i14
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|block=
|block=-9
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|hit=+6
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|crush=
|crush=
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|damage=10
|damage=10
|startup=i14
|startup=i14
|block=
|block=-14
|hit=
|hit=-3
|ch=
|ch=
|crush=
|crush=
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|damage=,11
|damage=,11
|startup=
|startup=
|block=
|block=-5
|hit=
|hit=+6
|ch=
|ch=
|crush=
|crush=
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|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
*Combos on CH
}}
}}
}}
}}
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|block=-15
|block=-15
|hit=+6d(-3)
|hit=+6d(-3)
|ch=
|ch=+47d(+16)
|crush=
|crush=
|recv=
|recv=
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|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
*Combos on 2nd CH
{{BB}}
{{BB}}
}}
}}
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|block=-10
|block=-10
|hit=-8d
|hit=-8d
|ch=
|ch=+22d
|crush=
|crush=
|recv=
|recv=
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* Throw only when close
* Throw only when close
* Recovers in FUFT if throw failed
* Recovers in FUFT if throw failed
* -7 at worst on normal hit
}}
}}
}}
}}

Revision as of 16:17, 13 February 2024

Heat

Gives armour during Jaguar Sprint (JGR)
Restores some Heat Gauge after certain throws
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
12
+1
+2c
i16
Power Crush
Elbow Impact

f+2,1

m,​h
12,​25
+1
+17g/+16d
i15~16
Heat Engager
Balcony Break
  • Combo from 1st hit.
  • +16F on hit during heat or after heat.
Shoulder Tackle

f+2+3

m
27
-9
+17g/+9d
i20
Heat Engager
Balcony Break
  • +8/9F on hit during heat or after heat.
Muscle Armor > Emerald Elbow

db+1+2,2

m,​m
15,​25
-9
+35g/+8g
i15
Power Crush
Heat Engager
  • Only 1st input has armor, 2nd input is delayable.
  • +8F on hit during heat or after heat.
  • Unable to cancel into heat dash.
Rapid King Onslaught

JGR.1+3/JGR.2+4

t
45
+1d
i23
Heat Engager
  • Namely RKO, cannot throw break.
  • Restores some Heat Gauge in Heat.
  • Unable to cancel into heat dash.
Freedom Face Buster

d+1+4

m
35
+0d
i12
Heat Engager
  • Crouch throw, cannot throw break.
  • Restores some Heat Gauge in Heat.
  • Unable to cancel into heat dash.
Ultimo Jaguar

H.2+3

m,​t
20,​44
+12
+0d
i17
  • Shifts to JGR on block.

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1

h
5
+1
+8
i10
r17
Palm Strike

1,2

h,​h
5,​15
-3
+8
i10~12
  • Combo from 1st hit.
Palm Strike > Head Jammer

1,​2,2+4

h,​h,​t
5,​15,​30
+1d
i10~i30
  • Throw break 2.
Palm Strike > V Driver

1,​2,d+2+4

h,​ht
5,​15,​27
+1d
i27
  • Cannot throw break.
  • Crouch throw.
Palm Strike Uppercut

1,​2,1

h,​h,​m
5,​15,​10
-4
+5
i10~i24
  • The 3rd hit doesn't combo even on CH.
Palm Strike Uppercut > Suplex

1,​2,​1,2+4

h,​h,​m,​t
5,​15,​10,​40
+0d
i10~i26
  • Throw break 2.
Palm Strike Uppercut > V Driver

1,​2,​1,d+2+4

h,​h,​m,​t
5,​15,​10,​35
+1d
i10~i28
  • Cannot throw break.
  • Crouch throw.
Right Jab

2

h
10
+1
+7
i10
Right Jab > Uppercut

2,1

h,​m
10,​15
-3
+8
i10~i23
  • Combo from 1st hit.

3

h
25
-14
+17a
i17
Balcony Break

4

h
20
-5
+6
i13

1+2

,​m
,​17
-11
-2
i18
  • Shifts into backturn stance.
Head Spinner

1+2,1

m,​m
17,​21
-13/-18
+12a/-9
i18~i22
Balcony Break
  • Combo from 1st hit.
  • Hold back during 2nd hit to feint.
Brutal Sting

1+2,3

m,​h
17,​25
-3
+12a
i18~i24
Balcony Break
Tornado
  • Combo from 1st hit.


