Katarina: Difference between revisions

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* 3-string hit confirm
* 3-string hit confirm
* magic 4 pickup}}
* magic 4 pickup}}
|stances=[[Harrier|Harrier (HAR)]]
|stances=[[Harrier|Harrier (HAR)]] – f+4
|launch={{Plainlist|
|launch={{Plainlist|
* i13 – f,F+2,4 ''(standing)'' ''(theoretical)''
* i13 – f,F+2,4 ''(standing)'' ''(theoretical)''

Revision as of 10:35, 25 June 2023

Katarina
Key techniques
  • HAR cancel into FC
  • b+1 HAR cancel loops
  • 3-string hit confirm
  • magic 4 pickup
Heat {{{heat}}}
Heat Smash {{{heatSmash}}}
Heat Engagers {{{heatEngagers}}}
Stances Harrier (HAR) – f+4
Fastest
Launch
  • i13 – f,F+2,4 (standing) (theoretical)
  • i15 – uf+4,4 (standing)
  • i15 – WS+2 (crouching)
CH launch
  • i11 – 4,4,4 (high)
  • i15 – df+4 (mid)
Wall splat
  • i12 – 2,2 or HAR 1 (high)
  • i14 – 3,4 (mid)
  • i15 – HAR 4 (mid wallbounce)
Archetypal moves
Mid check
  • i12 – b+3 (standing)
  • i13 – df+1 (standing)
  • i14 – b+1 (standing)
  • i15 – df+4 (standing)
  • i11 – ws4 (crouching)
Hopkick uf+4,4
Power low db+3
Snake edge db+4
Generic moves
Remapped
  • d+1 → db+1
Missing (none)
External links
Lore Katarina Alves
Twitter #{{{twitter}}}
Discord [1]

PokeMixupKeepoutWhiff punishOkizemePressureDefenseTricky

Katarina (Kat) is a bare-bones, poke-heavy, counterhit-baiting character. She is great for beginners due to her low execution requirements on key moves and staple combos, as well as her simple-to-understand gameplan. Her main focus is to use pokes to annoy her opponent into attacking when they shouldn't, leading to some huge damage payoffs for Kat if she succeeds. She benefits a lot from good fundamentals and the ability to pick up on your opponent's tendencies.

Katarina can struggle to open defensive opponents up due to a lack of strong lows. She has either very high-risk/high-reward lows, or low damage pokes which don't give her momentum to continue pressure.

Strengths
  • Simple to pick up and use - good generic Tekken tools and simple gameplan
  • Easy execution on key moves and combos
  • Great CH tools
  • Good damage in the open, great damage with walls
  • Above-average movement
  • Excellent range on whiff punishers
Weaknesses
  • Weak lows - are either low damage (d+3) or very risky (df+3+4, db+3, db+4)
  • Poor wall game
  • Slow homing moves; difficulty dealing with SSR
HAR cancels
importance
★★★★★
value
★★☆☆☆
dexterity
★★☆☆☆
rhythm
★☆☆☆☆
3-string hit confirm
importance
★★★☆☆
value
★★★★☆
dexterity
★☆☆☆☆
rhythm
★★★☆☆
CH 4 f,F+2 pickup
importance
★★☆☆☆
value
★★☆☆☆
dexterity
★★★☆☆
rhythm
★☆☆☆☆
Standing punishment
-10
17
-11
17
-12
59
30
-13
59
58
30
-14
59
58
38
-15
101
86
72
-19
108
93
79
0
5
10
15
20
25
30
35
40
45
50
55
60
65
70
75
80
85
90
95
100
105
110
Crouching punishment
-10
5
-11
15
-12
15
-13
23
-14
58
41
-15
101
86
72
-19
108
93
79
0
5
10
15
20
25
30
35
40
45
50
55
60
65
70
75
80
85
90
95
100
105
110
Median
Short range
Hard
Wall
Meter/Rage