Oldmanwang (talk | contribs) m (→Parameters) |
Oldmanwang (talk | contribs) m (→Parameters) |
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| <code>notes</code> | | <code>notes</code> | ||
| Anything that doesn't fit elsewhere. | | Anything that doesn't fit elsewhere. | ||
| | |} | ||
If the <code>name</code>, <code>startup</code> (or <code>startupRoot</code>), or <code>crush</code> parameters have multiple values, use a comma. If the <code>notes</code> parameter has multiple lines, use a [[Template:Plainlist|Plainlist]]. | If the <code>name</code>, <code>startup</code> (or <code>startupRoot</code>), or <code>crush</code> parameters have multiple values, use a comma. If the <code>notes</code> parameter has multiple lines, use a [[Template:Plainlist|Plainlist]]. |
Revision as of 07:22, 5 February 2021
This template uses TemplateStyles: | |
This template is used to show detailed information for a single move. It's mainly used in movelists.
The first use of this on any page should include Template:MoveDataHeader2 before it.
Usage
Get familiar with the Movelist to know what appropriate values are.
{{MoveDataHeader2}} <!-- Include this at least once on every page using MoveData -->
{{MoveData2
|id=Lee-u/f+3
|input=u/f+3
|target=m
|damage=12
|range=3.09
|startup=i25~26
|crush=js12~
|recv=r27
|block=-9
|hit=+2
}}
{{MoveData2
|moveNo=72
|id=Lee-u/f+3,1
|name=Brilliant Rosé
|inputLead=u/f+3
|input=,1
|targetLead=m
|target=,m
|damageLead=12
|damage=,18
|range=4.27
|startupRoot=i25~26
|startup=,i21~22
|recv=r30 FC
|block=-12
|hit=+3
|ch=[[Lee combos#Staples|+26a]]
|combo=1.hit
|floor=F!
|notes=
}}
For frame advantages:
- Link to the combo page if it leads to a combo (even if the page doesn't exist yet).
- Always write +0. Do NOT use -0 or 0 without an operator.
Parameters
All parameters are blank by default and can be left blank without issue. However, every move should at least have an id
and input
.
Parameter | Description |
---|---|
moveNo |
|
id
|
A unique id for the move. Usually equal to {{{fighterName}}}-{{{inputLead|}}}{{{input}}} .
|
name
|
The name of the move, if any. |
inputLead
|
The input of the previous moves in the string, if any. |
input
|
The input of the move, not including previous moves in the string. Start with a comma if there were previous moves. Start with a : or ~ instead if that's what the notation calls for, but write the colon as : or it'll break things.
|
targetLead
|
The hit level of the previous moves in the string, if any. |
target
|
The hit level of the move, not including previous moves in the string. Start with a comma if there were previous moves. |
damageLead
|
The damage of the previous moves in the string, if any. |
damage
|
The damage of the move, not including previous moves in the string. Start with a comma if there were previous moves. |
startupRoot
|
The startup of the first move in the string, if this isn't the first move. |
startup
|
The startup of the move, not including previous moves in the string. Start with a comma if there were previous moves. Leave blank if you don't want to measure it. |
block
|
The frame advantage on block. |
hit
|
The frame advantage on hit. |
ch
|
The frame advantage on counter-hit. Leave blank if the same as on hit. |
tracksLeft
|
The tracking score, as per Tracking#Measurement, to the attacker's left (i.e. opponent steps right). |
tracksRight
|
The tracking score, as per Tracking#Measurement, to the attacker's right (i.e. opponent steps left). |
range
|
The range of the move, as per Movelist#Range. |
recv
|
The number of frames the move takes to recover, starting with an r. Indicate the state after recovery if the move doesn't recover standing. |
crush
|
The frames where this move will crush, powercrush, or parry. |
screw |
Initiates tailspin/screw. |
wall |
Wall splats or bounds. |
floor |
Initiates a floor break? |
combo |
From what hit/ch does the string become guaranteed? |
jail |
Jails from last hit. |
leeway |
Number of frames by which input can be delayed. |
delay |
Number of frames by which move can be delayed. |
notes
|
Anything that doesn't fit elsewhere. |
If the name
, startup
(or startupRoot
), or crush
parameters have multiple values, use a comma. If the notes
parameter has multiple lines, use a Plainlist.
|startup=i55,i68
|crush=cs25~45,js45~}}
|notes={{Plainlist|
* Homing
* Tailspin}}
Data entry
The simplest way to enter the data is to copy this and fill in the blanks:
{{MoveData2
|moveNo=
|id=
|name=
|inputLead=
|input=
|targetLead=
|target=
|damageLead=
|damage=
|startupRoot=
|startup=
|block=
|hit=
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=
|crush=
|screw=
|wall=
|floor=
|combo=
|jail=
|leeway=
|delay=
|notes=
}}
Note that the parameters don't have to be filled out in sequence, nor does each parameter require an entry. If the parameter is inapplicable, leave it blank.
You might prefer using a spreadsheet. In that case, you can use this spreadsheet to convert to wikitext automatically. This is not recommended, but it's there if you must.