Dragunov (Tekken 7): Difference between revisions

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{{KeyTechs|
{{KeyTechs|
{{KeyTech|[[Instant while running]] 2
{{KeyTech|[[Instant while running|iWR]] 2
|importance=4|dexterity=3|rhythm=2|value=4}}
|importance=4|dexterity=3|rhythm=2|value=4}}
{{KeyTech|Crouch dash cancel
{{KeyTech|f+3~df [[Crouch#Crouch_cancel|Crouch Cancel]]
|importance=4|dexterity=2|rhythm=2|value=3}}
|importance=4|dexterity=2|rhythm=2|value=4}}
{{KeyTech|[[Instant while standing|iWS]] from crouch dash
{{KeyTech|[[Instant while standing|iWS]] from crouch dash
|importance=4|dexterity=2|rhythm=1|value=4}}
|importance=3|dexterity=2|rhythm=1|value=4}}
}}
}}



Revision as of 22:50, 15 November 2022

Dragunov
Heat {{{heat}}}
Heat Smash {{{heatSmash}}}
Heat Engagers {{{heatEngagers}}}
Stances CD – d,df,f
Fastest
Launch
  • i15 – df+2 (unsafe, mid)
  • i17 – f+1+2 (safe, high)
CH launch
  • i15(~20) – f,f,F+2 (mid)
Wall splat
  • i14 – b+3 (standing)
  • i12 – ws1+2 (crouching)
Archetypal moves
Mid check
  • df+1 (standing)
  • df+4 (standing)
  • db+2 (standing)
  • ws4 (crouching)
Generic moves
Remapped
  • d+1 → db+1
  • d+4 → db+4
Missing d+2
External links
Lore Sergei Dragunov
Twitter #{{{twitter}}}

"Dragunov is an aggressive rushdown character who wants to get in close and smother opponents with a relentless assault of pokes and heavy-hitting power mids. If you dare to challenge him, you open yourself up to his punishment, and if you run away, you'll quickly find your back to the wall. Dragunov forces you to make decisions, and makes you pay dearly for choosing incorrectly."

- That Blasted Salami. "Sergei Dragunov Overview." YouTube, 29 March 2020.

PokeMixupKeepoutWhiff punishOkizemePressureDefenseTricky

Strengths
  • Good poking thanks to his good jab and long limbs
  • Fast, high-crushing low with d+2
  • Exceptional plus frame pressure with wr2
  • Full stage wall carry with extremely flexible combo structure
  • Complete throw game (1, 2 and 1+2 breaks)
  • Above average movement - very good backdash and sidestep
  • Good while standing punishment - has access to an i12 wallbounce in ws1,3
  • Reliable punishes on heavy pushback moves
Weaknesses
  • Weak tracking on some of his core tools, and his homing moves are a little lackluster
  • Weak counter hit game - no magic 4 nor fast counter hit mid launchers
  • Lack of defensive tools or panic button
  • Weak standing punishment - no knockdowns or wallsplats until i15 or slower
  • Poor vertical hitbox on mid pokes - susceptible to evasion
  • Mediocre low crush options
  • Can be heavily punished for whiffing key moves (wr2, b1+2, cd1...) due to their speed and high recovery
iWR 2
importance
★★★★☆
value
★★★★☆
dexterity
★★★☆☆
rhythm
★★☆☆☆
importance
★★★★☆
value
★★★★☆
dexterity
★★☆☆☆
rhythm
★★☆☆☆
iWS from crouch dash
importance
★★★☆☆
value
★★★★☆
dexterity
★★☆☆☆
rhythm
★☆☆☆☆

External links