RogerDodger (talk | contribs) (rename RSS to FLY) |
RogerDodger (talk | contribs) (remove slashes) |
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}} | }} | ||
== | == df == | ||
{{MoveData | {{MoveData | ||
|id=Kazumi- | |id=Kazumi-df+1 | ||
|input= | |input=df+1 | ||
|target=m | |target=m | ||
|damage=10 | |damage=10 | ||
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}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Kazumi- | |id=Kazumi-df+1,2 | ||
|name=Crimson Dawn | |name=Crimson Dawn | ||
|inputLead= | |inputLead=df+1 | ||
|input=,2 | |input=,2 | ||
|targetLead=m | |targetLead=m | ||
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}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Kazumi- | |id=Kazumi-df+2 | ||
|name=Tiger Wind Uppercut | |name=Tiger Wind Uppercut | ||
|input= | |input=df+2 | ||
|target=m,s | |target=m,s | ||
|damage=20,14 | |damage=20,14 | ||
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}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Kazumi- | |id=Kazumi-df+3 | ||
|name=Heel Thrust | |name=Heel Thrust | ||
|input= | |input=df+3 | ||
|target=m | |target=m | ||
|damage=14 | |damage=14 | ||
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}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Kazumi- | |id=Kazumi-df+4 | ||
|name=Grandma Kick | |name=Grandma Kick | ||
|input= | |input=df+4 | ||
|target=m | |target=m | ||
|damage=16 | |damage=16 | ||
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}} | }} | ||
== | == db == | ||
{{MoveData | {{MoveData | ||
|id=Kazumi- | |id=Kazumi-db+1 | ||
|name=Crouch Jab | |name=Crouch Jab | ||
|input= | |input=db+1 | ||
|target=s | |target=s | ||
|damage=5 | |damage=5 | ||
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}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Kazumi- | |id=Kazumi-db+2 | ||
|input= | |input=db+2 | ||
|target=L | |target=L | ||
|damage=18 | |damage=18 | ||
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}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Kazumi- | |id=Kazumi-db+2,3 | ||
|inputLead= | |inputLead=db+2 | ||
|input=,3 | |input=,3 | ||
|targetLead=L | |targetLead=L | ||
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}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Kazumi- | |id=Kazumi-db+2,3,4 | ||
|name=Hellfire Spiral | |name=Hellfire Spiral | ||
|inputLead= | |inputLead=db+2,3 | ||
|input=,4 | |input=,4 | ||
|targetLead=L,l | |targetLead=L,l | ||
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}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Kazumi- | |id=Kazumi-db+3 | ||
|name=Foot Breaker | |name=Foot Breaker | ||
|input= | |input=db+3 | ||
|target=L | |target=L | ||
|damage=12 | |damage=12 | ||
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}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Kazumi- | |id=Kazumi-db+4 | ||
|name=Rolling Thunder | |name=Rolling Thunder | ||
|input= | |input=db+4 | ||
|target=l | |target=l | ||
|damage=17 | |damage=17 | ||
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}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Kazumi- | |id=Kazumi-db+1+2 | ||
|name=Deadly Crescent | |name=Deadly Crescent | ||
|input= | |input=db+1+2 | ||
|target=m | |target=m | ||
|damage=20 | |damage=20 | ||
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}} | }} | ||
== | == uf == | ||
{{MoveData | {{MoveData | ||
|id=Kazumi- | |id=Kazumi-uf+2 | ||
|name=Lethal Chop | |name=Lethal Chop | ||
|input= | |input=uf+2 | ||
