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uint16_t u9; //0x005C | uint16_t u9; //0x005C | ||
char pad_005E[2]; //0x005E | char pad_005E[2]; //0x005E | ||
class | class HitCondition *pHitConditionList; //0x0060 | ||
int32_t AnimationMaxLength; //0x0068 | int32_t AnimationMaxLength; //0x0068 | ||
uint32_t FloatableStart; //0x006C | uint32_t FloatableStart; //0x006C |
Revision as of 20:37, 17 June 2021
Move
class Move
{
public:
char *pName; //0x0000
char *pAnimationName; //0x0008
class Animation0xC8 *pAnimation; //0x0010
uint32_t VulnerabilityBitMask; //0x0018
uint32_t HitLevel; //0x001C
class CancelList *pCancelList; //0x0020
char pad_0028[8]; //0x0028
uint64_t u2; //0x0030
uint64_t u3; //0x0038
uint64_t u4; //0x0040
char pad_0048[8]; //0x0048
uint32_t u6; //0x0050
uint16_t TransitionMoveID; //0x0054
uint16_t u7; //0x0056
uint16_t u8; //0x0058
uint16_t u8_2; //0x005A
uint16_t u9; //0x005C
char pad_005E[2]; //0x005E
class HitCondition *pHitConditionList; //0x0060
int32_t AnimationMaxLength; //0x0068
uint32_t FloatableStart; //0x006C
uint32_t FloatableEnd; //0x0070
uint32_t u12; //0x0074
class Voiceclip *pVoiceclip; //0x0078
class ExtraMovePropertiesList *pExtraPropertiesList; //0x0080
char pad_0088[16]; //0x0088
uint32_t u15; //0x0098
int32_t HitboxIndex; //0x009C
int32_t HitboxStartFrame; //0x00A0
int32_t HitboxEndFrame; //0x00A4
uint16_t u16; //0x00A8
uint16_t u17; //0x00AA
uint32_t u18; //0x00AC
}; //Size: 0x00B0
static_assert(sizeof(Move) == 0xB0);
pName
Pointer to a C-style string with the name of the move.
pAnimationName
Pointer to a C-style string with the name of the animation of the move.
pAnimation
Pointer to animation object of the move.
VulnerabilityBitMask
Vulnerability flags: high, mid, low crush, etc., for the move.
Maybe something else.
HitLevel
Hit level flags.
pCancelList
Pointer to the list of cancels from this move.
TransitionMoveID
Move ID to which this move transitions(at AnimationLength
frame number) by default if no cancels from the cancel list cancelled this move into their moves.
pHitConditionList
Pointer to the hit condition list for this move.
AnimationMaxLength
Frame number at which this move transitions into the TransitionMoveID
move.
FloatableStart
Frame number(inclusive) of the start of the window when character will be floated if hit.
FloatableEnd
Frame number(inclusive) of the end of the window when character will be floated if hit.
pVoiceclip
Pointer to the Voiceclip
object for this move.
pExtraPropertiesList
Pointer to the extra properties list for this move.
HitboxIndex
Index of the hitbox(probably in the hitbox array somewhere in the movelist container) for this move.
Hitbox is probably a list with hitlines.
HitboxStartFrame
Frame number(inclusive) of the start of the window at which hitlines will be active.
HitboxEndFrame
Frame number(inclusive) of the end of the window at which hitlines will be active.
Cancel
class Cancel
{
public:
int32_t DirectionCommand_ListIdentifier; //0x0000
int32_t AttackCommand; //0x0004
class CancelRequirement *pRequirementsList; //0x0008
class CancelExtradata *pExtradataList; //0x0010
int32_t FrameWindowStart; //0x0018
int32_t FrameWindowEnd; //0x001C
int32_t StartingFrame; //0x0020
uint16_t MoveID; //0x0024
uint16_t CancelOption; //0x0026
}; //Size: 0x0028
static_assert(sizeof(Cancel) == 0x28);
DirectionCommand_ListIdentifier
Int32 bitwise-andable(&
) Enum of type CancelDirectionCode
. It's also a union: if the value of this member is 0x8000, it indicates the end of the cancel list for a move. If it's 0x800B, it means that at the MoveID offset(0x24) there is an index to a grouped cancel list: index inside a list of cancels in the GroupCancelList member in the Motbin
class.
AttackCommand
Int32 bitwise-andable(&
) Enum of type CancelAttackCode
.
pRequirementsList
Pointer to the start of the requirement list for this cancel.
pExtradataList
Pointer to the start of the extradata list for this cancel.
FrameWindowStart
The start of the window at which the cancel is active.
FrameWindowEnd
The end of the window at which the cancel is active.
StartingFrame
Number of the frame to which the cancel cancels the move. In other words at which frame the next move will start.
MoveID
ID of a move into which this cancel cancels the object. So, for example, if value of the move_id
member is 0x1605
, this cancel will cancel current move into the move at index 0x1605
in the move list.
CancelOption
todo.
CancelDirectionCode
class CancelDirectionCode(Enum):
_ANY = 0
_D_B = 1 << 1
_D = 1 << 2
_D_F = 1 << 3
_B = 1 << 4
_N = 1 << 5
_F = 1 << 6
_U_B = 1 << 7
_U = 1 << 8
_U_F = 1 << 9
special = 1 << 15
cancel_list_end = 0x8000
group_cancel = 0x800B
group_cancel_list_end = 0x800C
CancelDirectionCode
enum inside Cancel
objects.
If 15th bit is not set, it means it's a direction code of an input. If 15th bit is set, depending on the value of the variable, it indicates the end of the cancel list, or a pointer to a group cancel list, or possibly something else.
0x8000, 0x800C - end of the cancel list.
0x8001 is forward dash and 0x8002 is backdash.
0x8003 and 0x8004 the sidesteps.
If it's a pointer to a group cancel list, the index of the cancel in the group cancel list is in the move_id
member in the Cancel
object.
CancelAttackCode
class CancelAttackCode(Enum):
_ANY = 0
_1 = 1 << 0
_2 = 1 << 1
_3 = 1 << 2
_4 = 1 << 3
_1_held = 1 << 9
_2_held = 1 << 10
_3_held = 1 << 11
_4_held = 1 << 12
_1_not_held = 1 << 18
_2_not_held = 1 << 19
_3_not_held = 1 << 20
_4_not_held = 1 << 21
Mode = 1 << 30
Indicates what attack buttons have to be pressed in order for this cancel to become active(cancel the move).
Bits:
0-3: if 1-4 attack button should be pressed again after.
4-7: unknown.
Bit 8 unknown.
Bits 9-12: if 1-4 attack button should be held down.
Bits 18-21: if 1-4 attack buttons should be released.
29-30th bit:
Determines if the buttons in the first 4 bits should be pressed or only to use held or unheld inputs.
If 29th or 30th bit is set and first nibble is 0, then any press button will work.
If 29th or 30th bit is not set, first nibble should be 0 and not set, too.
If 29-30th bit is set and first nibble is 0, then any button will work. If 29-30th bit is not set, first nibble should be 0, too. Then no button presses will work to activate it, only held
and not_held
inputs will work.
For the non-hold buttons to work, the 29th or 30th bit should be set to 1.
CancelRequirement
class CancelRequirement
{
public:
int32_t Requirement; //0x0000
int32_t Parameter; //0x0004
}; //Size: 0x0008
static_assert(sizeof(CancelRequirement) == 0x8);
CancelExtradata
class CancelExtradata
{
public:
int32_t Value; //0x0000
}; //Size: 0x0004
static_assert(sizeof(CancelExtradata) == 0x4);