Katarina combos: Difference between revisions

From Wavu Wiki, the ๐ŸŒŠ wavy Tekken wiki
Line 57: Line 57:
; CH FC d/f+4
; CH FC d/f+4
: u/b+4
: u/b+4
: ws4 > 3,3,3,3,3 <ref group="m" name="wall-only">
: ws4 > 3,3,3,3,3 <ref group="m" name="wall-only" />
; CH d/f+3+4
; CH d/f+3+4
; HAR 3
; HAR 3
Line 75: Line 75:
; 1+3 <ref group="m">unless the opponent holds back on wake-up</ref>
; 1+3 <ref group="m">unless the opponent holds back on wake-up</ref>
; 2+4 <ref group="m">unless the opponent holds back on wake-up; inconsistent</ref>
; 2+4 <ref group="m">unless the opponent holds back on wake-up; inconsistent</ref>
; d/b+3 <ref group="m" name="wall-only">
; d/b+3 <ref group="m" name="wall-only" />
; d/f+3,3 <ref group="m" name="wall-only">
; d/f+3,3 <ref group="m" name="wall-only" />
: u/b+4
: u/b+4
}}
}}


<references group="m" />
<references group="m" />
== Staples ==
{{Staple}}
{| class="wikitable col-4-end valign-middle"
! Launcher(s)
! style="text-align: center;" | Combo
! style="text-align: center;" | Damage
! style="test-align: left;" | Notes
|-
| u/f+4,4
| > dash > 4 > d+2,F,DB > ws4 > d+2,F > HAR d/f+2,3 S! > dash > d+2,F > HAR 4
| 72
| style="text-align:left;" | does not work on bears
|-
|rowspan="2"| ws2
| > d/f+1 > d+2,F,DB > ws4 > d+2,F > HAR d/f+2,3 S! > dash > d+2,F > HAR 4
| 70
|
|-
| > dash > 4 > d+2,F > ws4 > d+2,F > HAR d/f+2,3 S! > dash > d+2,F > HAR 4
| 72
| the dash is not visible, but is necessary for the 4 to connect
|-
| {{Plainlist|
* CH d/f+4
* CH d+2}}
| > 4 > d+2,F,DB > ws4 > d+2,F > HAR d/f+2,3 S! > dash > d+2,F > HAR 4
| 72
| style="text-align:left;" | does not work on bears
|-
| CH f,F+3
| > 4 > d+2,F,DB > ws4 > d+2,F > HAR d/f+2,3 S! > dash > d+2,F > HAR 4
| 76
| style="text-align:left;" | does not work on bears
|-
| CH 1,1,2
| > d+2,F,DB > ws4 > d/f+1 > d+2,F > HAR d/f+2,3 S! > dash > d+2,F > HAR 4
| 70
| style="text-align:left;" | combo template is consistent across all body types and almost all launchers (except CH f+3)
|-
| CH f+3
| > d/f+1 > d+2,F,DB > ws4 > d+2,F > HAR d/f+2,3 S! > dash > d+2,F > HAR 4
| 77
|
|-
| b+2
| > 4 > d+2,F,DB > ws4 > d+2,F > HAR d/f+2,3 S! > dash > d+2,F > HAR 4
| 72
| style="text-align:left;" | does not work on bears
|-
| {{Plainlist|
* u/f+3
* d/b+4}}
| > 4 > d+2,F,DB > ws4 > d+2,F > HAR d/f+2,3 S! > dash > d+2,F > HAR 4
| 79
| style="text-align:left;" | max damage; does not work on bears
|-
|rowspan="2"| f,F+2,4
| > dash > d+2,F > HAR 1 > 4,4,4,F > HAR d/f+3
| 58
| style="text-align:left;" | max damage
|-
| > dash > 4 > b+1,F,DB > ws4 > d+2,F > HAR 4
| 57
| max wall carry
|-
|rowspan="2"| CH 4
| > f,F+2 > d/f+1 > d+2,F > HAR d/f+2,3 S! > dash > d+2,F > HAR 4
| 63
|
|-
| > f,F+4 S! > dash > d/f+1 > d+2,F > HAR 1 > b+1,F > HAR 4
| 65
| magic 4 must be from point-blank range
|-
| CH 4,4
| > d/f+1 > 4,4,4,F > HAR d/f+2,3 S! > dash > d+2,F > HAR 4
| 70
|-
| CH 4,4,4
| > d+2,F > HAR 1 > b+1,F > HAR d/f+2,3 S! > dash > d+2,F > HAR 4
| 69
|-
| CH 4,4,4,F
| > DB > ws4 > d+2,F > HAR d/f+2,3 S! > dash > d+2,F > HAR 4
| 67
|}
== Wall ==
{{Wall}}
{{Combolist|
; Regular splat
: [24] d/f+1 > 3,3,3,3,3 <ref group="w">works off of awkward splats</ref>
: [26] 1 > d/f+1 > 3,3,3,3,3
: [30] f,F+3 > u/b+4 <ref group="w">tricky timing; does not work on reverse splats; inconsistent off-axis</ref>
: [45] b+1,F > R! HAR 1+2 <ref group="w">works off of lower splats than d/f+1,1</ref>
: [47] d/f+1,1,F > R! HAR 1+2 <ref group="w">works off of normal splats</ref>
; vs. King, Armor King, Bears, Gigas, Jack-7, Bob, Marduk
: [29] d/f+1 > 4 > 3,3,3,3,3
}}
<references group="w" />


