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{{Navbox Kazuya}} | {{Navbox Kazuya}} | ||
{{Infobox fighter | |||
|name=Kazuya | |||
|twitter=T8_Kazuya | |||
}} | |||
{{See other}} | |||
'''Kazuya''' is Tekken boiled down to its essentials. Block a move. Punish it. Go for [[Okizeme]]. He plays a high-risk, high-reward style using the traditional [[Mishima]] tools of Hellsweep and Left Splits Kick. Tekken 8 has given him some safer options in ff2 & d+1+2 as well as enormous rewards in Heat. | '''Kazuya''' is Tekken boiled down to its essentials. Block a move. Punish it. Go for [[Okizeme]]. He plays a high-risk, high-reward style using the traditional [[Mishima]] tools of Hellsweep and Left Splits Kick. Tekken 8 has given him some safer options in ff2 & d+1+2 as well as enormous rewards in Heat. | ||
His heat system is akin to his devil transformation from previous games. It powers up a large amount of his stable moves. The Hellsweep deals more damage and floor breaks. FF2 now launches via heatdash. CD3, a common combo ender, deals better damage and gives better oki. Additionally he gains access to a panic move in 1+4 and db+3+4~df let's you setup oki. | His heat system is akin to his devil transformation from previous games. It powers up a large amount of his stable moves. The Hellsweep deals more damage and floor breaks. FF2 now launches via heatdash. CD3, a common combo ender, deals better damage and gives better oki. Additionally he gains access to a panic move in 1+4 and db+3+4~df let's you setup oki. | ||
{{BlueRed | {{BlueRed | ||
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}} | }} | ||
{{KeyTechs| | |||
{{KeyTech|Mashing|importance=5|value=5|dexterity=1|rhythm=2}} | |||
{{KeyTech|Blocking|importance=0|value=0|dexterity=5|rhythm=5}} | |||
}} | |||
== External links == | |||
* [http://example.com http://example.com] | |||
{{Navbox fighters}} | {{Navbox fighters}} | ||
__NOTOC__ |
Revision as of 12:58, 5 February 2024
Kazuya |
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Kazuya | |
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Heat | {{{heat}}} |
Heat Smash | {{{heatSmash}}} |
Heat Engagers | {{{heatEngagers}}} |
Stances | {{{stances}}} |
Fastest | |
Launch | {{{launch}}} |
CH launch | {{{chLaunch}}} |
Wall splat | {{{splat}}} |
Archetypal moves | |
Mid check | {{{midCheck}}} |
Generic moves | |
Remapped | (none) |
Missing | (none) |
External links | |
Lore | {{{lore}}} |
#T8_Kazuya |
This page is for Tekken 8. For Tekken 7, see Kazuya (Tekken 7).
Kazuya is Tekken boiled down to its essentials. Block a move. Punish it. Go for Okizeme. He plays a high-risk, high-reward style using the traditional Mishima tools of Hellsweep and Left Splits Kick. Tekken 8 has given him some safer options in ff2 & d+1+2 as well as enormous rewards in Heat.
His heat system is akin to his devil transformation from previous games. It powers up a large amount of his stable moves. The Hellsweep deals more damage and floor breaks. FF2 now launches via heatdash. CD3, a common combo ender, deals better damage and gives better oki. Additionally he gains access to a panic move in 1+4 and db+3+4~df let's you setup oki.
Strengths
- Incredible Punishment
- Overwhelming Mixups
- High Damage Combos
- Amazing Okizeme
Weaknesses
- Tracking issues to the left
- Poke game subpar
- Most powerful tools gated behind execution
- Daddy Issues
Mashing
importance
★★★★★value
★★★★★dexterity
★☆☆☆☆rhythm
★★☆☆☆Blocking
importance
☆☆☆☆☆value
☆☆☆☆☆dexterity
★★★★★rhythm
★★★★★External links
Characters (Tekken 8) |
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