Line 1,632: | Line 1,632: | ||
{{Move | {{Move | ||
|id=Paul-FC.1+2,2,d+1,1,1+2 | |id=Paul-FC.1+2,2,d+1,1,1+2 | ||
|parent=Paul-FC.1+ | |parent=Paul-FC.1+2 | ||
|name=Ultimate Punishment | |name=Ultimate Punishment | ||
|input=,d+1,1,1+2 | |input=,2,d+1,1,1+2 | ||
|startup=i26 | |startup=i26 | ||
|target=,t | |target=,t |
Revision as of 14:07, 25 January 2024
Movelist & frame data (Tekken 8) |
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Heat
Input
H.2+3
- Transition to throw on first hit only
H.1+2*
- Consumes Heat
- Chip damage
- Transition to Cormorant Step with f
- Transition to Sway with b
H.1+2**
- Consumes Heat
- Transition to Cormorant Step with f
- Transition to Sway with b
Rage
Input
R.df+1+2
- Rage Art
- Erases opponent's recoverable health on hit
- Damage increases with lower health
n
Input
3,2
- Combo from first attack
- Transition to +4 + 14 Sway with b
- Move can be delayed
1+2*
- Consumes Heat
- Chip damage
- Transition to Cormorant Step with f
- Transition to Sway with b
1+2**
- Consumes Heat
- Transition to Cormorant Step with f
- Transition to Sway with b
f
Input
df
Input
df+3,4
- Combo from first attack
- Move can be delayed
d
Input
d+1,2
- Chip damage
- Consumes Heat
d+4,2,1+2
- Combo from first CH
- Higher damage with perfect frame input (38 > 40)
db
Input
db+1+2
- Absorb an attack to power up and deal more chip damage
b
Input
b+2,1
- Chip damage
- Consumes Heat
b+1+2
- Absorb an attack to power up and deal more damage on block
u
Input
uf+3,4
- Combo from first attack
- CAlternate input u+3,4 and/or ub+3,4
Motion Input
Input
f,F+2,1
- Combo from 1st attack
- Alternate input FC.df+2,1
- Cancel with B
f,F+2:1
- Chip damage
- Combo from 1st hit
- Alternate input FC.df+2:1
f,F+2,2
- Alternate input FC.df+2,2
- Cancel to -18 FC with B
f,f,F+2
- Transition to throw on front hit only
- Alternate input wr2
WS
Input
ws1,2
- Can hold b to transition to Sway
- Combo from first CH
- Move can be delayed
FC
Input
FC.D,U+4
- Deals recoverable damage to self
Others
Input
CD
Input
CD.2
- Has a clean hit effect
- Power up while Heat is active
CD.3
- Has a clean hit effect
- Power up while Heat is active
DPD (Deep Dive)
Input
,1
- Combo from first attack
- Move can be delayed
Error querying parent: Move with id = 'Paul-DPD.2' not found. If you've added 'Paul-DPD.2' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
,3
- Combo from first attack
- Move can be delayed
Error querying parent: Move with id = 'Paul-DPD.2' not found. If you've added 'Paul-DPD.2' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
DPD.3+4
- Deals recoverable damage to self
Sway
Input
,2
- Combo from first CH
Error querying parent: Move with id = 'Paul-Sway.3' not found. If you've added 'Paul-Sway.3' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
,1
- Combo from first CH
Error querying parent: Move with id = 'Paul-Sway.3,2' not found. If you've added 'Paul-Sway.3,2' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
,3
- Combo from first CH
Error querying parent: Move with id = 'Paul-Sway.3,2' not found. If you've added 'Paul-Sway.3,2' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
Throws
Input
df+1+3:2
- Throw break 1
- Consumes Heat
FC.1+2,2,1,2,1
- Throw break 1 or 2
- Alternate input 1,2,1,2
FC.1+2,2,d+1,1,1+2
- Throw break 1
- Transition to Arm Breaker with 1+2 after third hit