m (→AOP (Phoenix)) |
m (→AOP (Phoenix)) |
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Line 2,501: | Line 2,501: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Alternate input AOP.ub,n AOP.u,n }} | * Alternate input AOP.ub,n AOP.u,n }} | ||
}} | |||
{{Move | |||
|id=Xiaoyu-AOP.uf+,n,3 | |||
|parent=Xiaoyu-AOP.uf+,n | |||
|input=,3 | |||
|name=Jumping Pirouette | |||
|target=m | |||
|damage=30 | |||
|startup=i14 | |||
|block=-2 | |||
|hit=+29d | |||
|ch= | |||
|crush=js | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* {{BB}} | |||
* Transition to AOP with D (-3, +28) | |||
* Alternate input AOP.ub,n,3 AOP.u,n,3 }} | |||
}} | |||
{{Move | |||
|id=Xiaoyu-AOP.uf+,n,4 | |||
|parent=Xiaoyu-AOP.uf+,n | |||
|input=,4 | |||
|name=Crane Kick | |||
|target=m | |||
|damage=25 | |||
|startup=i8 | |||
|block=-8 | |||
|hit=+23a (+13) | |||
|ch= | |||
|crush=js | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* {{BB}} | |||
* Alternate input AOP.ub,n,4 AOP.u,n,4}} | |||
}} | }} | ||
Revision as of 03:32, 4 February 2024
Xiaoyu |
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Movelist & frame data (Tekken 8) |
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Heat
H.2+3
- Recovers in BT
- Recover facing forward with F (+5)
H.BT.2+3
- Recovers in HYP
- Recover facing forward with F (+4)
H.f+2,1,2
- Partially uses remaining Heat time
- Combos from 1st hit
- Recovers in BT
- Recover facing forward with F (+4, +21d)
H.f,F+1,2
- Partially uses remaining Heat time
- Combos from 1st hit
- Recovers in BT
- Recover facing forward with F (+4, +22d)
BT.1+2,4
- Combos from 1st hit
- Chip on block
HYP.2
- Powered Up up when in Heat or based on the number of steps taken.
- Partially uses remaining Heat time
- Chip on block
AOP.2,1
- Combos from 1st hit
- Cancel 2nd hit into BT with B
- (-14, -3)
HYP.3
- Powered Up up when in Heat or based on the number of steps taken.
- Partially uses remaining Heat time
Rage
Input
R.df+1+2
- Rage Art
- Damage increases with lower health
- Erases opponent's recoverable health on hit
- Alternate input AOP.df+1+2
n
Input
1,d+2
- Recover facing forward with 1,D+2 (-4, +7)
- Recover in HYP with 1,d+2~B (-2, +9)
1,d+2,1+2
- Combos from 2nd hit CH
2,1
- Combos from 1st hit CH
- Recover facing forward with 2,DF+2 (-4, +7)
f
Input
f+2,1,4
- Combos from 2nd hit CH
f+3,1,4
- Instant Tornado
- Combos from 2nd hit CH
df
Input
df+3
d
Input
db
Input
b
Input
b+1
- Automatically transitions to BT on hit
- Recover facing forward with B+1 (+3)
u
Input
u+1+2,2,1
- Combos from 2nd hit
- Cancel into BT with B
uf+1
- Automatically transitions to AOP on hit or block
- Cancel into FC with D
- Alternate input ub+1, u+1
uf+2
- Recover facing forward with F (+4c, +5c, +47a)
- Alternate input u+2
- Chip on block [6]
uf+4
- Transition to FC with D (-7, +4c, +24a)
- Transition with AOP with d+1+2 (-9, +2, +22)
uf+3+4
- Transitions to AOP on hit or block
Motion Input
Input
f,F+2,1
- Combos from 1st hit
- Cancel into BT with B (-8)
f,F+4
- Automatically transitions to HYP on hit or block
- Chip on block [6]
f,F+1+2,1+2
- Alternate input ws1+2,1+2
f,f,F+3
- Automatically transitions to AOP on hit or block
- Chip on block [9]
- Alternate input wr3
Crouch
Input
FC.3,2,1
- Transition to HYP with B (-2, +5)
- Combos from 2nd hit
- Jails from 2nd hit
FC.3,2,1,4
- Combos from 3rd hit CH
FC.df+4
- Automatically transitions to AOP on hit or block
- Alternate input AOP.f+4
FC.df+4,4
- Combos from 1st hit CH
- Alternate input AOP.f+4,4
WS
Input
ws2
- Recover facing forward with F (-5, +5, +36a (+26))
ws2*
- Recover facing forward with F (-5, +36a (+26))
AOP (Phoenix)
Input
AOP.2,1
- Combos from 1st hit
- Cancel 2nd hit into BT with B
- (-14, -3)
AOP.f+4
- Automatically transitions to AOP on hit or block
- Alternate input FC.df+4
AOP.f+4,4
- Combos from 1st hit CH
- Alternate input FC.df+4,4
AOP.uf+3,1
- Alternate input AOP.ub+3,1 AOP.u+3,1
AOP.uf+3,4
- Alternate input AOP.ub+3,4 AOP.u+3,4
AOP.uf+4
- Transition to AOP with D (-12, +0)
- Transition to BT with B (-15, -3)
- Alternate input AOP.u+4
,3
- Transition to AOP with D (-3, +28)
- Alternate input AOP.ub,n,3 AOP.u,n,3
Error querying parent: Move with id = 'Xiaoyu-AOP.uf+,n' not found. If you've added 'Xiaoyu-AOP.uf+,n' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
,4
- Alternate input AOP.ub,n,4 AOP.u,n,4
Error querying parent: Move with id = 'Xiaoyu-AOP.uf+,n' not found. If you've added 'Xiaoyu-AOP.uf+,n' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
BT (Rain Dance)
Input
HYP (Hypnotist)
Input
Steps | Damage | On Block | On Hit |
---|---|---|---|
1 | 25 | -4 | +22a (-13) |
2 | 30 | +5 | +43a (+17) |
3 | 35 | +9 | +37a (+11) |
Steps | Damage | On Block | On Hit |
---|---|---|---|
1 | 20 | -12 | +7 |
2 | 25 | -12 | +14d |
3 | 30 | -12 | +45a T! |
SS
Input
Others
Input
Throws
Input