Rage: Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
No edit summary
Line 120: Line 120:


=Rage Punisher=
=Rage Punisher=
'''Rage Punisher''' is a move or a string of a character that without launching the opponent will deal enough damage to win the match if the opponent reached Rage. Generally it's a 14f punisher which damage exceeds 45 damage. It's useful to know character's Rage punishers for consistency. For example opponent did a -16 move, you don't want to risk doing your i15 d/f+2, because you might not be on point with your input, and additionally the surroundings may make it so you can't yield 45 damage out of the launcher. You don't want to almost kill your opponent, as if they launch you back, they will have a huge danage increase on the Rage Art that they will most certainly be able to perform, and thus defeating you. For the same reason you would not go for a [[Punishment#Jab Punish|jab punish]] if you could win right there. A 14f 46 damage move will allow for a safe secured win. Not all characters have one of those, some may have more than one to choose from
'''Rage Punisher''' is a move or a string of a character that without launching the opponent will deal enough damage to win the match if the opponent reached Rage. Generally it's a 14f punisher which damage exceeds 45 damage. It's useful to know character's Rage punishers for consistency. For example opponent did a -16 move, you don't want to risk doing your i15 d/f+2, because you might not be on point with your input, and additionally the surroundings may make it so you can't yield 45 damage out of the launcher. You don't want to almost kill your opponent, as if they launch you back, they will have a huge damage increase on the Rage Art that they will most certainly be able to perform, and thus defeating you. For the same reason you would not go for a [[Punishment#Jab Punish|jab punish]] if you could win right there. A 14f 46 damage move will allow for a safe secured win. Not all characters have one of those, some may have more than one to choose from


=External Links=
=External Links=
* https://tekken.fandom.com/wiki/Rage
* https://tekken.fandom.com/wiki/Rage

Revision as of 20:32, 21 January 2021

The Rage System is a comeback system introduced in Tekken 6. In Tekken 7 Season 4 Rage activates when player's health is under 45 points, it makes the health bar and the character glow red, allows player to perform Rage Arts and Rage Drives, it also increases damage on every move by 10%.

Despite the common myth, only the damage of Rage Arts depends on the health left, the damage of everything else keeps the same.

Rage Art

Rage Art (often abbreviated RA) is a cinematic move, only accessible during Rage. It has special Rage Art Armor, meaning it powers through all moves including lows, it triggers a short cinematic when activated making it very reactable, and generally is very punishable on block. On successful hit it triggers a long cinematic, generally not asking for additional input from the player, and generally deals base of 55 damage, after which it generally doesn't allow for any follow ups.


All Rage Arts
Character Input Start up high/mid/low On Block Base 55 damage Can do from stance Notes
Akuma 1,1,f+3,2 10 (14) Mid UB[1] Yes No
Alisa b+1+2 13 High +5 Yes DES Can't use RA button to RA from stance
Anna b+1+2 13 High -9 Yes No
Armor King b+3+4 20 Mid -22 Yes No
Asuka d/f+1+2 20 Mid -22 Yes No
Bob d/f+1+2 20 Mid -22 Yes No
Bryan d/f+1+2 20 Mid -22 Yes Taunt
Claudio d/f+1+2 20 Mid -22 Yes No
Devil Jin b+1+2 20 Mid -22 Yes No
Dragunov d+1+2 20 Mid -22 Yes No
Eddy b+3+4 20 Mid -22 Yes No
Eliza b+3+4 20 Mid -22 Yes No
Fahkumram d/f+3+4 20 Mid -22 Yes No
Feng d+1+2 20 Mid -22 Yes No
Ganryu
Geese d/b+1+2 20 High UB Yes No
Geese HCB, f+3+4 20 Mid -22 No No 1,2,4,1,4,1,3,2,1+2 to increase damage
Gigas 1+2 20 Mid -42 Yes No
Heihachi d+1+2 20 Mid -22 Yes No
Hwoarang RFS or LFS d+3+4 20 Mid -7 Yes Flamingo only
Jack b+1+2 20 Mid -32 Yes No
Jin b+1+2 13 High -9 Yes No
Josie d/f+1+2 20 Mid -22 Yes No
Julia d/f+1+2 20 Mid -22 Yes No
Katarina 3+4 20 Mid -22 Yes No
Kazumi d+1+2 20 Mid -22 Yes No
Kazuya d+1+2 20 Mid -22 Yes No
King d/f+1+2 20 Mid -22 Yes No Has an alternative version with costume
Kuma b+1+2 20 Mid -22 Yes No
Kunimitsu
Lars 1+2 20 Mid -22 Yes No
Law 1+2 20 Mid -26 Yes No
Lee d+1+2 20 Mid -22 Yes HTM
Lei d/f+3+4 20 Mid -22 Yes No Extremely unreliable
Leo d/f+1+2 20 Mid -22 Yes No
Leroy d/f+3+4 20 Mid -22 Yes HMT
Lili 3+4 20 Mid -22 Yes No
Lucky Chloe 3+4 20 Low -27 Yes No
Master Raven d/b+3+4 20 Mid -22 Yes No
Marduk b+1+2 20 Mid -22 Yes Yes
Miguel b+1+2 20 Mid -22 Yes Yes
Nina d+1+2 20 Mid -22 Yes No
Negan d+1+2 20 Mid -22 Yes Yes
Noctis d+1+2 20 Mid -32 Yes No
Paul 1+2 20 Mid -22 No No Can cancel and follow up by holding b
Shaheen 1+2 20 Mid -22 Yes No
Steve 1+2 13 Hugh -3 Yes No
Xiaoyu b+1+2 20 Mid -26 Yes AOP
Yoshimitsu b+1+2 20 Mid -22 Yes No
Yoshimitsu u/b+1+4 0? Parry All None No No
Zafina d/f+3+4 20 Mid -22 Yes SCR Can't use RA button to RA from stance

Rage Drive

Rage Drive


Rage Punisher

Rage Punisher is a move or a string of a character that without launching the opponent will deal enough damage to win the match if the opponent reached Rage. Generally it's a 14f punisher which damage exceeds 45 damage. It's useful to know character's Rage punishers for consistency. For example opponent did a -16 move, you don't want to risk doing your i15 d/f+2, because you might not be on point with your input, and additionally the surroundings may make it so you can't yield 45 damage out of the launcher. You don't want to almost kill your opponent, as if they launch you back, they will have a huge damage increase on the Rage Art that they will most certainly be able to perform, and thus defeating you. For the same reason you would not go for a jab punish if you could win right there. A 14f 46 damage move will allow for a safe secured win. Not all characters have one of those, some may have more than one to choose from

External Links

  1. UB means unblockable