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{{Jack-7}} | {{Jack-7}} | ||
{{Infobox tricky moves}} | |||
{| class="punishers" | |||
| colspan="4" class="table-cat" | Standing | |||
|- | |||
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] | |||
|- | |||
| -10 || 1,2<ref name="p">Example. Remove after substitution.</ref> || 15 || +7 | |||
|- | |||
| colspan="4" class="table-cat" | Crouching | |||
|- | |||
| -11 || ws4<ref name="p"/> || 18 || +6 | |||
|- | |||
| colspan="4" class="table-cat" | Back-turned opponent | |||
|- | |||
| -10 || 1,2,3<ref name="p"/> || 40 || +10a (+1) | |||
|- | |||
| colspan="4" class="table-cat" | Grounded opponent | |||
|- | |||
| -16 || d+3<ref name="p"/> || 9 || -3a (-11) | |||
|} | |||
{| class="punishers" style="clear: both" | |||
| colspan="6" class="table-cat" | Whiff punishers | |||
|- | |||
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox | |||
|- | |||
| 1,2<ref name="p"/> || i10 || 2.00 || 15 || -1 || High<ref>Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.</ref> | |||
|- | |||
|} | |||
<references/> | |||
== Old table (TODO: copy to above) == | |||
<div style="display: flex; flex-flow: row wrap; gap: 0 1em;> | <div style="display: flex; flex-flow: row wrap; gap: 0 1em;> |
Revision as of 04:03, 8 January 2022
Jack-7 (Tekken 7) |
---|
Punishers for tricky moves | ||
---|---|---|
Various | Slide | {{{slide}}} |
Generic | FUFT.4 | {{{generic-a}}} |
Alisa |
|
{{{alisa-a}}} |
|
{{{alisa-b}}} | |
db+4 | {{{king-a}}} | |
Asuka | b+3 | {{{asuka-a}}} |
Claudio | f+2,2 | {{{claudio-a}}} |
Devil Jin |
|
{{{devil-jin-a}}} |
R.f,n,d,df+4,3+4 | {{{devil-jin-b}}} | |
Eddy | 3~4 | {{{eddy-a}}} |
b+3,3 | {{{eddy-b}}} | |
Heihachi | f,F+2 | {{{heihachi-a}}} |
Jack-7 | R.b+1+2 | {{{jack-7-a}}} |
d+1+2 | {{{jack-7-b}}} | |
Law | db+3+4 | {{{law-a}}} |
Leroy | db+1+2 | {{{leroy-a}}} |
Lucky Chloe |
|
{{{lucky-chloe-a}}} |
Paul |
|
{{{paul-a}}} |
Xiaoyu | BT.3 | {{{xiaoyu-a}}} |
BT.f+3+4,3+4 | {{{xiaoyu-b}}} | |
AOP.4~3 | {{{xiaoyu-c}}} |
Standing | |||
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | 1,2[1] | 15 | +7 |
Crouching | |||
-11 | ws4[1] | 18 | +6 |
Back-turned opponent | |||
-10 | 1,2,3[1] | 40 | +10a (+1) |
Grounded opponent | |||
-16 | d+3[1] | 9 | -3a (-11) |
Whiff punishers | |||||
Move | Speed | Range | Damage | Risk | Hitbox |
---|---|---|---|---|---|
1,2[1] | i10 | 2.00 | 15 | -1 | High[2] |
Old table (TODO: copy to above)
Enemy | Move | Damage | Frames | Notes |
---|---|---|---|---|
-10 | f+2 | 17 (48) | +5 | |
-11 | 2,1 | 22 | +3 | |
-13 | 1,1 | 36 | -1d | |
df+3+4 | 28 | +10a (+1a) | ||
-14 | f+1,2 | 30 | +5 | |
f+1,1 | 40 | +8a (-1a) | ||
-15 | df+2 | 13 (60) | +61a (+44a) | |
f+1+2 | 22 | +5a (-4a) | wall bounce | |
-16 | f,f+1+2 | 13 (66) | +22a | |
f,f+1 | 20 (45) | +13a |
Enemy | Move | Damage | Frames |
---|---|---|---|
-11 | ws4 | 20 | +5 |
-12 | FC db+1 | 15 | +6 |
-14 | ws2,1 | 36 | +3d |
-15 | ws1 | 13 (61) | +33a (+23a) |