(→Crouch) |
(eblows, knees, etc.) |
||
Line 263: | Line 263: | ||
|ch=+19 | |ch=+19 | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{Elbow}} | |||
* Combo from 2nd CH | * Combo from 2nd CH | ||
* Input can be delayed | * Input can be delayed | ||
Line 302: | Line 303: | ||
|block=-14 | |block=-14 | ||
|hit=[[Paul combos#Mini-combos|d]] | |hit=[[Paul combos#Mini-combos|d]] | ||
|notes=Shoulder | |||
}} | }} | ||
{{MoveData | {{MoveData | ||
Line 314: | Line 316: | ||
|crush=pc8~ | |crush=pc8~ | ||
|hit=[[Paul combos#Mini-combos|d]] | |hit=[[Paul combos#Mini-combos|d]] | ||
|notes=Shoulder | |||
}} | }} | ||
Line 552: | Line 555: | ||
|hit=+3a (-6) | |hit=+3a (-6) | ||
|ch=+35a (-12) | |ch=+35a (-12) | ||
|notes={{Elbow}} | |||
}} | }} | ||
{{MoveData | {{MoveData | ||
Line 581: | Line 585: | ||
|block=-18 | |block=-18 | ||
|hit=-9 | |hit=-9 | ||
|notes=Combo on 1st clean hit | |notes={{Plainlist| | ||
* {{Elbow}} | |||
* Combo on 1st clean hit}} | |||
}} | }} | ||
{{MoveData | {{MoveData | ||
Line 623: | Line 629: | ||
|block=-16 | |block=-16 | ||
|hit=d | |hit=d | ||
|notes=Shoulder | |||
}} | }} | ||
Line 895: | Line 902: | ||
|block=-17 | |block=-17 | ||
|hit=-7 | |hit=-7 | ||
|notes= | |notes={{Elbow}} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
Line 1,076: | Line 1,083: | ||
|block=-6 | |block=-6 | ||
|hit=[[Paul combos#Mini-combos|?]] | |hit=[[Paul combos#Mini-combos|?]] | ||
|notes={{Elbow}} | |||
}} | }} | ||
{{MoveData | {{MoveData | ||
Line 1,106: | Line 1,114: | ||
|block=-4 | |block=-4 | ||
|hit=[[Paul combos|?]] | |hit=[[Paul combos|?]] | ||
|notes= | |notes={{Elbow}} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
Line 1,148: | Line 1,156: | ||
|block=-9 | |block=-9 | ||
|hit=[[Paul combos|+31a (+21)]] | |hit=[[Paul combos|+31a (+21)]] | ||
|notes= | |notes={{Knee}} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
Line 1,279: | Line 1,287: | ||
|block=-14 | |block=-14 | ||
|hit=[[Paul combos|?]] | |hit=[[Paul combos|?]] | ||
|notes= | |notes={{Elbow}} | ||
}} | }} | ||
Line 1,362: | Line 1,370: | ||
|block=-17 | |block=-17 | ||
|hit=-7 | |hit=-7 | ||
|notes=Equivalent to f,F+2 | |notes={{Plainlist| | ||
* {{Elbow}} | |||
* Equivalent to f,F+2}} | |||
}} | }} | ||
{{MoveData | {{MoveData | ||
Line 1,425: | Line 1,435: | ||
|block=+8 | |block=+8 | ||
|hit=[[Paul combos#Mini-combos|d]] | |hit=[[Paul combos#Mini-combos|d]] | ||
|notes={{Elbow}} | |||
}} | }} | ||
{{MoveData | {{MoveData |
Revision as of 16:48, 22 April 2023
Paul (Tekken 7) |
---|
Rage
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
n
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Piston Fire
3,2
m,h
14,17
- Combo from 1st hit
- Input can be delayed
- Combo can be delayed 6f from hit
f
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Quick PK Smash
f+2,3,1
h,h,m
10,16,22
-12
d
+19
i12
i
r33
- Combo from 2nd CH
- Input can be delayed
- Combo can be delayed 15f from CH
