Version 3.00: Difference between revisions

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(→‎Akuma: Reword to put the thing being changed at start of sentence. `columns=2` not as good as the default `columns=20em` as it will force 2 columns on small displays.)
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=== Akuma ===
=== Akuma ===


{{Changelist|columns=2|
{{Changelist|
; d/f+1+2
: {{New}} New move.
 
; R.1,1,f+3,2
; R.1,1,f+3,2
: {{Buff}} It is now possible to hit a spinning opponent with this move.
: {{Buff}} Can now hit a spinning opponent.
: {{Unclear}} Changed the scene that plays when the move KOs during a match-point round.
: {{Unclear}} Scene that plays when the move KOs during a match-point round changed.
: {{Nerf}} Fixed an issue in which the charged version of the move could not be avoided by jumping.
: {{Nerf}} Fixed an issue in which the charged version of the move could not be avoided by jumping.


; QCF+1
; qcf+1
: {{Nerf}} Changed the damage from 14 to 12.
: {{Nerf}} Damage reduced from 14 to 12.


; QCF+2
; qcf+2
: {{Nerf}} Changed the damage from 14 to 12.
: {{Nerf}} Damage reduced from 14 to 12.


; HCB+1
; hcb+1
: {{Nerf}} Changed the damage from 15 to 13.
: {{Nerf}} Damage reduced from 15 to 13.


; QCB+4
; qcb+4
: {{Nerf}} Changed the damage from 15 to 13.
: {{Nerf}} Damage reduced from 15 to 13.


; 1
; 1
: {{Buff}} Reduced the strength of the pushback, and made the move easier to land.
: {{Buff}} Pushback strength reduced.
: {{Unclear}} Made the move easier to land.


; f+3
; f+3
: {{Buff}} Changed the frame advantage when blocked from -9 frames to -4 frames.
: {{Buff}} Frame advantage on block improved from -9 to -4.
: {{Buff}} Changed the frame advantage upon hit from +1 frame to +7 frames.
: {{Buff}} Frame advantage on hit improved from +1 to +7.


; f+4
; f+4
: {{Buff}} Changed the frame advantage when blocked from -9 frames to -5 frames.
: {{Buff}} Frame advantage on block improved from -9 to -5.
: {{Buff}} Shortened the recovery time after the move hits by 4 frames.
: {{Buff}} Recovery on hit reduced by 4 frames.
: {{Unclear}} Changed the opponent’s behavior when the move lands as a counter hit.
: {{Unclear}} Opponent’s behavior on counter hit changed.


; f+1+2
; f+1+2
: {{Buff}} Changed the damage from 5, 15 to 8, 17.
: {{Buff}} Damage increased from 5,15 to 8,17.
: {{Buff}} Changed the frame advantage upon hit from +5 frames to +7 frames.
: {{Buff}} Frame advantage on hit improved from +5 to +7.
: {{Buff}} Decreased the distance between the character and the opponent when the move hits.
: {{Buff}} Distance between the opponent on hit reduced.
: {{Unclear}} Changed the opponent’s behavior when hit in midair.
: {{Unclear}} Opponent’s behavior on midair hit changed.


; df+1,2
; d/f+1,2
: {{Buff}} Changed the frame advantage upon hit from +5 frames to +7 frames.
: {{Buff}} Frame advantage on hit improved from +5 to +7.
: {{Buff}} Decreased the distance between the character and the opponent when the move hits.
: {{Buff}} Distance between the opponent on hit reduced.
: {{Unclear}} Changed the opponent’s behavior when hit in midair.
: {{Unclear}} Opponent’s behavior on midair hit changed.


; d+1,2
; d+1,2
: {{Nerf}} Changed the damage from 8 to 6.
: {{Nerf}} Damage reduced from 8 to 6.


; b+1
; b+1
: {{Nerf}} Changed the damage from 17 to 15.
: {{Buff}} Pushback strength reduced.
: {{Buff}} Reduced the strength of the pushback, and made the move easier to land.
: {{Unclear}} Made the move easier to land.
 
: {{Nerf}} Damage reduced from 17 to 15.
; df+1+2
: {{Unclear}} [[movelist|New move]].
}}
}}



Revision as of 19:33, 16 July 2021

Version 3.00
Released 5 Sep 2019
Official notes [1]
Chronology (view all)
Version 2.30 Version 3.01

Zafina was released during this patch.

General Changes

  • Wall bounds now trigger when hit from the side next to the wall.


Character Changes

Buff
Unclear
Nerf

Akuma

d/f+1+2
New move.
R.1,1,f+3,2
Can now hit a spinning opponent.
Scene that plays when the move KOs during a match-point round changed.
Fixed an issue in which the charged version of the move could not be avoided by jumping.
qcf+1
Damage reduced from 14 to 12.
qcf+2
Damage reduced from 14 to 12.
hcb+1
Damage reduced from 15 to 13.
qcb+4
Damage reduced from 15 to 13.
1
Pushback strength reduced.
Made the move easier to land.
f+3
Frame advantage on block improved from -9 to -4.
Frame advantage on hit improved from +1 to +7.
f+4
Frame advantage on block improved from -9 to -5.
Recovery on hit reduced by 4 frames.
Opponent’s behavior on counter hit changed.
f+1+2
Damage increased from 5,15 to 8,17.
Frame advantage on hit improved from +5 to +7.
Distance between the opponent on hit reduced.
Opponent’s behavior on midair hit changed.
d/f+1,2
Frame advantage on hit improved from +5 to +7.
Distance between the opponent on hit reduced.
Opponent’s behavior on midair hit changed.
d+1,2
Damage reduced from 8 to 6.
b+1
Pushback strength reduced.
Made the move easier to land.
Damage reduced from 17 to 15.

Alisa

b+4,4
b+4,4,3+4
b+4,4,f,3+4
New move.

Anna

f,f,f+2,3
New move.

Armor King

d+1+4,2
New move

Asuka

2,1,d,1+2
New move.

Bob

1,1,2
Changed the frame advantage upon hit from +2 frames to +3 frames.
1,2,1+2
Increased the lower range of the attack.
f+1+2
Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent.
df+1,2
Changed the frame advantage when blocked from -12 frames to -10 frames.
Changed the frame advantage upon hit from +4 frames to +6 frames.
df+1,1+2
New move.
d+2
Decreased the distance between the character and the opponent when the move is blocked.
d+2,1,2
Changed the frame advantage when blocked from -12 frames to -10 frames.
Changed the frame advantage upon hit from +1 frame to +3 frames.
db+3
Changed the opponent’s behavior when the move lands as a counter hit.
db+3+4,4
Changed the damage from 14, 10 to 10, 18.
uf+1+2,1+2
Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent.
f,f+3
Changed the opponent’s behavior when the move lands as a counter hit.
f,f+3+4
Decreased the distance between the character and the opponent when the 1st hit is blocked.
Changed the damage from 16, 12 to 10, 20.
Changed the frame advantage when blocked from -7 frames to ±0 frames.
Shortened the recovery time after the move hits by 2 frames.
Changed the opponent’s behavior when guarding the move.
f,N,d,df+3
Changed the frame advantage when blocked from -14 frames to -10 frames.
f,N,d,df+3,2
Changed the damage from 23 to 30.
Changed the frame advantage when blocked from -9 frames to -3 frames.
Changed the opponent’s behavior when guarding the move.
f,N,d,df+3,4
New move.
WS 1,3
Changed the damage from 20 to 25.
Changed the frame advantage on guard from -14 frames to -13 frames.
Shortened the recovery animation by 1 frame when the move hits.
WS 3
Changed the opponent’s behavior when hit.
WS 4
Changed the damage from 16 to 20.
Increased the lower range of the attack.

Bryan

FC df+2,1
New move.

Claudio

b+3,3
New move.

Devil Jin

b+2,1
b+2,1+uf (must hit)
New move.

Dragunov

f+4,d+4
New move.

Eddy

f+2,3
New move.

Eliza

f,f+3,3
MG 3,3
New move.

Feng

df+4,2,1+2
New move.

Geese

f,d,df+1
f,d,df+2
MAX.f,d,df+1+2
New move.

Gigas

db+3,2
New move.

Heihachi

WS+3,1+2
New move.

Hwoarang

df+1,3
New move.

Jack-7

f+1,2,1
New move.

Jin

ZEN 1,3
New move.

Josie

f+2,3,3
New move.

Julia

SS4
f+3,1+2
f+3,1+2 (opponent airborne)
New move.

Katarina

HAR df+2,3
New move.

Kazumi

RSS 3+4
New move.

Kazuya

b+2,1
New move.

King

b+2,1
New move.

Kuma & Panda

Command Change
New move.

Lars

SEN 4
New move.

Law

ff+4,3
Replaced with a new move.

Lee

f+4,2
New move.

Lei

u+1+2,1+2
DRU 3,1+2
DRU 3,1+2,d
New move.

Leo

KNK 1+2
New move.

Lili

d+1+2
New move.

Lucky Chloe

BT 2
f,f,f+3+4
New move.

Marduk

df+3,df+3,1,2
df+3,df+3,1,2*
New move.

Master Raven

QCF+1,2
New move.

Miguel

b,df+4
b,df+4,F
New move.

Negan

INT d+2
New move.

Nina

f,f,f+3+4
New move.

Noctis

uf+3,U (must hit)
New move.

Paul

QCB+3,2,3
Replaced with a new move.

Shaheen

SNK 4,1
New move.

Steve

QCF+2
QCF+2,F
New move.

Xiaoyu

WS 1,4
New move.

Yoshimitsu

KIN b+2,1
New move.