RogerDodger (talk | contribs) (→d) |
RogerDodger (talk | contribs) (→d/b) |
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|hit=+6 | |hit=+6 | ||
|notes=Transition to r24 with F | |notes=Transition to r24 with F | ||
}} | |||
{{MoveData | |||
|id=Kazumi-d/b+2 | |||
|input=d/b+2 | |||
|target=L | |||
|damage=18 | |||
|startup=i23 | |||
|crush=cs6~ | |||
|recv=r33 FC | |||
|block=-14 | |||
|hit=-3 | |||
|ch=-3c | |||
}} | |||
{{MoveData | |||
|id=Kazumi-d/b+2,3 | |||
|inputLead=d/b+2 | |||
|input=,3 | |||
|targetLead=L | |||
|target=,l | |||
|damageLead=18 | |||
|damage=,12 | |||
|startupRoot=i23 | |||
|startup=,i25~26 | |||
|crush=,cs1~ | |||
|recv=r29 FC | |||
|block=-14 | |||
|hit=+0 | |||
|ch=+6c | |||
|notes={{Plainlist| | |||
* Input can be delayed 12f | |||
* Move can be delayed 8f | |||
* Combo from 1st ch with 11f delay}} | |||
}} | |||
{{MoveData | |||
|id=Kazumi-d/b+2,3,4 | |||
|name=Hellfire Spiral | |||
|inputLead=d/b+2,3 | |||
|input=,4 | |||
|targetLead=L,l | |||
|target=,L | |||
|damageLead=18,12 | |||
|damage=,12 | |||
|startupRoot=i23 | |||
|startup=,i25~26 | |||
|crush=,cs1~ | |||
|recv=r32 FC | |||
|block=-14 | |||
|hit=+5 | |||
|ch=+7a | |||
|notes={{Plainlist| | |||
* Input can be delayed 12f | |||
* Move can be delayed 10f | |||
* Combo from 2nd ch with 10f delay}} | |||
}} | |||
{{MoveData | |||
|id=Kazumi-d/b+3 | |||
|name=Foot Breaker | |||
|input=d/b+3 | |||
|target=L | |||
|damage=12 | |||
|startup=i17 | |||
|recv=r33 | |||
|block=-14 | |||
|hit=+2c | |||
}} | |||
{{MoveData | |||
|id=Kazumi-d/b+4 | |||
|name=Rolling Thunder | |||
|input=d/b+4 | |||
|target=l | |||
|damage=17 | |||
|startup=i20 | |||
|recv=r30 | |||
|block=-12 | |||
|hit=+4 | |||
}} | |||
{{MoveData | |||
|id=Kazumi-d/b+1+2 | |||
|name=Deadly Crescent | |||
|input=d/b+1+2 | |||
|target=m | |||
|damage=20 | |||
|startup=i24~25 | |||
|recv=r28 | |||
|block=-4 | |||
|hit=+7c | |||
|ch=[[Kazumi combos#Mini-combos|+25d]] | |||
|notes=Floor break | |||
}} | }} | ||
Revision as of 02:40, 11 February 2021
Kazumi (Tekken 7) |
---|
Rage
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Art
R.d+1+2
m
55–82
3.02
-22
+7d
i20
pc8~19
r46
Damage increases with lower health
Rage Drive
R.f,F+1+2
m,s
17,20
2.79
- Jail from 1st attack
- 2nd attack—
- only comes out if 1st connects
- deals 2 non-lethal damage on block, plus 5 lethal damage at wall
- -6 on block at wall
n
Flash Punch Combo
1,1,2
h,h,m
5,7,12
-17
+20a (+15a)
i10
,i13
r36
- Move can be delayed 10f
- Jail from 1st attack with 5f delay
- Combo from 1st hit
Demon Hunter
1,2,2
h,h,h
5,8,12
-12
+4
i10
,i17
r31
- Input can be delayed 4f
- Move can be delayed 2f
- Jail from 2nd attack with 2f delay
Binding Blows
2,1
h,m
10,10
3.25
-5
+7
i12
,i16
r24
- Input can be delayed 3f
- Move can be delayed 1f
- Jail from 1st attack
- Opponent recovers back turned if 2nd attack hits their right side
Impaling Knee to Steel Slicer
3,1
m,m
14,20
-13
+8
i15~16
,i23~24
r34
- Tailspin
- Wall break
- Input can be delayed 1f
- Combo from 1st hit
Impaling Knee to Right Chop
3,2
m,h
14,15
- Spike
- Input can be delayed 1f
- Combo from 1st hit
Thunder Punch Combo
1+2
m,m,s
3,7,20
2.37
-14
-8
i12 i21~22
r32
- Jail from 1st attack
- 3rd attack only comes out if 2nd hits
- Transition to +9 RSS with F on hit
- Range measured is for 1st attack
Rolling Tiger
1+4
S
27
3.96
-29~+11
+3~+43s
i36~76
r61
- Wall break
- Deals 2 non-lethal damage on block
Lunging Tiger
2+3
s
10
5.56
-38~-5
-23~+10a (-32~+1a)
i22~55
r69
- Wall break
- Deals 2 non-lethal damage on block
f
d/f
Crimson Dawn
d/f+1,2
m,m
10,21
-13c
+13a
,i23
r37
- Floor break
- Wall break
- Input can be delayed 12f
- Move can be delayed 9f
- Combo from 1st hit with 4f delay
Tiger Wind Uppercut
d/f+2
m,s
20,14
2.74
- Can evade highs from frame 4
- 2nd attack only comes out if 1st hit
d
Diamond Cleaver
d+1,2
m,m,t
15,25,20
-13
+0d
i16~17
,i18
r37
- Input can be delayed 8f
- Combo from 1st counter hit
- 3rd attack only comes out if 2nd hits
d/b
d/b+2,3
L,l
18,12
-14
+0
+6c
i23
,i25~26
,cs1~
r29 FC
- Input can be delayed 12f
- Move can be delayed 8f
- Combo from 1st ch with 11f delay
Hellfire Spiral
d/b+2,3,4
L,l,L
18,12,12
-14
+5
+7a
i23
,i25~26
,cs1~
r32 FC
- Input can be delayed 12f
- Move can be delayed 10f
- Combo from 2nd ch with 10f delay