df
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
df+1,1
m,h
13,9
-5
+5
+8
i14
r23
- Combo from 1st hit
- Input can be delayed
- Combo can be delayed 5f from hit
Phoenix Wings
df+3,4
m,m
14,17
-10
+6
+50 (+6)
i16
i
r30
- Combo from 1st hit
- Combo can be delayed 3f from hit
d
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hammer Punch to Power Punch
d+1,2
m,m
16,26
-17
+9a (0)
+41a (-6)
i14
i
r36
Combo from 1st CH
Hammer Punch to Power Punch (Hold)
d+1,2*
m,m
16,39
+14g
+9a (0)
+41a (-6)
i14
Wall crush on block +16g
Demolition Man
d+4,2,1+2
l,m,m
9,23,22
-17
+3a (-6)
+35a (-12)
i15
r
Combo from 2nd hit
Demolition Man (Just frame)
d+4:2:1+2
l,m,m
9,23,30
-17
+3a (-6)
+35a (-12)
i15
Combo from 1st hit
db
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
b
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Double Axe Swing
b+1,2
h,h
12,21
-5
+8
i12
r34
- Combo from 1st hit
- Input can be delayed
- Combo can be delayed 12f from hit
u
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Motion input
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Triple Kick Combo
f,F+3,4,f+4
m,m,m
17,15,18
-14
d
i15
i
js
r31
Alternate input df+4
Double Hop Kick Low
f,F+3,4,d+4
m,m,l
17,15,15
-17
-6
i15
- js
- cs
r35
- Alternate input db+4
Rapid Fire to Phoenix Smasher
qcb+3,2,1
l,m,h
14,20,25
-10
d
i18
r39
- Combo from 2nd hit
- Input can be delayed
- Combo can be delayed 16f from hit
Rapid Fire to Lightning Breaker
qcb+3,2,3
l,m,m
14,20,22
- Combo from 2nd hit
- Input can be delayed
- Combo can be delayed 12f from hit
Crouch
Shioh
ws3,2
m,h
16,21
- Combo from 1st hit
- Input can be delayed
- Combo can be delayed 9f from hit
Incomplete Somersault (Rising)
D,n,u+3+4
m,m
40
-48
-2a (-12)
i16
js10~
r FDFA
Self-harm damage 10
SS
Other
Throws
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Piggyback Throw
Back throw (not 1+3)
t
50
d
- Enable side quick roll after throw
Push Away
f,F+1+2
t
38
+0
d
i12
- Throw break 1+2
- Wall splat
- Wall hit does +4 damage
- On break:
- side switch
- position switch
- recovers in BT
- wall hit 10 self damage
Ultimate Tackle
db+1+2
t
5
-5
d
i26
t59 r33 (Tackle)
- Throw break 2
- On break recovers in BT
- Reverse tackle 1+2 2f before takedown
- Alternate input FC.1+2
Attack Reversal
b+1+3
25 + 50% of enemy attack
ps3~8
t35 r
- Alternate input b+2+4
- Reversal for high/mid attacks (not for elbow, knee, shoulder, head and weapon)
- Chickenable during 10f, deals 15 damage
Tackle
Ultimate Punch
(Tackle).2,1,2,1
5,5,5,15
?
d
- Throw break 1 or 2
- Alternate input 1,2,1,2
Ultimate Punishment
(Tackle).2,d+1,1,n,4,1,1+2
5,8,8,35
d
Throw break 1
Arm Breaker
(Tackle).1+2
25
?
d
- Throw break 1+2,2,2,2
- Alternate input (during Ultimate Punch 3rd).1+2
- Paul shift to down when throw break
Arm Breaker
Reversal Ultimate Punch (2)1,1,2
25
d
Reversal Ultimate Punch(2)
Arm Breaker Reversal to Arm Breaker
Reversal Arm Breaker 1+2,2,2,2,2,2
10
Reversal Arm Breaker