(added heat engagers) |
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* WDS ''(Wind Step)'' – f,n}} | * WDS ''(Wind Step)'' – f,n}} | ||
|midCheck={{Plainlist| | |midCheck={{Plainlist| | ||
* {{MoveGet|Reina-df+1|input}} – {{MoveGet|Reina-df+1|startup}} | * {{MoveGet|Reina-df+1|input}} – {{MoveGet|Reina-df+1|startup}} ''(standing)'' | ||
* {{MoveGet|Reina-ws4|input}} – {{MoveGet|Reina-ws4|startup}} | * {{MoveGet|Reina-ws4|input}} – {{MoveGet|Reina-ws4|startup}} ''(crouching)'' | ||
}} | }} | ||
|hopkick={{Plainlist| | |hopkick={{Plainlist| |
Revision as of 11:20, 7 February 2024
Reina |
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Reina | |
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Heat |
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Heat Smash |
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Heat Engagers |
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Stances |
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Fastest | |
Launch | {{{launch}}} |
CH launch | {{{chLaunch}}} |
Wall splat | {{{splat}}} |
Archetypal moves | |
Mid check |
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Hopkick |
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Slash kick | f,F+3 – i20~22 |
Generic moves | |
Remapped | (none) |
Missing | (none) |
External links | |
Lore | Reina |
#T8_Reina | |
Discord | [1] |
Reina is an aggresive Mishima who can quickly approach and start applying pressure with her varied toolkit. Multiple Stances as well as the ability to force advantageous situations allow Reina to efficiently pressure and mix up opponents.
Strengths
- Has access to powerful Mishima techniques such as the Crouch Dash, Electric Wind God Fist, Hellsweep, left and right Splits Kicks, 1,1,2, etc. to give her a commanding offense.
- Can use a plethora of Stances that flow into each other for both offensive and defensive purposes.
- Excellent Movement for both closing the gap and evading her opponents attacks.
- Has 2 Heat Smashes: A powerful Mid and a dangerous Low while in Heaven's Wrath.
Weaknesses
- Lows are mediocre and offer little reward for their high risk. Her Hellsweep does not knockdown like the rest of the Mishima's for example.
Mashing
importance
★★★★★value
★★★★★dexterity
★☆☆☆☆rhythm
★★☆☆☆Blocking
importance
☆☆☆☆☆value
☆☆☆☆☆dexterity
★★★★★rhythm
★★★★★External links
Characters (Tekken 8) |
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