RogerDodger (talk | contribs) |
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{{Combolist|columns=24em| | {{Combolist|columns=24em| | ||
; CH 4 | ; CH 4 | ||
: [59] b+2<ref group="s" name="no-bears-b2"/> S! u/f,n,4 d/f+1 d/f+1 b,f+2,1,1+2 | |||
: [58] b+2<ref group="s" name="no-bears-b2">Will usually whiff vs Kuma/Panda.</ref> S! ssr<ref group="s" name="f3-df1">The f+3 d/f+1 link requires a precise angle vs smaller bodies.</ref> f+3+4~2 f+3 d/f+1 b,f+2,1,1+2 | : [58] b+2<ref group="s" name="no-bears-b2">Will usually whiff vs Kuma/Panda.</ref> S! ssr<ref group="s" name="f3-df1">The f+3 d/f+1 link requires a precise angle vs smaller bodies.</ref> f+3+4~2 f+3 d/f+1 b,f+2,1,1+2 | ||
: [55] b+2<ref group="s" name="no-bears-b2"/> S! f+3+4~4 d/f+1 d/f+1 b,f+2,1,1+2 | : [55] b+2<ref group="s" name="no-bears-b2"/> S! f+3+4~4 d/f+1 d/f+1 b,f+2,1,1+2 | ||
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; [25] u/f,n,4 | ; [25] u/f,n,4 | ||
: [+48] f+3,F~2 d/f+1 b,f+2,1,4 S! b,f+2,1,1+2 | : [+48] f+3,F~2 d/f+1 b,f+2,1,4 S! b,f+2,1,1+2 | ||
: [+45] f+3,F~2 2 b,f+2,1,4<ref group="s" name="no-bears">Doesn't work vs Kuma/Panda.</ref> S! f+3,F~3+4 | : [+45] f+3,F~2 2 b,f+2,1,4<ref group="s" name="no-bears">Doesn't work vs Kuma/Panda.</ref> S! f+3,F~3+4 | ||
: [+45] f+3,F~2 b,f+2,1,4<ref group="s" name="ff4-delay-f3">Doesn't work after f,F+4 unless f+3,F is delayed significantly vs Eliza, Lucky Chloe, Kuma/Panda, Kunimitsu, and Xiaoyu.</ref> S! b,f+2,1,1+2 | : [+45] f+3,F~2 b,f+2,1,4<ref group="s" name="ff4-delay-f3">Doesn't work after f,F+4 unless f+3,F is delayed significantly vs Eliza, Lucky Chloe, Kuma/Panda, Kunimitsu, and Xiaoyu.</ref> S! b,f+2,1,1+2 | ||
: [+42] f+3,F~2 b,f+2,1,4<ref group="s" name="ff4-delay-f3"/> S! f+3,F~3+4 | : [+42] f+3,F~2 b,f+2,1,4<ref group="s" name="ff4-delay-f3"/> S! f+3,F~3+4 | ||
: [+42] f+3,F~3+4 b,f+2,1,4<ref group="s" name="no-bears"/> S! f+3,F~3+4 | : [+42] f+3,F~3+4 b,f+2,1,4<ref group="s" name="no-bears"/> S! f+3,F~3+4 | ||
; [13] u/f+4 | |||
; [20] RSS.2 | |||
; [21] f,F+4 | |||
; [25] u/f,n,4 | |||
; [37] R.f,F+1+2 f,f<ref group="s">Getting f+4 and not f,F+4 is as simple as pressing f three times. The only way to mess this up is being too hasty and pressing the second f in the [[input buffer]]. There's no rush.</ref> | |||
: [+47] f+4 S! u/f,n,4 d/f+1 d/f+1 b,f+2,1,1+2 | |||
: [+46] f+4 S! ssr<ref group="s" name="f3-df1"/> f+3+4~2 f+3 d/f+1 b,f+2,1,1+2 | |||
: [+43] f+4 S! f+3+4~4 d/f+1 d/f+1 b,f+2,1,1+2 | |||
: [+42] f+4 S! f+3+4~3+4 d/f+1 b,f+2,1,1+2 | |||
: [+39] f+4 S! f+3+4~3+4 d/f+1 f+3,F~3+4 | |||
; [21] f,F+4 | ; [21] f,F+4 | ||
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; R.f,F+1+2 | ; R.f,F+1+2 | ||
: [79] u/f+3,4,3 S! u/f+3,4,1<ref group="s">Easy mode option with no possible wall combo.</ref> | : [79] u/f+3,4,3 S! u/f+3,4,1<ref group="s">Easy mode option with no possible wall combo.</ref> | ||
}} | }} | ||
Revision as of 08:50, 1 January 2022
Kazumi (Tekken 7) |
---|
Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
Launcher type | Example(s) | Juggle |
---|---|---|
One hit |
|
f+3,F~2 1 b,f+2,1,4 S! f+3,F~3+4 |
