m (fixed: incorrect parameter used) |
(Filled out majority of missing frames on block for Alisa.) |
||
Line 2,427: | Line 2,427: | ||
|damage=,20 | |damage=,20 | ||
|startup=,i20~26 | |startup=,i20~26 | ||
|block= | |block=-53 | ||
|hit=+41 | |hit=+41 | ||
|ch= | |ch= | ||
Line 2,784: | Line 2,784: | ||
|damage=12 | |damage=12 | ||
|startup=i13~14 | |startup=i13~14 | ||
|block= | |block=-15 | ||
|hit= | |hit=0 | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 2,804: | Line 2,804: | ||
|damage=,13 | |damage=,13 | ||
|startup=,i18~19 | |startup=,i18~19 | ||
|block= | |block=-9 | ||
|hit= | |hit=+2 | ||
|ch= | |ch=+7 | ||
|crush= | |crush= | ||
|recv= | |recv= | ||
Line 2,813: | Line 2,813: | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist|Rest of the string is natural on counter hit. | ||
}} | }} | ||
}} | }} | ||
Line 2,824: | Line 2,824: | ||
|damage=,7 | |damage=,7 | ||
|startup=,i20~21 | |startup=,i20~21 | ||
|block= | |block=-12 | ||
|hit= | |hit=-20 | ||
|ch= | |ch=-12 | ||
|crush= | |crush= | ||
|recv= | |recv= | ||
Line 2,833: | Line 2,833: | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| Less safe on hit than on block without CH. | ||
}} | }} | ||
}} | }} | ||
Line 2,844: | Line 2,844: | ||
|damage=,33 | |damage=,33 | ||
|startup=,i18 | |startup=,i18 | ||
|block= | |block=-18 | ||
|hit=+4 (-13) | |hit=+4 (-13) | ||
|ch= | |ch= | ||
Line 2,866: | Line 2,866: | ||
|damage=25 | |damage=25 | ||
|startup=i16~17 | |startup=i16~17 | ||
|block= | |block=-7 | ||
|hit=+6 (-4) | |hit=+6 (-4) | ||
|ch= | |ch= | ||
Line 2,888: | Line 2,888: | ||
|damage=17 | |damage=17 | ||
|startup=i16~20 | |startup=i16~20 | ||
|block= | |block=-14c | ||
|hit=+4c | |hit=+4c | ||
|ch= | |ch= | ||
Line 2,908: | Line 2,908: | ||
|damage=22 | |damage=22 | ||
|startup=i17~19 | |startup=i17~19 | ||
|block= | |block=-27 | ||
|hit=[[Alisa_combos#Staples|+68]] | |hit=[[Alisa_combos#Staples|+68]] | ||
|ch= | |ch= | ||
Line 2,977: | Line 2,977: | ||
|damage=30 | |damage=30 | ||
|startup=i24 | |startup=i24 | ||
|block= | |block=+9 | ||
|hit=+11g | |hit=+11g | ||
|ch= | |ch= | ||
Line 2,999: | Line 2,999: | ||
|damage=25 | |damage=25 | ||
|startup=i16 | |startup=i16 | ||
|block= | |block=-14 | ||
|hit= | |hit=+32 (+14) | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 3,020: | Line 3,020: | ||
|damage=13 (5) | |damage=13 (5) | ||
|startup=i26~28 | |startup=i26~28 | ||
|block= | |block=-11c | ||
|hit=+18 (- | |hit=+18 (-17) | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 3,029: | Line 3,029: | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| -28 on whiff. | ||
* {{Spike}} | * {{Spike}} | ||
* Transition to DES | * Transition to DES | ||
Line 3,043: | Line 3,043: | ||
|damage=17 | |damage=17 | ||
|startup=i6~20 | |startup=i6~20 | ||
|block= | |block=-14c | ||
|hit=+4c | |hit=+4c | ||
|ch= | |ch=+28 KND | ||
|crush= | |crush= | ||
|recv= | |recv= | ||
Line 3,063: | Line 3,063: | ||
|damage=22 | |damage=22 | ||
|startup=i17~19 | |startup=i17~19 | ||
|block= | |block=-27 | ||
|hit=[[Alisa_combos#Staples|+68]] | |hit=[[Alisa_combos#Staples|+68]] | ||
|ch= | |ch= | ||
Line 3,106: | Line 3,106: | ||
|damage=49 | |damage=49 | ||
|startup=i19~21 | |startup=i19~21 | ||
|block= | |block=-11 | ||
