(→db) |
(→b) |
||
Line 960: | Line 960: | ||
|block=-10 | |block=-10 | ||
|hit=+4 | |hit=+4 | ||
|ch= | |ch=+32a | ||
|crush= | |crush= | ||
|recv= | |recv= | ||
Line 978: | Line 978: | ||
|startup=,i18 | |startup=,i18 | ||
|block=-8 | |block=-8 | ||
|hit=+ | |hit=+38d (-20) | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 999: | Line 999: | ||
|damage=14 | |damage=14 | ||
|startup=i17 | |startup=i17 | ||
|block=-12 | |block=-12 / -5 SEN | ||
|hit=+4 | |hit=+4 / +11 SEN | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 1,009: | Line 1,009: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Transition to | * Transition to SEN with input F | ||
}} | }} | ||
}} | }} | ||
Line 1,061: | Line 1,061: | ||
|startup=i15 | |startup=i15 | ||
|block= | |block= | ||
|hit= | |hit=0 | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 1,102: | Line 1,102: | ||
|startup=i84~85 | |startup=i84~85 | ||
|block= | |block= | ||
|hit=+ | |hit=+61a | ||
|ch= | |ch= | ||
|crush= | |crush= |
Revision as of 23:26, 12 March 2024
Lars |
---|
Movelist & frame data (Tekken 8) |
---|
Heat
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Thunderbird Descent
H.2+3
m
50
+8 (+10 DEN)
+0
i18~19
- Transition to DEN on block
- Cancel auto-DEN transition with input B
Rebellion
H.f+3+4
sm
5 (5)
+5
+10
i18~24
pc
- Transition to SEN
- Partially uses remaining heat time
Blue Jet
H.LEN.1
l,th
20,15
-12c
+5
i16~17
- Side switch on hit throw
- Opponent is left FUFA
Delta Slicer
1,1,1
h,m,m
5,8,20
-12
+5c
,i25~26
- Combo from 2nd hit
- Combo from 1st CH
Bow Shock
DEN.3
m
23
+5
+7
i22~23
js8~
SEN
- Transition to SEN (cannot cancel, does not transition when using Heat Dash)
- chip damage on block
n
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
f
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Flash Claw
f+1,2
h,m
10,11
-5 SEN
+6 SEN
,i12
- Transition to SEN
- Cancel SEN transition to standing with input B (-8/+3/+3)
Flash Bang
f+1,2,3
h,m,m
10,11,20
-12 / -5 DEN
+41d (-17) / +48d (-10) DEN
,i24
- Transition to DEN
- Cancel DEN transition to standing with input B
Charge Factor
f+2,1
h,h
10,15
-6 / -5 DEN
+5 / +6 DEN
,i13
- Jails
- Transition to SEN
- Cancel SEN transition to standing with input B (-6/+5/+5)
df
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Flash Bullet
df+2
m
15
-11 / -3 SEN
+1 / +9 SEN
+31 (+23) / +39 (+31)
i14
- Transition to SEN
- Cancel SEN transition to standing with input B
d
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
db
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
HE Combination
db+2,3
m,m
12,15
-13 / +13
+8 / +24 (+14)
,i19
- Input can be held to power up and deal more chip damage on block
Inductance
db+1+2
m
18
-13 / -8 DEN
+6 / +7 DEN
+10 / +11 DEN
i26
- Transition to DEN with input D
b
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
u
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Motion Input
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
WS
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Glass Breaker
ws2,3
m,h
13,20
-15
-3
,i20
- Combo from 1st hit
- Transition to -11 +6 LEN with D
DEN (Dynamic Entry)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rimfire
DEN.2
m
19
-7
+7
i17~19
- Transition to Avalanche Flip on hit (-/+9/+9) with input UF
Bow Shock
DEN.3
m
23
+3
i22~23
js
- Transition to SEN (does not transition when using Heat Dash)
- chip damage on block
SHB
DEN.2+3
th(h)
40
-3
0
i11
- Throw break: 1+2
- Opponent status on hit: FDFA
Rejection
(airborne).DEN.2+3
th(h)
31 (21)
0
i11
- Throw break: none
- Opponent status on hit: FUFT
SEN (Silent Entry)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
LEN (Limited Entry)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Blue Jet
H.LEN.1
l,th
20,15
-12c
+5
i16~17
- Side switch on hit throw
- Opponent is left FUFA
Others
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Throws
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Raging Thunder
2+4
th(h)
35
i12~14
- Throw break: 1 or 2
- Opponent status on hit: FDFT perpendicular
- Side switch on hit
Tactical Knee
Left throw
th(h)
40
i12~14
- Throw break: 1
- Opponent status on hit: FUFT
Lethal Force
Right throw
th(h)
40
i12~14
- Throw break: 2
- Opponent status on hit: FUFA
Swift Silence
Back throw
th(h)
50
i12~14
- Throw break: none
- Opponent status on hit: FDFT
Rejection
(airborne).f,f,F+2+4
th(h)
31 (21)
i11
- Throw break: none
- Opponent status on hit: FUFT