Two hits |
|
d/f+1 b,f+2,1,4 S! f+3,F~4,2 |
Crouching | CH FUFA.3 | ws4,4 S! d/f+1 d/f+1 b,f+2,1,1+2 |
Mini-combos
- [29] 3,2
- [24] CH d/b+1+2
- [+21] 1+4[m 1]
- [+18] OG.d+2
- CH RSS.3
- [40] OG.d+2
- f+2[m 3]
- [57] f+3+4 RSS.3 OG.d+2
- [41] OG.d+2
- ↑ This is -30a (-40a) and at the wall can be punished
- ↑ 2.0 2.1 Whiffs against some characters after wr1
- ↑ If opponent doesn't do a tech recovery
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- CH 4
- [59] b+2[s 1] S! u/f,n,4 d/f+1 d/f+1 b,f+2,1,1+2
- [58] b+2[s 1] S! ssr[s 2] f+3+4~2 f+3 d/f+1 b,f+2,1,1+2
- [55] b+2[s 1] S! f+3+4~4 d/f+1 d/f+1 b,f+2,1,1+2
- [54] b+2[s 1] S! f+3+4~3+4 d/f+1 b,f+2,1,1+2
- [51] b+2[s 1] S! f+3+4~3+4 d/f+1 f+3,F~3+4
- [37] d/f+3,(1),2,3,2,1
- [29] f,F+2
- [13] u/f+4
- [20] ws2
- [20] RSS.2
- [21] f,F+4
- [25] u/f,n,4
- [+48] f+3,F~2 d/f+1 b,f+2,1,4 S! b,f+2,1,1+2
- [+45] f+3,F~2 2 b,f+2,1,4[s 3] S! f+3,F~3+4
- [+45] f+3,F~2 b,f+2,1,4[s 4] S! b,f+2,1,1+2
- [+42] f+3,F~2 b,f+2,1,4[s 4] S! f+3,F~3+4
- [+42] f+3,F~3+4 b,f+2,1,4[s 3] S! f+3,F~3+4
- [13] u/f+4
- [20] RSS.2
- [21] f,F+4
- [25] u/f,n,4
- [37] R.f,F+1+2 f,f[s 5]
- [+47] f+4 S! u/f,n,4 d/f+1 d/f+1 b,f+2,1,1+2
- [+46] f+4 S! ssr[s 2] f+3+4~2 f+3 d/f+1 b,f+2,1,1+2
- [+43] f+4 S! f+3+4~4 d/f+1 d/f+1 b,f+2,1,1+2
- [+42] f+4 S! f+3+4~3+4 d/f+1 b,f+2,1,1+2
- [+39] f+4 S! f+3+4~3+4 d/f+1 f+3,F~3+4
- [21] f,F+4
- [+53] f+3+4~2 f+3,F~2 b,f+2,1,4[s 3][s 6] S! b,f+2,1,1+2
- [+50] f+3+4~2 f+3,F~2 b,f+2,1,4[s 3][s 6] S! f+3,F~3+4
- [+49] f+3+4~2 f+3 d/f+1 b,f+2,1,4 S! b,f+2,1,1+2
- [+46] f+3+4~2 f+3 d/f+1 b,f+2,1,4 S! f+3+4~4,2
- [20] RSS.2
- [25] u/f,n,4
- [+47] d/f+2 b,f+2,1,4[s 7] S! b,f+2,1,1+2
- [+47] d/f+2 b,f+2,1,4[s 7] S! f+3,F~4,2
- [+44] d/f+2 b,f+2,1,4[s 7] S! f+3,F~3+4
- [29] d/f+2
- [27] f+3,F~2
- [21] RSS.3+4
- [+32] 3,1[s 8] S! d/f+1 b,f+2,1,1+2
- [+31] d/f+1 b,f+2,1,4 S! b,f+2,1,1+2
- [+31] d/f+1 b,f+2,1,4 S! f+3,F~4,2
- [+28] f+3,F~3+4 b+2[s 3] S! f+3,F~3+4
- u/f+3,4,3
- [59] f+3+4~4 d/f+1 b,f+2,1,1+2
- [58] f+3+4~3+4 b,f+2,1,1+2[s 3]
- R.f,F+1+2
- [79] u/f+3,4,3 S! u/f+3,4,1[s 9]
- ↑ 1.0 1.1 1.2 1.3 1.4 Will usually whiff vs Kuma/Panda.
- ↑ 2.0 2.1 The f+3 d/f+1 link requires a precise angle vs smaller bodies.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 Doesn't work vs Kuma/Panda.
- ↑ 4.0 4.1 Doesn't work after f,F+4 unless f+3,F is delayed significantly vs Eliza, Lucky Chloe, Kuma/Panda, Kunimitsu, and Xiaoyu.
- ↑ Getting f+4 and not f,F+4 is as simple as pressing f three times. The only way to mess this up is being too hasty and pressing the second f in the input buffer. There's no rush.
- ↑ 6.0 6.1 Only works vs Katarina, Leo, Lidia, Lili, Nina, Master Raven and males except Akuma, Lee, Lei, Leroy, and Yoshimitsu.
- ↑ 7.0 7.1 7.2 Doesn't work vs Kuma/Panda after u/f,n,4. Can replace d/f+2 with b+1,2 to make it work, but this still doesn't work at tip range or when slightly off-axis.
- ↑ Doesn't work vs Kuma/Panda after f+3,F~2.
- ↑ Easy mode option with no possible wall combo.
Wall
Damage values are with max juggle scaling, without rage, and no breaks.
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.