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== Heat == | == Heat == | ||
{{MoveDataHeader}} | |||
{{Move | |||
{{ | |||
|id=Lee-2+3 | |id=Lee-2+3 | ||
|input=2+3 | |input=2+3 | ||
Line 18: | Line 17: | ||
|notes= {{HeatEngager}} Powercrush. Cancelable with b,b. | |notes= {{HeatEngager}} Powercrush. Cancelable with b,b. | ||
}} | }} | ||
{{ | {{Move | ||
|id=Lee-H.2+3 | |id=Lee-H.2+3 | ||
|input=H.2+3 | |input=H.2+3 | ||
Line 28: | Line 27: | ||
}} | }} | ||
{{MoveQuery|Lee-4,4:4}} | {{MoveQuery|Lee-4,4:4}} | ||
{{ | {{Move | ||
|id=Lee-ff3 | |id=Lee-ff3 | ||
|input=ff3 | |input=ff3 | ||
Line 39: | Line 38: | ||
}} | }} | ||
{{MoveQuery|Lee-df+4,4}} | {{MoveQuery|Lee-df+4,4}} | ||
{{ | {{Move | ||
|id=Lee-b3+4 | |id=Lee-b3+4 | ||
|input=b3+4 | |input=b3+4 | ||
Line 50: | Line 49: | ||
|notes= {{HeatEngager}} {{HeatDash|+5g +34d}} Powercrush. | |notes= {{HeatEngager}} {{HeatDash|+5g +34d}} Powercrush. | ||
}} | }} | ||
{{ | {{Move | ||
|id=Lee-hms.u3 | |id=Lee-hms.u3 | ||
|input=hms.u3 | |input=hms.u3 | ||
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== n == | == n == | ||
{{MoveDataHeader}} | |||
{{Move | {{Move | ||
|id=Lee-1 | |id=Lee-1 | ||
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}} | }} | ||
== | == f == | ||
{{MoveDataHeader}} | |||
== df == | |||
{{MoveDataHeader}} | |||
{{Move | {{Move | ||
|id=Lee-df+4 | |id=Lee-df+4 | ||
Line 321: | Line 322: | ||
|notes= {{HeatEngager}} {{HeatDash|+5g +34d}} df43 instead shifts into hms. | |notes= {{HeatEngager}} {{HeatDash|+5g +34d}} df43 instead shifts into hms. | ||
}} | }} | ||
== d == | |||
{{MoveDataHeader}} | |||
== db == | |||
{{MoveDataHeader}} | |||
== b == | |||
{{MoveDataHeader}} | |||
== u == | |||
{{MoveDataHeader}}<!-- includes ub, u and uf moves --> | |||
== Motion Input == | |||
{{MoveDataHeader}} | |||
== Crouch == | |||
{{MoveDataHeader}} | |||
== WS == | |||
{{MoveDataHeader}} | |||
== HMS (''Hitman'') == | |||
{{MoveDataHeader}} | |||
== MS (''Mist Step'') == | |||
{{MoveDataHeader}} | |||
== Others == | |||
{{MoveDataHeader}}<!-- includes Rage Art, BT, SS, FC if those sections don't have many moves --> | |||
== Throws == | |||
{{MoveDataHeader}} | |||
== 10 Strings == | |||
{| class="wikitable" style="text-align: center" | |||
|- | |||
| colspan="7" class="wikitable-heading" | 10 Hit Combo 1 | |||
|- | |||
! Input !! Hit level !! Damage !! Startup !! Block !! Hit !! Combo | |||
|- | |||
| 2 || h || 6 || i12 || || +7 || | |||
|- | |||
|} | |||
== External Links == |
Revision as of 00:53, 31 January 2024
Lee |
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Movelist & frame data (Tekken 8) |
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This page is for Tekken 8. For Tekken 7, see Lee movelist (Tekken 7).
Heat
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Machinegun Kicks Cardinal
4,4:4
h,h,h
14,5,12
-9
+15a (+6)
,i20~21
- Combo from 2nd hit with 1f-5f delay only
- Frame advantage on 1st CH: +29a (+22)
- 4 Chip Damage on block
- 5 Chip Damage on block in heat
n
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Left Right Mid Kick
1,2,4
h,h,m
5,9,11
-12
-1
+58
i18
Goes into HMS by pressing 3. Crumples on ch.
Left Right Mid Kick Cardinal
1,2:4
h,h,m
5,9,13
-12
+5
+58
i18
Goes into HMS by pressing 3. Crumples on ch.
Machinegun Kicks Cardinal
4,4:4
h,h,h
14,5,12
-9
+17
+29
i20
Does not engage heat on ch.
f
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
df
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
d
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
db
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
b
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
u
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Motion Input
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
WS
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
HMS (Hitman)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
MS (Mist Step)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Others
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Throws
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
10 Strings
10 Hit Combo 1 | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
2 | h | 6 | i12 | +7 |