|target=h,s | |target=h,s | ||
|damage=12,20 | |damage=12,20 | ||
Line 688: | Line 688: | ||
|hit=-8 | |hit=-8 | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Alternate input u+2 or | * Alternate input u+2 or ub+2 | ||
* 2nd attack only comes out if a move if 1st hit | * 2nd attack only comes out if a move if 1st hit | ||
* Transition to +9 FLY with F on hit}} | * Transition to +9 FLY with F on hit}} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Kazumi- | |id=Kazumi-uf+3 | ||
|input= | |input=uf+3 | ||
|target=m | |target=m | ||
|damage=20 | |damage=20 | ||
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}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Kazumi- | |id=Kazumi-uf+3,4 | ||
|inputLead= | |inputLead=uf+3 | ||
|input=,4 | |input=,4 | ||
|targetLead=m | |targetLead=m | ||
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}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Kazumi- | |id=Kazumi-uf+3,4,1 | ||
|name=Hell Blade | |name=Hell Blade | ||
|inputLead= | |inputLead=uf+3,4 | ||
|input=,1 | |input=,1 | ||
|targetLead=m,m | |targetLead=m,m | ||
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}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Kazumi- | |id=Kazumi-uf+3,4,3 | ||
|name=Axle Kick | |name=Axle Kick | ||
|inputLead= | |inputLead=uf+3,4 | ||
|input=,3 | |input=,3 | ||
|targetLead=m,m | |targetLead=m,m | ||
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}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Kazumi- | |id=Kazumi-uf+4 | ||
|name=Crushing Knee | |name=Crushing Knee | ||
|input= | |input=uf+4 | ||
|target=m | |target=m | ||
|damage=13 | |damage=13 | ||
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}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Kazumi- | |id=Kazumi-uf,n,4 | ||
|name=Delayed Hopkick | |name=Delayed Hopkick | ||
|input= | |input=uf,n,4 | ||
|target=m | |target=m | ||
|damage=25 | |damage=25 | ||
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{{MoveData | {{MoveData | ||
|id=Kazumi- | |id=Kazumi-df+1+2 | ||
|name=Lightning Wrath | |name=Lightning Wrath | ||
|input= | |input=df+1+2 | ||
|target=t | |target=t | ||
|damage=40 | |damage=40 |
Revision as of 00:08, 21 February 2022
Kazumi (Tekken 7) |
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Movelist & frame data (Tekken 8) |
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Rage
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Art
R.d+1+2
m
55–82
3.02
-22
+7d
i20
pc8~19
r46
Damage increases with lower health
Rage Drive
R.f,F+1+2
m,s
17,20
2.79
- Jail from 1st attack
- 2nd attack—
- only comes out if 1st connects
- deals 2 non-lethal damage on block, plus 5 lethal damage at wall
- -6 on block at wall
n
Flash Punch Combo
1,1,2
h,h,m
5,7,12
-17
+20a (+15a)
i10
,i13
r36
- Move can be delayed 10f
- Jail from 1st attack with 5f delay
- Combo from 1st hit
Demon Hunter
1,2,2
h,h,h
5,8,12
-12
+4
i10
,i17
r31
- Input can be delayed 4f
- Move can be delayed 2f
- Jail from 2nd attack with 2f delay
Binding Blows
2,1
h,m
10,10
3.25
-5
+7
i12
,i16
r24
- Input can be delayed 3f
- Move can be delayed 1f
- Jail from 1st attack
- Opponent recovers back turned if 2nd attack hits their right side
Impaling Knee to Steel Slicer
3,1
m,m
14,20
-13
+8
i15~16
,i23~24
r34
- Tailspin
- Wall break
- Input can be delayed 1f
- Combo from 1st hit
Impaling Knee to Right Chop
3,2
m,h
14,15
- Spike
- Input can be delayed 1f
- Combo from 1st hit
Thunder Punch Combo
1+2
m,m,s
3,7,20
2.37
-14
-8
i12 i21~22
