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RogerDodger (talk | contribs) (→Akuma: Reword to put the thing being changed at start of sentence. `columns=2` not as good as the default `columns=20em` as it will force 2 columns on small displays.) |
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=== Akuma === | === Akuma === | ||
{{Changelist| | {{Changelist| | ||
; d/f+1+2 | |||
: {{New}} New move. | |||
; R.1,1,f+3,2 | ; R.1,1,f+3,2 | ||
: {{Buff}} | : {{Buff}} Can now hit a spinning opponent. | ||
: {{Unclear}} | : {{Unclear}} Scene that plays when the move KOs during a match-point round changed. | ||
: {{Nerf}} Fixed an issue in which the charged version of the move could not be avoided by jumping. | : {{Nerf}} Fixed an issue in which the charged version of the move could not be avoided by jumping. | ||
; | ; qcf+1 | ||
: {{Nerf}} | : {{Nerf}} Damage reduced from 14 to 12. | ||
; | ; qcf+2 | ||
: {{Nerf}} | : {{Nerf}} Damage reduced from 14 to 12. | ||
; | ; hcb+1 | ||
: {{Nerf}} | : {{Nerf}} Damage reduced from 15 to 13. | ||
; | ; qcb+4 | ||
: {{Nerf}} | : {{Nerf}} Damage reduced from 15 to 13. | ||
; 1 | ; 1 | ||
: {{Buff}} | : {{Buff}} Pushback strength reduced. | ||
: {{Unclear}} Made the move easier to land. | |||
; f+3 | ; f+3 | ||
: {{Buff}} | : {{Buff}} Frame advantage on block improved from -9 to -4. | ||
: {{Buff}} | : {{Buff}} Frame advantage on hit improved from +1 to +7. | ||
; f+4 | ; f+4 | ||
: {{Buff}} | : {{Buff}} Frame advantage on block improved from -9 to -5. | ||
: {{Buff}} | : {{Buff}} Recovery on hit reduced by 4 frames. | ||
: {{Unclear}} | : {{Unclear}} Opponent’s behavior on counter hit changed. | ||
; f+1+2 | ; f+1+2 | ||
: {{Buff}} | : {{Buff}} Damage increased from 5,15 to 8,17. | ||
: {{Buff}} | : {{Buff}} Frame advantage on hit improved from +5 to +7. | ||
: {{Buff}} | : {{Buff}} Distance between the opponent on hit reduced. | ||
: {{Unclear}} | : {{Unclear}} Opponent’s behavior on midair hit changed. | ||
; | ; d/f+1,2 | ||
: {{Buff}} | : {{Buff}} Frame advantage on hit improved from +5 to +7. | ||
: {{Buff}} | : {{Buff}} Distance between the opponent on hit reduced. | ||
: {{Unclear}} | : {{Unclear}} Opponent’s behavior on midair hit changed. | ||
; d+1,2 | ; d+1,2 | ||
: {{Nerf}} | : {{Nerf}} Damage reduced from 8 to 6. | ||
; b+1 | ; b+1 | ||
: {{ | : {{Buff}} Pushback strength reduced. | ||
: {{ | : {{Unclear}} Made the move easier to land. | ||
: {{Nerf}} Damage reduced from 17 to 15. | |||
: {{ | |||
}} | }} | ||
Revision as of 19:33, 16 July 2021
Version 3.00 | |
---|---|
Released | 5 Sep 2019 |
Official notes | [1] |
Chronology (view all) | |
← Version 2.30 | Version 3.01 → |
Zafina was released during this patch.
General Changes
- Wall bounds now trigger when hit from the side next to the wall.
Character Changes
Buff | |
Unclear | |
Nerf |
Akuma
- d/f+1+2
- New move.
- R.1,1,f+3,2
- Can now hit a spinning opponent.
- Scene that plays when the move KOs during a match-point round changed.
- Fixed an issue in which the charged version of the move could not be avoided by jumping.
- qcf+1
- Damage reduced from 14 to 12.
- qcf+2
- Damage reduced from 14 to 12.
- hcb+1
- Damage reduced from 15 to 13.
- qcb+4
- Damage reduced from 15 to 13.
- 1
- Pushback strength reduced.
- Made the move easier to land.
- f+3
- Frame advantage on block improved from -9 to -4.
- Frame advantage on hit improved from +1 to +7.
- f+4
- Frame advantage on block improved from -9 to -5.
- Recovery on hit reduced by 4 frames.
- Opponent’s behavior on counter hit changed.
- f+1+2
- Damage increased from 5,15 to 8,17.
- Frame advantage on hit improved from +5 to +7.
- Distance between the opponent on hit reduced.
- Opponent’s behavior on midair hit changed.