|hit=+0 | |hit=+0 KND | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 3,128: | Line 3,128: | ||
|damage=16 | |damage=16 | ||
|startup=i19~20 | |startup=i19~20 | ||
|block= | |block=-16c | ||
|hit= | |hit=-6 | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 3,148: | Line 3,148: | ||
|damage=,14 (9) | |damage=,14 (9) | ||
|startup=i35~37 | |startup=i35~37 | ||
|block= | |block=-33 | ||
|hit=-6 (-13) | |hit=-6 (-13) | ||
|ch= | |ch= | ||
Line 3,194: | Line 3,194: | ||
|damage=31 | |damage=31 | ||
|startup=i11~13 | |startup=i11~13 | ||
|block= | |block=+4 | ||
|hit=+27 (+1) | |hit=+27 (+1) | ||
|ch= | |ch= | ||
Line 3,216: | Line 3,216: | ||
|damage=34 | |damage=34 | ||
|startup=i11~33 | |startup=i11~33 | ||
|block= | |block=-9 | ||
|hit=+21 (+6) | |hit=+21 (+6) | ||
|ch= | |ch= | ||
Line 3,225: | Line 3,225: | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| -4/less negative on block when farther away. +25 (+10) on hit when far. | ||
* {{Tornado}} | * {{Tornado}} | ||
* chip damage on block | * chip damage on block | ||
Line 3,238: | Line 3,238: | ||
|damage=30 | |damage=30 | ||
|startup=i24~27 | |startup=i24~27 | ||
|block= | |block=-9 | ||
|hit=[[Alisa_combos#Staples|+72]] | |hit=[[Alisa_combos#Staples|+72]] | ||
|ch= | |ch= | ||
Line 3,259: | Line 3,259: | ||
|damage=30 | |damage=30 | ||
|startup=i19 | |startup=i19 | ||
|block= | |block=-9 | ||
|hit=+32 (+22) | |hit=+32 (+22) | ||
|ch= | |ch= | ||
Line 3,268: | Line 3,268: | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| Spacing affects advantage on hit and block. | ||
* {{Tornado}} | * {{Tornado}} | ||
}} | }} | ||
Line 3,389: | Line 3,389: | ||
|damage=15 | |damage=15 | ||
|startup=i24~25 | |startup=i24~25 | ||
|block= | |block=-12 | ||
|hit= | |hit=+2 | ||
|ch= | |ch= | ||
|crush= | |crush= |
Revision as of 21:47, 4 March 2024
Alisa |
---|
Movelist & frame data (Tekken 8) |
---|
Heat
Input
H.2+3
- Alternate input: H.DES.2+3
- Transition to BOT with H.2+3,3_4 or H.DES.2+3,f+3_f+4
3,2
- Combo from 1st hit
- 6 chip damage on block
- Does not transition to DES when using Heat Dash
f+2,1
- Combo from 1st hit
- 6 chip damage on block
DES.f+2,1,2
- Combo from 1st or 2nd CH
- 6 chip damage on block
n
Input
3,2
- chip damage on block
- Transition to DES (does not transition when using Heat Dash)
f
Input
f+2,1
- chip damage on block
- Transition to DES with f+2,1+2 (does not transition when using Heat Dash)
f+2,3,3
- Transition to DES with f+2,3,1+2
f+3,1+2
- Transition to DES
- chip damage on block
f+4,1,4
(---)/i35(27-65) travel then explosion , -3(-11) and -1(-9) for explosion then hit, respectively
f+1+2
- Transition to BOT with f+1+2,3_4
- Transition to DBT with f+1+2,f+3_f+4
f+3+4
df
Input
df+1,1,2
- chip damage on block
- Transition to DES
d
Input
d+2,4
- Transition to DES with input d+2,4,1+2
db
Input
b
Input
b+4,3
- Transition to DES with input b+4,3,1+2
b+4,4
- Transition to BOT with input b+4,4,3_4
- Transition to DBT with input b+4,4,f+3_f+4
b+1+2
- Alternate input: DES.b+1+2
- chip damage on block
u
Input
ub+3+4,1+2
- Alternate input: BT.3+4,1+2
uf+1
- Alternate input: ub+1 or u+1
- Transition to BOT on hit with uf+1,3_4
- Transition to DBT on hit with uf+1,f+3_f+4
uf+2
- Alternate input: u+2
- chip damage on block