r32
- Jail from 1st attack
- 3rd attack only comes out if 2nd hits
- Transition to +9 FLY with F on hit
- Range measured is for 1st attack
Rolling Tiger
1+4
S
27
3.96
-29~+11
+3~+43s
i36~76
r61
- Wall break
- Deals 2 non-lethal damage on block
Lunging Tiger
2+3
s
10
5.56
-38~-5
-23~+10a (-32~+1a)
i22~55
r69
- Wall break
- Deals 2 non-lethal damage on block
f
df
Crimson Dawn
df+1,2
m,m
10,21
-13c
+13a
,i23
r37
- Floor break
- Wall break
- Input can be delayed 12f
- Move can be delayed 9f
- Combo from 1st hit with 4f delay
Tiger Wind Uppercut
df+2
m,s
20,14
2.74
- Can evade highs from frame 4
- 2nd attack only comes out if 1st hit
d
Diamond Cleaver
d+1,2
m,m,t
15,25,20
-13
+0d
i16~17
,i18
r37
- Input can be delayed 8f
- Combo from 1st counter hit
- 3rd attack only comes out if 2nd hits
db
db+2,3
L,l
18,12
-14
+0
+6c
i23
,i25~26
,cs1~
r29 FC
- Input can be delayed 12f
- Move can be delayed 8f
- Combo from 1st ch with 11f delay
Hellfire Spiral
db+2,3,4
L,l,L
18,12,12
-14
+5
+7a
i23
,i25~26
,cs1~
r32 FC
- Input can be delayed 12f
- Move can be delayed 10f
- Combo from 2nd ch with 10f delay
b
Dragon Slice
b+1,2
h,m
17,20
-9
+7
i20
,i25~26
r27
- Input can be delayed 15f
- Move can be delayed 10f
- Combo from 1st hit with 5f delay
- Interrupt from 1st block with i10
Divine Guardian
b+1+2
m,s
5,30
+18s
i25~34 ,i31~76
pc6~24
r70
Attacks only come out if a move is powercrushed
u
uf
Lethal Chop
uf+2
h,s
12,20
-14
-8
i14~15
cs6~11
r32
- Alternate input u+2 or ub+2
- 2nd attack only comes out if a move if 1st hit
- Transition to +9 FLY with F on hit
uf+3,4
m,m
20,12
-7
+12a (+3a)
i28~29
,i19~20
,js1~
r37
- Guard break
- Wall break
- Can only be done if 1st hit connects
- Combo from 1st hit +17a (+10a)
Hell Blade
uf+3,4,1
m,m,M
20,12,24
-11c
-5c
i28~29
,i25~30
,js1~24
r31
- Floor break
- Combo from 2nd hit +19d (-16d)
Axle Kick
uf+3,4,3
m,m,m
20,12,12
-11
+8
,i30~31
,js1~29
r34
- Tailspin
- Wall break
- Combo from 2nd hit +57a (+40a)
Motion input
Diamond Tiger Strike
f,F+2
m,t
17,20
-13
+0d
i13
pc6~12
r41
- Can't be buffered
- Throw only comes out on hit
Lightning Flash
f,f,F+1
h
30
- Alternate input wr1
- Wall break
- Can't be buffered
Diamond Flash
f,f,F+2
m
24
-4
+35d (+14d)
i15~16
r34
- Alternate input wr2
- Wall break
- Can't be buffered
b,n,f+2,1
m,m
12,9
-14
-1
i15~16
,i20~21
r30
- Often written b,f+2,1
- Input can be delayed 14f
- Move can be delayed 8f
- Combo from 1st hit with 9f delay
Tiger Demon's Gate
b,n,f+2,1,4
m,m,h
12,9,20
-6
+14g
i15~16
,i18~19
r29
- Often written b,f+2,1,4
- Homing
- Tailspin
- Wall break
- Input can be delayed 14f
- Move can be delayed 10f
- Combo from 2nd CH with 11f delay
Tiger Demon's Breath
b,n,f+2,1,1+2
m,m,m,s
12,9,13,20
-14
+25a (+18a)
,i20~21
r32
- Often written b,f+2,1,1+2
- 4th attack only comes out if 3rd hits
- Wall break
- Input can be delayed 14f
- Move can be delayed 10f
- Combo from 2nd CH with 9f delay
Grounded opponent
WS
Diamond Cutter
ws1,2
m,m
12,23
-13
+10a (+1a)
i12~13
,i14~15
r34
- Wall break
- Move can be delayed 7f
- Jail from 1st attack with 4f delay
- Combo from 1st hit
Impaling Kick
ws3
m,s
15,20
-11
-8
i14~15
r29
- 2nd attack only comes out if 1st hit
- Transition to +9 FLY with F on hit
Demon's Gate Crasher
ws4,4
m,h
13,16
-6
+13g
i11~12
,i20~21
r29
- Homing
- Tailspin
- Input can be delayed 1f
- Combo from 1st hit
FLY
Wind God's Fury
FLY.2
h
20
Can evade jabs on frames 11~13
Hellfire Burst
FLY.4,2
L,m
17,20
-16
+8a (-1a)
i18
,i27~28
r36
- Wall break
- Combo from 1st hit +14a (+7a)