== Floor Break ==
== Floor Break ==

Revision as of 18:40, 13 February 2022

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to ยง Staples.

Launcher(s) Combo Damage Notes
  • u/f+4,4
  • CH d/f+4
  • CH b+4
  • CH d+2
  • CH 1,1,2
  • b+2
  • ws2
> d/f+1 > 4,4,4,F > HAR d/f+2,3 S! > dash > d+2,F > HAR 4 67
  • u/f+3
  • d/b+4
  • CH f+3
74
f,F+2,4 > f+4 > HAR 1 > 4,4,4,F > HAR 4 54
CH 4,4,4 > d+2,F > HAR d/f+2,3 S! > dash > d+2,F > HAR 4 63
CH 4,4,4,F > HAR 1 > b+1,F > HAR d/f+2,3 S! > dash > d+2,F > HAR 4 63

Mini-combos


CH HAR 1
f,F+3 > u/b+4
f,F+3 > dash > d+3+4 [m 1]
CH HAR d/f+3
u/b+4
d/f+1 > 3,3,3,3,3 [m 2]
CH FC d/f+4
u/b+4
ws4 > 3,3,3,3,3 [m 2]
CH d/f+3+4
HAR 3
dash > d+3+4
u/b+4
CH 1,1,1
f,F+3
HAR u/f+3
u/f+3+4 [m 3]
1,1,3
f+1+2
b+4, 1+2
CH d+1
CH d+3,4
CH 3,3,3,3,3
1+3 [m 4]
2+4 [m 5]
d/b+3 [m 2]
d/f+3,3 [m 2]
u/b+4
  1. โ†‘ d+3+4 does not connect on Jack and Bears, and is unreliable against Miguel. Alisa can evade it with her special getup.
  2. โ†‘ 2.0 2.1 2.2 2.3 only at the wall
  3. โ†‘ requires a dash into u/b+4 with slightly strict timing
  4. โ†‘ unless the opponent holds back on wake-up
  5. โ†‘ unless the opponent holds back on wake-up; inconsistent

Floor Break

Off-axis

Kat's combos are very unstable on off-axis opponents. It is recommended to quickly step to re-align if possible before picking up from a launcher (e.g., after a SSL hopkick whiff punish, quickly do a SSR before d+2). Otherwise, use f,F+4 to immediately screw, then do d+2,F > HAR 1 > b+1,F > HAR 4.

Back-turned opponent

u/f+4,4 > d+2 > d+2 will flip the opponent the right way up to continue the combo. A better option is to simply do b+1,F > HAR d/f+1+2 for 63 dmg. A guaranteed BT option is 1,1,2 > 3,3,3,3,3.

Character-specific

Bears
[every launcher except b+2, CH f+3] > d+2,F,DB > ws4 > d/f+1 > d+2,F > d/f+2,3 S! > dash > d+2,F > HAR 4
[b+2, CH f+3] > d/f+1 > d+2,F,DB > ws4 > d+2,F > d/f+2,3 S! > dash > d+2,F > HAR 4

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the ยง Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.

Max Damage

Launcher(s) Combo Damage Notes
u/f+4,4 > d+2 > 4 > d+2,F > HAR 1 > b+1,F > HAR d/f+2,3 S! > dash > d+2,F > HAR 4 74 post-screw dash has tight timing
f,F+2,4 > dash > d+2,F > HAR 1 > 4,4,4,F > HAR d/f+3 58 final HAR d/f+3 has to be done without any delay
CH 4 > f,F+2 > d/f+1 > d+2,F > HAR 1 > b+1,F > HAR d/f+2,3 S! > dash > d+2,F > HAR 4 69 do a deep HAR dash before screwing with HAR d/f+2,3, otherwise the 3 will whiff

BM

Launcher(s) Combo Damage Notes
CH d/f+4 > 1+3+4 > d+3,4 > b+1,F > HAR 1 > b+1,F > HAR d/f+2,3 S! > dash > d+2,F > HAR 4 69 video demonstration

Tools

External links