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== b == | == b == | ||
{{MoveDataHeader}} | {{MoveDataHeader}} | ||
{{Move | |||
|id=Kuma-b+1 | |||
|parent= | |||
|input=b+1 | |||
|name=Bear Slash | |||
|target=m | |||
|damage=24 | |||
|startup=i22~23 | |||
|block= | |||
|hit= | |||
|ch= | |||
|crush=pc | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* {{BB}} | |||
* {{HeatEngager}} | |||
* Transition to HBS with input D or 3+4 (does not shift when using Heat Dash) | |||
}} | |||
}} | |||
{{Move | |||
|id=Kuma-b+2 | |||
|parent= | |||
|input=b+2 | |||
|name= | |||
|target=m | |||
|damage=12 | |||
|startup=i15 | |||
|block= | |||
|hit= | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes= | |||
}} | |||
{{Move | |||
|id=Kuma-b+2,1 | |||
|parent=Kuma-b+2 | |||
|input=,1 | |||
|name= | |||
|target=,h | |||
|damage=,14 | |||
|startup=,i23 | |||
|block= | |||
|hit= | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Transition to HBS with input D or 3+4 | |||
* Transition to ROL with input F | |||
}} | |||
}} | |||
{{Move | |||
|id=Kuma-b+2,1,1+2 | |||
|parent=Kuma-b+2,1 | |||
|input=,1+2 | |||
|name=Howling Bear | |||
|target=,m | |||
|damage=,20 | |||
|startup=,i26 | |||
|block= | |||
|hit=+15 (+6) | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* {{BB}} | |||
}} | |||
}} | |||
{{Move | |||
|id=Kuma-b+2,2 | |||
|parent=Kuma-b+2 | |||
|input=,2 | |||
|name= | |||
|target=,m | |||
|damage=,15 | |||
|startup=,i25 | |||
|block= | |||
|hit= | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes= | |||
}} | |||
{{Move | |||
|id=Kuma-b+2,2,1 | |||
|parent=Kuma-b+2,2 | |||
|input=,1 | |||
|name=Salmon Massacre | |||
|target=,m | |||
|damage=,25 | |||
|startup=,i35~39 | |||
|block= | |||
|hit=+25 (+15) | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* {{Tornado}} | |||
}} | |||
}} | |||
{{Move | |||
|id=Kuma-b+1+2 | |||
|parent= | |||
|input=b+1+2 | |||
|name=Bear X | |||
|target=hh | |||
|damage=10,20 | |||
|startup=i18~19 | |||
|block= | |||
|hit= | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* {{BB}} | |||
* {{HeatEngager}} | |||
* {{Homing}} | |||
* chip damage | |||
* Transition to HBS with input D or 3+4 (does not shift when using Heat Dash) | |||
}} | |||
}} | |||
{{Move | |||
|id=Kuma-b+3+4 | |||
|parent= | |||
|input=b+3+4 | |||
|name=High Jinks | |||
|target=m | |||
|damage=20 | |||
|startup=i22~23 | |||
|block= | |||
|hit=+61 | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Alternate input: ws3+4 | |||
* {{Tornado}} | |||
}} | |||
}} | |||
{{Move | |||
|id=Kuma-b+1+4 | |||
|parent= | |||
|input=b+1+4 | |||
|name=Deadly Claw | |||
|target=ub(m) | |||
|damage=25 | |||
|startup=i60~62 | |||
|block= | |||
|hit=+60 | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Transition to HBS with input D or 3+4 | |||
}} | |||
}} | |||
{{Move | |||
|id=Kuma-b+1,f,f | |||
|parent= | |||
|input=b+1+4,f,f | |||
|name=Rolling Bear | |||
|target=sm | |||
|damage=40 | |||
|startup=i55~130 | |||
|block= | |||
|hit=+42 | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Input b+1+4,f,F to extend | |||
}} | |||
}} | |||
== u == | == u == | ||
{{MoveDataHeader}}<!-- includes ub, u and uf moves --> | {{MoveDataHeader}}<!-- includes ub, u and uf moves --> |
Revision as of 00:52, 9 February 2024
Kuma |
---|
Movelist & frame data (Tekken 8) |
---|
Heat
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bear Slash
b+1
m
24
i22~23
pc
- Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
Bear X
b+1+2
hh
10,20
i18~19
- chip damage
- Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
Rabid Bear
f,f,F+1+2
m
30
i20~24
- chip damage
- Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
Frolicking Bear
HBS.d+1+2
m
22
i16~20
- Transition to HBS (does not shift when using Heat Dash)
Wind Bear Fist
H.df+2+3
sm
20
+39 (+29)
i15~16
- Partially uses remaining heat time
- H.f,n,d,df+2 to power up
Fresh Wind Bear Fist
H.df+2+3*
sm
26
+45 (+35)
i25~26
- Partially uses remaining heat time
- H.f,n,d,df+2* to power up
- Cannot absorb with power crush
n
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
f
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
df
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
d
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bear Sit
d+3+4
sp
- Alternative input: db+3+4
- Transition to ROL with input SIT.F
- Transition to California Roll with input SIT.B
db
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Double Wild Slap
db+1,2
h,m
1120
+4
i17~18
- Can hold
- Transition to HBS with input D or 3+4
Double Wild Slap
db+1,2*
h,m
1120
+13
i34~35
- chip damage on block
- Transition to HBS with input D or 3+4
Fresh Wild Slap
db+1,2**
h,m
1130
+42
i47~48
- chip damage on block
- Cannot absorb with power crush
- shortened hold during Heat (consumes remaining time)
- Transition to HBS with input D or 3+4
Salmon Hunter
db+2+3
l
30
+39
i32~34
- Hold to power up and deal more chip damage on block
b
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bear Slash
b+1
m
24
i22~23
pc
- Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
b+2,1
m,h
12,14
,i23
- Transition to HBS with input D or 3+4
- Transition to ROL with input F
Bear X
b+1+2
hh
10,20
i18~19
- chip damage
- Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
u
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Motion Input
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
WS
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
HBS (Hunting)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
ROL (Bear Roll)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
SIT (Bear Sit)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Others
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Type 38 Eradication Weapon: Aramaki
R.df+1+2
m
55
i20
- Erase opponent's recoverable health on hit
Throws
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes