Fahkumram combos: Difference between revisions

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{{Combolist|columns=9em|
{{Combolist|columns=9em|
; [20] b+1<ref>Not guaranteed. Opponent can hold back to backroll.</ref>
; [20] b+1<ref>Not guaranteed. Opponent can hold back to backroll.</ref>
: [+29] ff21
: [+29] ff+2,1
: [+17] ff1+2
: [+17] ff+1+2
: [+16] 3+4
: [+16] 3+4



Revision as of 19:47, 6 April 2023

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

Regular launch (e.g. df+2)
combo here
Crouching recovery (e.g. CH FUFT.3)
combo here

Mini-combos

[20] b+1[1]
[+29] ff+2,1
[+17] ff+1+2
[+16] 3+4
[20] ub+1
[+17] ff+1+2


  1. Not guaranteed. Opponent can hold back to backroll.

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
df+2
combo for df+2 here

Rage

df+2
combo for df+2 with rage here

Wall

Regular carry (30% scaling)
combo here

Float

1
combo when you anti-air with jab here

Back-turned opponent

df+2
combo when you hit df+2 in the back

Stage break

Howard Estate
big boy break all the walls combo here

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the § Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.

External links