- d/f+1,2
- Frame advantage on hit improved from +5 to +7.
- Distance between the opponent on hit reduced.
- Opponent’s behavior on midair hit changed.
- d+1,2
- Damage reduced from 8 to 6.
- b+1
- Pushback strength reduced.
- Made the move easier to land.
- Damage reduced from 17 to 15.
Alisa
- b+4,4
- b+4,4,3+4
- b+4,4,f,3+4
- New move.
Anna
- f,f,f+2,3
- New move.
Armor King
- d+1+4,2
- New move
Asuka
- 2,1,d,1+2
- New move.
Bob
- 1,1,2
- Changed the frame advantage upon hit from +2 frames to +3 frames.
- 1,2,1+2
- Increased the lower range of the attack.
- f+1+2
- Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent.
- df+1,2
- Changed the frame advantage when blocked from -12 frames to -10 frames.
- Changed the frame advantage upon hit from +4 frames to +6 frames.
- df+1,1+2
- New move.
- d+2
- Decreased the distance between the character and the opponent when the move is blocked.
- d+2,1,2
- Changed the frame advantage when blocked from -12 frames to -10 frames.
- Changed the frame advantage upon hit from +1 frame to +3 frames.
- db+3
- Changed the opponent’s behavior when the move lands as a counter hit.
- db+3+4,4
- Changed the damage from 14, 10 to 10, 18.
- uf+1+2,1+2
- Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent.
- f,f+3
- Changed the opponent’s behavior when the move lands as a counter hit.
- f,f+3+4
- Decreased the distance between the character and the opponent when the 1st hit is blocked.
- Changed the damage from 16, 12 to 10, 20.
- Changed the frame advantage when blocked from -7 frames to ±0 frames.
- Shortened the recovery time after the move hits by 2 frames.
- Changed the opponent’s behavior when guarding the move.
- f,N,d,df+3
- Changed the frame advantage when blocked from -14 frames to -10 frames.
- f,N,d,df+3,2
- Changed the damage from 23 to 30.
- Changed the frame advantage when blocked from -9 frames to -3 frames.
- Changed the opponent’s behavior when guarding the move.
- f,N,d,df+3,4
- New move.
- WS 1,3
- Changed the damage from 20 to 25.
- Changed the frame advantage on guard from -14 frames to -13 frames.
- Shortened the recovery animation by 1 frame when the move hits.
- WS 3
- Changed the opponent’s behavior when hit.
- WS 4
- Changed the damage from 16 to 20.
- Increased the lower range of the attack.
Bryan
- FC df+2,1
- New move.
Claudio
- b+3,3
- New move.
Devil Jin
- b+2,1
- b+2,1+uf (must hit)
- New move.
Dragunov
- f+4,d+4
- New move.
Eddy
- f+2,3
- New move.
Eliza
- f,f+3,3
- MG 3,3
- New move.
Feng
- df+4,2,1+2
- New move.
Geese
- f,d,df+1
- f,d,df+2
- MAX.f,d,df+1+2
- New move.
Gigas
- db+3,2
- New move.
Heihachi
- WS+3,1+2
- New move.
Hwoarang
- df+1,3
- New move.
Jack-7
- f+1,2,1
- New move.
Jin
- ZEN 1,3
- New move.
Josie
- f+2,3,3
- New move.
Julia
- SS4
- f+3,1+2
- f+3,1+2 (opponent airborne)
- New move.
Katarina
- HAR df+2,3
- New move.
Kazumi
- RSS 3+4
- New move.
Kazuya
- b+2,1
- New move.
King
- b+2,1
- New move.
Kuma & Panda
Command | Change | |
---|---|---|
New move. |
Lars
- SEN 4
- New move.
Law
- ff+4,3
- Replaced with a new move.
Lee
- f+4,2
- New move.
Lei
- u+1+2,1+2
- DRU 3,1+2
- DRU 3,1+2,d
- New move.
Leo
- KNK 1+2
- New move.
Lili
- d+1+2
- New move.
Lucky Chloe
- BT 2
- f,f,f+3+4
- New move.
Marduk
- df+3,df+3,1,2
- df+3,df+3,1,2*
- New move.
Master Raven
- QCF+1,2
- New move.
Miguel
- b,df+4
- b,df+4,F
- New move.
Negan
- INT d+2
- New move.
Nina
- f,f,f+3+4
- New move.
Noctis
- uf+3,U (must hit)
- New move.
Paul
- QCB+3,2,3
- Replaced with a new move.
Shaheen
- SNK 4,1
- New move.
Steve
- QCF+2
- QCF+2,F
- New move.
Xiaoyu
- WS 1,4
- New move.
Yoshimitsu
- KIN b+2,1
- New move.