f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

m
12
-11
+2
i15~16
Elbow Impact

f+2,1

m,​h
12,​25
-9
+17
i15~i18
Heat Engager
Balcony Break
Jaguar Smash Combo

f+2,d+1

m,​m
12,​16
-13c
-2c
i15~i22
Jaguar Smash Combo

f+2,​d+1,2

m,​m,​m
12,​16,​16
-15
+27a
i15~i22
Front Kick

f+3

m
18
-8
+1
i15
Front Kick > DDT

f+3,1+2

m,​t
18,​20
+1d
Rolling Sobat

f+4

m
25
-9
+12
i18
Balcony Break
Homing
Shadow Lariat

f+1+2

h
23
+0
+10
i16
Body Check

f+1+4

m
21
+3
+7
i17
Shoulder Tackle

f+2+3

m
27
-9
+17
i20
Heat Engager

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
15
-1
+3
i14
Elbow Sting

df+1,2

m,​m
15,​15
-10
+5
  • Combos from 1st hit if not fully delayed.

df+2

m
12
-6
+4
i13
Double Hook Disaster

df+2,1

m,​h
12,​15
-4
+24d

df+3

m
17
-9
+6
i14
Lasso Kick

df+3,4

m,​h
17,​23
+0
+28d
  • Recovers in FDFT on hit or block.
  • Combos on CH.

df+4

l
10
-14
-3
i14

df+4,3

l,​h
10,​11
-5
+6
  • Combos on CH
Mincer

df+4,​3,4

l,​h,​m
10,​11,​27
-15
+6d(-3)
+47d(+16)
  • Combos on 2nd CH
Balcony Break
Mincer Low

df+4,​3,d+4

l,​h,​l
10,​11,​20
-10
-8d
+22d
  • Recovers in FDFT.
Frankensteiner

df+3+4

s
15,​30
-12~-18
+18d
i28
  • Throw only when close
  • Recovers in FUFT if throw failed
  • -7 at worst on normal hit

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab > Uppercut

d+1,2

s.l,​m
5,​13
-11
+5
i10~i15
  • Combos on CH.
  • Can also be done from FC.
Atlas Hammer

d+1+2

m
21
-24
+45a(+35)
i23
Tornado
Stomp

d+3

l
12
-12
+1
i17
Stagger Kicks

d+3+4,4,4

l,​l,​l
14,​7,​7
-29
+7
i16~i29
  • Can also be done from FC.df+4,4,4
  • CH adds 2 more hits
Stagger Kick Spinning Uppercut

d+3+4,​4,​4,2

l,​l,​lm
14,​7,​710
-15
+16d(+6)
i28
Corporate Elbow

d+2+3

m
25
-8
+0
i30
  • Forces Crouch.

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Brain Chop

db+2

m
21
-5
+19a
i25
Crouching Low Kick

db+3

l
17
-14
+4
i23
Low Drop Kick

db+4

l
20
-17
-3d
i29
  • Recovers in FDFT on block.
  • Can also been done from BT.
Muscle Armor

db+1+2

Power Crush
  • Able to cancel into side step.
Muscle Armor > Jaguar Sprint

db+1+2,3+4

Power Crush
  • Run immediately without pointing finger.
  • Running has no armor if not during heat.
  • Cancel window is smaller than Emerald Elbow.

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Quick Hook

b+1

h
13
-8
+3
i12
Momentarily makes opponents airborne on counter hit.
Quick Hook > Uppercut

b+1,2

h,​h
1320
-13
+5
i19~20
Tornado
Quick Hook > Heel Kick

b+1,4

h,​m
1323
-11
0
i26~28
Recovers in FUFT.
Chupacabra

b+2

h
16
-5
+1
i14
Chupacabra > Spinning Back Elbow

b+2,1

h,​h
16,​21
-9
+19d
i20~21
Balcony Break
Chupacabra > Olympia Slam

b+2,4

h,​t
16,​20
-8
+0
i21
  • Only shifts to throw on hit.
Chupacabra > Head Butt

b+2,1+2

h,​h
16,​22
+2
+22d
i24~25
Toll Kick

b+3

h
23
-10
+39d
i16~18
Power Crush
Tornado
Guillotine Drop

b+3,1+2

h,​t
2320
0d
Only shifts to throw in the front on grounded hit.

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jumping Knee Lift

uf+4

m
13
-13
LNC
i15
Sole Crusher

uf+3+4

m
23
+25
i22
Power Crush
Tornado
  • Shifts to JGR on hit.
  • Hold b to cancel JGR.

