(Transcribe Paul patch notes) |
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* Combo from 1st hit | * Combo from 1st hit | ||
* Transition to r28 HMS with 3}} | * Transition to r28 HMS with 3}} | ||
}} | |||
=== Paul === | |||
{| class="wikitable" | |||
! Command !! Change | |||
|- | |||
| R! 1+2 during hit B || Changed the damage from 20 to 15. | |||
|- | |||
| 2,3 | |||
| {{Plainlist| | |||
* Changed the frame advantage when blocked from -12 frames to -9 frames. | |||
* Shortened the recovery time after the move hits by 3 frames.}} | |||
|- | |||
| f+1+4 || {{Plainlist| | |||
* Changed the damage from 21 to 25. | |||
* Decreased the distance between the character and the opponent when the move is blocked. | |||
* Changed the opponent's behavior when hit.}} | |||
|- | |||
| b+4 || {{Plainlist| | |||
* Changed the opponent's behavior when the move lands as a counter hit. | |||
* Updated the motion and increased the range of the attack.}} | |||
|- | |||
| u/b+2 || Increased the distance between the character and the opponent when the move hits the opponent. | |||
|- | |||
| u/f+2 || Decreased the distance between the character and the opponent when the move is blocked. | |||
|- | |||
| f,F+3,4,f+4 || Increased the range of the attack. | |||
|- | |||
| qcb+1 || Decreased the distance between the character and the opponent when the move is blocked. | |||
|- | |||
| qcb+4 || Changed the damage from 28 to 23. | |||
|- | |||
| qcb+1+2 || Increased the lower range of the attack. | |||
|- | |||
| ws3 || Decreased the distance between the character and the opponent when the move hits. | |||
|- | |||
| SS 1 || {{Plainlist| | |||
* Changed the damage from 23 to 21. | |||
* Changed the opponent's behavior when hit.}} | |||
|- | |||
| SS 3 || Changed the damage from 18 to 17. | |||
|- | |||
| Approach enemy f,F+1+2 || Changed the behavior when Paul performs a throw escape and hits the wall. | |||
|} | |||
'''New move''' | |||
{{MoveDataHeader}} | |||
{{MoveData | |||
|id=f+2+3 | |||
|input=f+2+3 | |||
|damage=21 | |||
|target=m | |||
|range= | |||
|startup=i20~21 | |||
|recv= | |||
|block=-14 | |||
|hit=ATG | |||
}} | }} | ||
Revision as of 04:18, 18 January 2021
Released on 10th November, 2020.
General changes
- Health increased from 170 to 175
- Wall hit damage scaling reduced from 90% to 80%
- Grounded wall hit damage scaling reduced from 60% to 50%
- Damage scaling added to wall breaks:
- 90%, 80%, and 70% for 1st, 2nd, and 3rd break respectively
Command | Change |
---|---|
U/F,n,4[g 1] | Increased the lower range of the attack |
U/F,n,n,4[g 1][g 2] | Increased the lower range of the attack |
U/F,n,n,n,4[g 1][g 2] | Increased the lower range of the attack |
Characters
Akuma
Command | Change |
---|---|
DFLIP 3 | Changed the damage from 21 to 17. |
During Counter Hit CD 1+2 | Changed to "During hit from front CD 1+2". |
qcb 3+4 |
|
During Jump qcb 3+4 | changed the damage from 10 to 20. |
During Hisenkaku qcb3+4 |
|
d/f+1 | Decreased the distance between the character and the opponent when the move hits. |
d/f+1+2 | Changed the damage from 23 to 20. |
d+3
FC 3 |
|
d+4
FC 4 |
Increased the range of the attack. |
b+1 | Changed the damage from 15 to 12. |
b+2 | Changed the damage from 21 to 18. |
f, F+2:2 | Fixed an issue in which the 2nd attack was performed when Jin's "Parry" successfully landed. |
WR 1 | Changed the frame advantage when blocked from +1 frames to +6 frames. |
WS 3 | Changed the damage from 17 to 12. |
New move
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Alisa
Command | Change |
---|---|
During rage f+2+3 |
|
SBT 3
DBT 3 |
Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack. |
d/f+1+2
DES d/f+1+2 |
Changed the time when Power Crush starts from 6 frames to 8 frames. |
d/b+1~4 | Reduced the strength of the pushback, and made the move easier to land. |
u/f+3 | Increased the lower range of the attack. |
DES f+1 | Changed the frame advantage when blocked from +2 frames to +3 frames. |
DES f+1+2 | Changed the frame advantage when blocked from +7 frames to +8 frames. |
DES d+2 | Changed the damage from 5, 5, 5, 5 to 3, 3, 3, 20. |
DES d+2^ | Chande the damage from 5, 5, 5, 5, 5, 5 to 3, 3, 3, 3, 3, 20. |
New move
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Katarina
Command | Change |
---|---|
1,1,2 | Decreased the distance between the character and the opponent when the move is blocked. |
HAR 3 |
|
d/f+1 | Changed the frame advantage when blocked from -3 to -2 frames. |
d/f+2,2 |
|
d/f+2,4 |
|
d/f+3+4 | Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack. |
d+1 | Increased the distance between the character and the opponent when the move is blocked. |
d+3,4 | Changed the frame advantage when blocked from -4 to -1 frames. |
d/b+3 |
|
d/b+4 | Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack. |
b+3+4 | 1st hit
|
f,F+2,4 | Increased the move's forward movement, decreasing the distance between the character and the opponent |
(while enemy is down) d+3+4 |
|
New move
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Lee
Command | Change |
---|---|
R! d+1+2 | Can now be done from HMS |
1,3:3 |
|
3~3:4 | Increased damage from 20 to 25 |
HMS 1,4 | Increased frame advantage on hit from +0 to +2 |
HMS 1+2 | Reduced pushback on hit |
f+2,1 | Increased pushback on hit |
f+1+2 | Reduced damage of 2nd hit from 24 to 20 |
d/f+3,2,3 | Increased frame advantage on block from -16 to -14 |
d+2 |
|
b+4 | Reduced damage from 22 to 20 |
b+3+4 | Reduced damage from 25 to 20 |
u/f+3 | Increased the lower range of the attack |
SSR 3+4 | Increased frame advantage on block from -11 to -9 |
New move
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Wonderful Combo
ws1,4
m,h
13,17
3.17
-5
+4
i13~14
,i20
r28
- Combo from 1st hit
- Transition to r28 HMS with 3
Paul
Command | Change |
---|---|
R! 1+2 during hit B | Changed the damage from 20 to 15. |
2,3 |
|
f+1+4 |
|
b+4 |
|
u/b+2 | Increased the distance between the character and the opponent when the move hits the opponent. |
u/f+2 | Decreased the distance between the character and the opponent when the move is blocked. |
f,F+3,4,f+4 | Increased the range of the attack. |
qcb+1 | Decreased the distance between the character and the opponent when the move is blocked. |
qcb+4 | Changed the damage from 28 to 23. |
qcb+1+2 | Increased the lower range of the attack. |
ws3 | Decreased the distance between the character and the opponent when the move hits. |
SS 1 |
|
SS 3 | Changed the damage from 18 to 17. |
Approach enemy f,F+1+2 | Changed the behavior when Paul performs a throw escape and hits the wall. |
New move
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes