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<syntaxhighlight lang="html">{{MoveTable|chara=Bryan|strings=yes}}</syntaxhighlight>
<syntaxhighlight lang="html">{{MoveTable|chara=Bryan|strings=yes}}</syntaxhighlight>


{{MoveTable|chara=Bryan|strings=yes}}
{{MoveTable|chara=Jin|strings=yes}}


== TODO ==
== TODO ==

Revision as of 19:07, 7 March 2024


This template shows a dynamic cargo table for a given character. Primarily meant to be used on Character_movetable page. It has options for specifying which character and whether string extensions should be included or not. By default it will attempt to use the character of the page it is called on and will not include string extensions.

Usage

{{MoveTable|chara=...|strings=...}}

Parameters

Both parameters are optional.

chara
An override to specify which character to create the movetable for. By default, this uses MoveTable/doc to determine the character.
strings
Pass yes into this parameter if you want string extensions to be included, anything else, including leaving the parameter out, will result in strings extensions be excluded based on the parent field of Move Cargo Table.

Example

{{MoveTable|chara=Bryan|strings=yes}}
Move Startup Hit Level Damage On Block On Hit On CH States Notes
Jin-1 i10 h 5 +1 +8 Recovers 2f faster on hit or block (t27 r17)
Jin-1+2 i13 i8 i12 m,m,h 4,4,16 -14 +12a (+3)
Balcony Break
Heat Engager
Heat Dash +43a (+35), +5
Jin-1,2 ,i10 ,h ,12 -3 +6 Jail from 1st attack with 4f delay
Jin-1,2,1 ,i20~22 ,m ,20 -16 +31a (+21) &lt;div class=&quot;plainlist&quot;&gt;
  • js20~49
  • fs50~52&lt;/div&gt;
Tornado
  • Combo from 2nd CH with 7f delay
  • Input can be delayed 9f
  • Move can be delayed 4f
  • Chip damage on block
Jin-1,2,3 ,i24~26 ,m ,20 +0 +31d
Spike
  • Interrupt with i10 from 2nd block
  • Input can be delayed 9f
  • Move can be delayed 4f
Jin-1+2+3+4
  • Can't block for 5 seconds
  • CH state for 5 seconds
Jin-1,2,4 ,i20~22 ,h ,26 -4 +23a (+14)
Balcony Break
  • Combo from 3rd hit with 7f delay
  • Input can be delayed 9f
  • Move can be delayed 4f
Jin-1+3 i12~i14 t 35 +0 +2d
Homing
  • Throw break 1 or 2
  • Jin recovers BT on break
Jin-1,3 ,i16~17 ,L ,9 -12 -1
  • Combo from 1st hit with 4f delay
  • Grounded hit can be inconsistent
Jin-1+3+4
Jin-1,3,4 ,i23 ,l ,17 -13 +3 +29a
  • Combo from 2nd CH with 7f delay
  • Input can be delayed 12f
Jin-2 i10 h 9 +0 +9
Jin-2,1 ,i16~17 ,m ,9 -3 +6
  • Jail from 1st attack with 2f delay
  • Same animation as df+1
Jin-2,1,4 ,i18~20 ,m ,18 -9 +4 +27a
  • Combo from 2nd CH with 8f delay
  • Input can be delayed 10f
Jin-2,1,4~4 ,i20~21 ,l ,20 -31 +16a Interrupt with i16 from 2nd block
Jin-2+3 i16 m [12;12] +1 +2c pc7~16
Heat Burst
  • Cancel to r45 with b,b
  • 3 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.
Jin-2+4 i12~i14 t 35 -3 +0d
Homing
  • Throw break 1 or 2
  • Side switch on hit
Jin-2,4 ,i24~27 ,h ,20 -9 +11
Balcony Break
  • Combo from 1st hit with 2f delay
  • Enter ZEN -6 +14 r26 with F
Jin-3 i14 h 19 -7 +4
Jin-3,1 ,i20 ,h ,7 -1 +7
  • Combo from 1st hit
  • Enter ZEN +4 +12 r15 with F
Jin-3,1,4 ,i18 ,l ,18 -13 +3 +29a
  • Combo from 2nd CH with 9f delay
  • Input can be delayed 14f
  • Move can be delayed 12f
Jin-4 i13~14 h 15 -9 +10g +13c
Homing
Balcony Break
Jin-4~3 i24~34 m 27 -11~-2 +2a~+12a &lt;div class=&quot;plainlist&quot;&gt;
  • js12~31
  • fs32~&lt;/div&gt;
Spike
Jin-b+1 i12 h 11 -9 +2
Jin-b+1+2 i23~24 m 20 -12 +6 ps3~10 Punch sabaki: balcony break and +34d (+26) on hit
Jin-b+1,2 ,i22~24 ,h ,20 -10 +32a (+17)
Tornado
  • Combo from 1st hit with 8f delay
Jin-b+1+3 ps3~9
  • Strong parry: parries all highs or mids except throws, unblockables and charge moves
  • r14 after parrying
  • Plus frames after parrying depend on the recovery of the parried move
Jin-b+2 i15~16 m 12 -11 +0
Jin-b+2,1 ,i14~15 ,m ,10 -9 +2
  • Combo from 1st hit with 1f delay
  • Combo from 1st CH with 13f delay
Jin-b+3 i16 m 17 -6 +5
Knee
  • Enter ZEN -2 +9 r20 with F
Jin-b+3,2 ,i19~20 ,m ,20 -9 +9g +21w
Wall Crush +21g on hit
  • Balcony break on airborne hit
Jin-b+3+4 cs6~39
  • Can perform all attacks from ZEN Stance
  • Enter Breaking Step with DF
  • Cancel on any frame with f
  • Transition to dash with f
  • Steps backward
  • Actionable after 5f
Jin-b+4 i17~18 m 21 -7 +15a
Balcony Break
Jin-Back throw t 50 +1d
  • Unbreakable
  • Side switch on hit
Jin-b,f+2 i15~i16 m 15 -7 +4
Jin-b,f+2,1 ,i21 ,h ,14 -5 +6 +9
  • Combo from 1st hit with 8f delay
  • Input can be delayed 12f
Jin-b,f+2,1,2 ,i19~20 ,m ,20 -5 +18a (+9) +50a (+3)
Balcony Break
  • Combo from 2nd CH with 15f
  • Input can be delayed 16f
  • Move can be delayed 10f
Jin-b,f+2,1,df+2 ,i28~29 ,M ,22 -14 +37a (+27)
Tornado
  • Combo from 2nd CH
  • Input can be delayed 16f
  • Move can be delayed 10f
Jin-b,f+2,3 ,i25 ,m ,17 -9 +6 +59a
  • Combo from 1st hit with 4f delay
  • Input can be delayed 9f
  • Enter ZEN +2 +17g +71a r20 with F
Jin-CD.df${justFrame}1 i16~i17 M 22 -13 +36a (+26)
Tornado
  • Chip damage on block
Jin-CD.df${justFrame}2 i11~i12 h 25 +5~+6 +76a (+60)
Balcony Break
  • Recovers 3f faster on hit or block (t36 r24)
Jin-CD.df+1 i16~i17 m 20 -13 +32a (+22)
Tornado
  • Turns into CD.df#1 while in heat
Jin-CD.df+2 i11~12 h 20 -10 +74a (+58)
Balcony Break
  • Turns into EWHF (CD.df#2) while in heat
Jin-CD.DF+4 i20~i21 l 12 -31 +8c
Jin-CD.DF+4,2 ,i31~i32 ,M ,28 -16 +21a &lt;div class=&quot;plainlist&quot;&gt;
  • ,js8~28
  • fs29~31&lt;/div&gt;
Balcony Break
Spike
  • Combo from 1st hit
  • Chip damage on block
Jin-d+1 i21 m,t 21,10 -13 +0d pc7~20
  • Balcony break on airborne hit
  • Transition to attack throw on standing hit
  • -9 on block after absorbing an attack and 8 chip damage on block
Jin-d+2 i22~23 L 22 -14 +4c +71a (+55) cs8~55
  • Balcony break on airborne hit
Jin-d+3 i15~16 l 7 -14 -3
Jin-d+3+4 i15 i10~12 m,m 5,15 -19 +32a (+22) &lt;div class=&quot;plainlist&quot;&gt;
  • js16~31
  • fs32~34&lt;/div&gt;
Jin-d+3,4 ,i20~21 ,h ,10 -11 -3 Combo from 1st CH
Jin-d+3,4,3 ,i24~25 ,m ,21 -12 +31d (+23)
Tornado
Balcony Break
  • Combo from 2nd CH with 2f delay
  • Input can be delayed 10f
Jin-d+3,4~4 ,i20 ,m ,24 -12 +10a (+1)
Balcony Break
Jin-d+4 i16~17 L 11 -12 -1 cs6~31
Jin-db+1+2 i19~34 M 0 -11~+4 +17g~+32g
Balcony Break
  • +4a (-5) on BT hit
  • Unparryable by traditional parries, Asuka, Nina, etc
  • Opponent recovers crouching
  • Power up in Heat
Jin-db+2 i16 m 12 -10 -4
Jin-db+2,2 ,i8 ,h ,11 -12 -7 +43a Jail from 1st attack
Jin-db+2,2,3 ,i35~i36 ,m ,21 -9 +20a
  • Balcony break on airborne hit
Jin-db+2,3 ,i27~i29 ,M ,23 -8 +7a
Spike
Jin-db+3 i19~i21 h 28 -10~-8 +17a cs4~21 Balcony break on airborne hit
Jin-db+4 i20~21 l 18 -13 +3 +13g
Jin-df+1 i13~14 m 10 -3 +4 +6
Jin-df+1,4 ,i18~21 ,h ,18 -9 +10g +17a (+8)
Balcony Break
  • Combo from 1st hit with 5f delay
  • Input can be delayed 10f
  • Move can be delayed 9f
Jin-df+1,4~4 ,i20 ,m ,24 -12 +10a (+1)
Balcony Break
Jin-df+2 i16~17 m 12 -9 +6
Balcony Break
  • Enter Breaking Step -2 +13g r23 with df
  • Chip damage on block
Jin-df+2+3 i12 t 40 -2 -4d
  • Throw break 2
Jin-df+3 i12 m 16 -8 +3
Jin-df+3~3 i23~i24 m 20 +6c +13c
Spike
  • Enter Breaking Step +2c +9c r27 with df
Jin-df+4 i20~i21 m 22 +0 +8c
Spike
Heat Engager
Heat Dash +67a (+50), +5
Jin-f+1+2 i14 i9~10 h,h 14,24 -6 +21a (+11)
Balcony Break
  • Jail from 1st attack
  • Chip damage on block
Jin-f+3 i14 m 12 -16 -5
Jin-f+3,1 ,i22 ,m ,17 -12 +4
Heat Engager
Heat Dash +36a (+26), +5
  • Combo from 1st hit
  • Balcony break on airborne hit
Jin-f+3+4 cs10~39
  • Enter Breaking Step r20 with DF
  • Steps forward
  • Actionable after 10f
Jin-f+4 i16-17 m 21 -8 +4 +42a
  • Enter ZEN -1 +11 +49a r26 with F
  • Balcony break on airborne hit
Jin-FC.df+4 i25~i26 L 20 -26 +22a cs1~57
Jin-f,F+2 i14~15 m 22 -8 +15a (+6)
Heat Engager
Heat Dash +36a (+26), +5
Balcony Break
  • Cannot be buffered
  • 6 chip damage on block
Jin-f,F+3 i23~i25 m 20 -4 +24a
Spike
  • Cannot be buffered
Jin-f,F+3,1 ,i15 ,h ,5 +1 +7
  • Links to 1 jab extensions (e.g. f,F+3,1,2,4)
Jin-f,F+4 i17~i18 m 28 -7 +22a (+12)
Balcony Break
Jin-f,f,F+3 i22~i23 m 30 +6 +13a~+14a (+3~+4) &lt;div class=&quot;plainlist&quot;&gt;
  • js3~25
  • fs26~28&lt;/div&gt;
Balcony Break
  • Chip damage on block
Jin-f,n,d,df
  • Cannot be buffered
  • Stance moves can be buffered out of heat dash
  • Cancel to sidestep with u
  • Cancel to block with b
Jin-f,n,d,df,UF &lt;div class=&quot;plainlist&quot;&gt;
  • js1~20
  • fs21~23&lt;/div&gt;
  • Can access wr3 by inputting 3 on frames 1~2
  • Unable to act from frames 3~26
Jin-H.2+3 i15~16 m,h,m 57 +3 +0d
Heat Smash
Reversal Break
Balcony Break
  • Transition to attack throw after 1st hit
  • Transitions to Breaking Step automatically on block
  • Cancel Breaking Step transition with B
  • Chip damage on block
  • Jail from 1st attack
  • Ends Heat
Jin-H.2+3,4 i15~16 m,h,m 48 +9 +32a (-4)
Heat Smash
Wall Crush +21g on block
Reversal Break
Balcony Break
  • Chip damage on block
  • Jail from 1st attack
  • Ends Heat
Jin-H.db+1+2 i19~34 M 0 +4 +23g~+38g pc6~18
Strong Aerial Tailspin
Balcony Break
  • Enter Awakened Breaking Step r10 on hit or block
  • Unparryable by traditional parries, Asuka, Nina, etc
  • Partially uses remaining Heat time
  • Causes wall splat on hit
  • Opponent recovers crouching
Jin-H.db+1+2,1 ,i20~22 ,m ,25 -13 +72a (+56) &lt;div class=&quot;plainlist&quot;&gt;
  • ,js22~43
  • fs44~46&lt;/div&gt;
Tornado
  • 10 chip damage on block
Jin-H.db+1+2,2 ,i11~12 ,sm ,23 +4 +38a (+28)
  • 9 chip damage on block
Jin-H.db+1+2,3 ,i26~28 ,M ,25 +2c +22a &lt;div class=&quot;plainlist&quot;&gt;
  • ,js5~25
  • fs26~28&lt;/div&gt;
Spike
  • 10 chip damage on block
Jin-H.db+1+2,4 ,i16 ,L ,10 -23 +22a
  • 4 chip damage on block
Jin-H.db+1+2,4,4 ,i25~26 ,m ,28 -23 +20d (-15)
Spike
Jin-H.db+1+2,DF+3 ,i33~34 ,L ,24 -23 -2a &lt;div class=&quot;plainlist&quot;&gt;
  • ,js5~25
  • fs26~28&lt;/div&gt;
  • 10 chip damage on block
Jin-Left throw t 43 -3 +0 Throw break 1
Jin-OTG.d+1+2 i19~20 L 24 -13 -2 (-10)
Spike
Jin-qcb+1+3 i12 h 40 -2 0
  • Throw break 1
  • Opponent recovers FUFA
Jin-R.df+1+2 i20 m,t 55+ -15 +0d pc8~
Rage Art
Reversal Break
  • Ereases opponent's recoverable health on hit
  • Damage increases with lower health, maximum 80
  • Freezes match timer on activation and on hit
  • Restores recoverable health on hit
  • Transition to attack throw on hit
  • Consumes Rage
Jin-Right throw t 40 -3 +0d
  • Throw break 2
  • Side switch on hit
Jin-ub+1+2 i75~i76 m! 50 +9a (+0)
Balcony Break
  • Cancel to r50 with b,b
Jin-ub+4 i15~17 m 15 -13 +19a (+9) +33a (+23a) &lt;div class=&quot;plainlist&quot;&gt;
  • js9~20
  • fs21~23&lt;/div&gt;
Balcony Break
Jin-uf+1+2 i12 h 40 +0 +0d
Floor Break
  • Throw break 1+2
Jin-uf+2 i15~i16 m 18 -7~-6 +6~+7 +19a (+10)
  • Balcony break on CH
  • Evasive, can avoid some attacks due to built-in sidestep
Jin-uf+3 i22~23 m 17 -9 +6 +59a &lt;div class=&quot;plainlist&quot;&gt;
  • js9~23
  • fs24~26&lt;/div&gt;

More...

TODO

  • Fix mediawiki links appearing in cargo causing cells to be too wide making table look bad.
  • Account for characters with space characters in name automatically
  • Incorporate Tooltip headers, either using built in functionality of Dynamic Tables or using helper template.
  • Create helper template to remove excess characters from fields such as the leading character name under move and leading ",".