- Transition to DES on hit (does not transition when using Heat Dash)
uf+3
- Alternate input: ub+3 or u+3
- Transition to BOT with input uf+3,3_4
- Transition to DBT with input uf+3,f+3_f+4
Motion Input
Input
f,F+3,4,4
- Transition to DES with input f,F+3,4,4,1+2
f,F+4
- Transition to hit throw on front hit
- Alternative input: f,F+4:1 to power up
f,f,F+2
- chip damage on block
- Transition to DES with input f,f,F+2,1+2
Crouch
Input
FC.1+2
- Transition to DES with input FC.1+2,n,1+2
WS
Input
ws1,2,3
- Transition to DES with input ws1,2,3,1+2
ws2
- Transition to BOT with input ws2,3_4
- Transition to DBT with input ws2,f+3_f+4
ws3,3
- Power up after 2 or more rotations
DES (Destructive Form)
Input
d+1+2
- Cancel DES with DES.d+1+2 or DES.DB
- Transition to DBT with input DES.f+3_f+4
DES.1+2
- Transition to DES
- chip damage on block
DES.f+1+2,1+2
- Transition to DES
- chip damage on block
DES.b+2,1
- Transition to DES
- chip damage on block
DES.uf+2
- Transition to DES
- only hits airborne opponents
DES.uf+1+2
- Transition to DES
- chip damage on block
- Cancel DES with input DES.uf+1+2,1+2
DES.BT.1
- Alternate input: DES.BT.2
- chip damage on block
DES.f+3
- Alternate input: DES.f+4
- Cancel with input DBT.B
- Transition to Evasive Action with input DBT.U_D
DES.d+3
- Alternate input: DES.d+4 or DES.u+3 or DES.u+4
- DES.d+3_4 goes to foreground, DES.u+3_4 goes to background
- Transition to DES
DES.d+3,1
- Transition to DES
- chip damage on block
BOT (Boot)
Input
,2
Error querying parent: Move with id = 'Alisa-BOT.1' not found. If you've added 'Alisa-BOT.1' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
,1
Error querying parent: Move with id = 'Alisa-BOT.1,2' not found. If you've added 'Alisa-BOT.1,2' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
,3+4
- Transition to DES with input BOT.1,2,1,3+4,1+2
Error querying parent: Move with id = 'Alisa-BOT.1,2,1' not found. If you've added 'Alisa-BOT.1,2,1' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
DBT (Dual Boot)
Input
DES.f+3
- Alternate input: DES.f+4
- Cancel with input DBT.B
- Transition to Evasive Action with input DBT.U_D
DBT.2,1
- Transition to DES
- chip damage on block
DBT.f+1
- chip damage on block
- throw on front hit
BKP (Backup)
Input
BKP.2
- chip damage on block
Others
Input
H.R.df+1+2
- Alternate input: R.DES.df+1+2
- Erases opponent's recoverable health on hit
1+2+3+4
- Transition to DES with input 1+2+3+4,1+2
- Transition to charged state
b,b,UB
Throws
Input
2+4
- Throw break: 1 or 2
- Opponent recovery on hit: FDFT
- Switches sides
- Transition to DES with input 2+4,1+2
Left throw
- Throw break: 1
- Opponent recovery on hit: FDFA
Right throw
- Throw break: 2
- Opponent recovery on hit: FUFA perpendicular to Alisa
Back throw
- Throw break: none
- Opponent recovery on hit: FDFA
- Side switch
FC.db+1+2
- Throw break: 1+2
- Opponent recovery on hit: FUFA
- Side switch
10 Strings
10 Hit Combo | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
ub+4 | m | 10 | i18 | |||
1 | m | 12 | i25~27 | -8 | ||
1 | m | 9 | i21 | |||
2 | h | 5 | i24~25 | |||
1 | h | 9 | i35~36 | |||
1 | m | 18 | ||||
3+4 | l | 7 | i27~28 | |||
3 | m | 10 (7) | i20~21 | -39 | ||
2 | m | 10 (7) | i20 | -15 | ||
2 | m | +3 (-15) |