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Stomache Smash

f,f,n,2

l
17
-13
+7
t
i18
high crush
  • Shifts to 35 damage throw on counter hit.
Lay Off

f,f,n,1+2

m
0
+0
+7
+18
i9
Jaguar Hook

f,F,1

m
21
-5
+14
+38d
i20
Homing
Balcony Break

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Leg Breaker

FC.df+1

l
20
-12
+73d
i32
High crush
  • can also be input from f,n,d,DF+1

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Round Trip Chop

WS.2,2

m,​m
11,​25
-12
+12
i14~i15
Homing
Balcony Break
Toe Smash

WS.4

m
20
-6
+5
i11
Snap Uppercut

WS1+2

m
20
-10
LCH
i18

JGS (Jaguar Step)

Numbers in (brackets) indicate powered up version.
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jaguar Step

3+4

  • Hold to continue spinning. Strikes are powered up after 2nd spin. King gets dizzy and shifts to FUFT after 6th spin.
Backwards Jaguar Step

b+3+4

  • Cannot be held to continue spinning.
Jaguar Step > Hook

JGS.1

h
21(25)
-7(-1)
+47
i17
  • Crumples
Jaguar Step > Hammer

JGS.2

m
15(18)
-9(-2)
+12
i11
  • Forces Crouch
Jaguar Step > Sobat

JGS.3

m
23(27)
-5(-1)
+21
i22
Balcony Break
Jaguar Step > Sobat & Press

JGS.3,2+3

m,​m
23,​16
-16
+2
i22~i42
Jaguar Step > High Kick

JGS.4

h
40(42)
+8(+15)
+5(+10)
i17
Balcony Break
  • Chip damage on block.
Guard Break
(Powered up)
Jaguar Steep > Mid Kick

JGS.df+4

m
30(36)
-16(+9)
+5
i18
Balcony Break

JGR (Jaguar Sprint/Jaguar Run)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jaguar Sprint

f+3+4

  • Hold b to cancel. Gains armour during Heat. Partially uses remaining Heat time.
Running Elbow Smash

JGR.1

m
21
-8
+39
i16
  • Partially uses remaining Heat time.
Jaguar Axe

JGR.2

h
26
+3
+4
i18
  • Chip damage on block.
  • Partially uses remaining Heat time.
Sprint K.

JGR.3

m
30
-9
+11
i22
Balcony Break
Homing
Dashing Low Drop Kick

JGR.4

l
20
-21
+0
i20
Rapid King Onslaught

JGR.1+3

t
45
i23
Heat Engager
  • Partially restores remaining Heat time during Heat.
Diving Body Press

JGR.2+3

m,​t
20,​15
-16
-5
i21
  • Throw only comes out when hit from the front at close range.

CD (Beast Step/Crouch Dash)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Beast Step

f,n,d,df

Knee Lift

CD.4

m
21
-6
+49d(+18)
i15
Black Bomb

CD.1+2

m
23
-5
+16d
i20
Balcony Break

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Anger Of The Beast

R.df+1+2

m
10,​3,​25,​7
-15
+0d
i20
Power Crush
  • Erases opponent's recoverable health on hit

Throws

Regular throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Winding Nut

1+3

h
35
+0d
i12

1 or 2 throw break.

Winding Nut

f+1+3

h
35
+0d
i15
  • 1 or 2 throw break.
  • Has longer range than regular Winding Nut.
Tombstone Pile Driver

db,n,f+2+4

h
53
=1d
i11
Floor Break

2 throw break.

Shining Wizard

f,f,F+2+4

h
40
+1d
i10
  • 1+2 throw break.
  • If done quickly with all inputs, will "blue spark" and deal more damage.
  • Partially restores remaining Heat time.
Giant Swing

f,hcf+1

h
45,​20
-22d(-50)
i10
  • 1 throw break.
  • If done quickly with all inputs, will "blue spark" and deal more damage.
  • Partially restores remaining Heat time.
Tijuana Twister

f,hcf+2

h
15,​35
+1d
  • 2 throw break.
  • If done quickly with all inputs, will "blue spark" and deal more damage.
  • Partially restores remaining Heat time.

Pile Driver

Ultimate Tackle

Ultimate Tackle

FC.1+2

m
0
+3
i26
Ultimate Punch

Ultimate Tackle.2,1,2,1

t
5,​5,​5,​15
Armbar

Ultimate Tackle.1+2

t
25
+1d
  • 1+2 throw break
  • Can also shift into after 3rd hit of Ultimate Punch
Arm Twist

Armbar.1+2

t
10
+1d
  • Cannot throw break.
  • Opponent recovers in FUFA
Leg Cross Hold

Ultimate Tackle.3+4

t
20
+1d
  • 3+4 throw break
  • Can also shift into after 3rd hit of Ultimate Punch
Stretch Combo

Leg Cross Hold.1+2

t
15,​15
+1d
  • Cannot throw break.

Ground throws

Chain throws

Reverse Arm Slam

df+1+3

h
19
i32

10 Strings

External Links