(update air throws) |
(update chain throws) |
||
Line 3,931: | Line 3,931: | ||
|} | |} | ||
=== Reverse Arm Slam === | ==== Reverse Arm Slam ==== | ||
{{MoveDataHeader}} | |||
{{Move | {{Move | ||
|id=King-df+1+3 | |id=King-df+1+3 | ||
|parent= | |parent= | ||
|input=df+1+3 | |input=df+1+3 | ||
|name=Reverse Arm Slam | |name=Reverse Arm Slam (RAS1) | ||
|target= | |target=t | ||
|damage=19 | |damage=19 | ||
|startup=i32 | |startup=i32 | ||
|block= | |block= | ||
|hit= | |hit=+1d | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 3,950: | Line 3,951: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* 1 throw break. Side Switch. | |||
* Very slow crouch dash then grab. | |||
* Opponent recovers in FUFA. | |||
}} | }} | ||
}} | }} | ||
{{Move | {{Move | ||
|id=King- | |id=King-RAS1.1_2 | ||
|parent= | |parent= | ||
|input= | |input=RAS1.1_2 | ||
|name=Backdrop | |name=Backdrop (RAS2) | ||
|target=t | |target=t | ||
|damage=7/15 | |damage=7/15 | ||
Line 3,965: | Line 3,969: | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r FUFL | ||
|tot= | |tot= | ||
|range= | |range= | ||
Line 3,971: | Line 3,975: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Cannot throw | * Cannot throw break. | ||
* | * Input with 2,1,1+2 for more damage. | ||
* Opponent recovers in FUFR. | |||
}} | }} | ||
}} | }} | ||
{{Move | {{Move | ||
|id=King- | |id=King-RAS2.1_2 | ||
|parent= | |parent= | ||
|input= | |input=RAS2.1_2 | ||
|name=German Suplex | |name=German Suplex (RAS3) | ||
|target=t | |target=t | ||
|damage=7/15 | |damage=7/15 | ||
|startup= | |startup= | ||
|block= | |block= | ||
|hit= | |hit=+0d | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 3,994: | Line 3,999: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* 1 or 2 throw break, depending on King's input | * 1 or 2 throw break, depending on King's input. | ||
* | * Input with 3+4,1 or 3+4,2 for more damage. | ||
* Opponent recovers in FUFR. | |||
}} | }} | ||
}} | }} | ||
{{Move | {{Move | ||
|id=King- | |id=King-RAS3.1_2 | ||
|parent= | |parent= | ||
|input= | |input=RAS3.1_2 | ||
|name=Power Bomb | |name=Power Bomb (RAS4) | ||
|target=t | |target=t | ||
|damage=12/ | |damage=12/17 | ||
|startup= | |startup= | ||
|block= | |block= | ||
|hit= | |hit=+1d | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 4,017: | Line 4,023: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Cannot throw | * Cannot throw break. | ||
* | * Input with 1,2,3+4 for more damage. | ||
* Opponent recovers in FUFT. | |||
}} | }} | ||
}} | }} | ||
{{Move | {{Move | ||
|id=King- | |id=King-RAS4.1 | ||
|parent= | |parent= | ||
|input= | |input=RAS4.1 | ||
|name=Giant Swing | |name=Giant Swing (RAS5a) | ||
|target=t | |target=t | ||
|damage=15/20 | |damage=15/20/31 | ||
|startup= | |startup= | ||
|block= | |block= | ||
|hit= | |hit=+1d | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 4,040: | Line 4,047: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* 1 throw break. | * 1 throw break. Side Switch. | ||
* | * Input with 2,1,3,4 for more damage. | ||
* On wall splat damage is 31. | |||
* Opponent recovers in FUFT. Max damage 97. | |||
}} | }} | ||
}} | }} | ||
{{Move | {{Move | ||
|id=King- | |id=King-RAS4.2 | ||
|parent= | |parent= | ||
|input= | |input=RAS4.2 | ||
|name=Muscle Buster | |name=Muscle Buster (RAS5b) | ||
|target=t | |target=t | ||
|damage=20 | |damage=20/25 | ||
|startup= | |startup= | ||
|block= | |block= | ||
Line 4,063: | Line 4,072: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* 2 throw break | * 2 throw break. Side Switch. | ||
* | * Input with 3,1,2,3+4,1+2 for more damage. | ||
* | * King recovers in backturn stance. | ||
* Opponent recovers in FUFA | * Opponent recovers in FUFA. Max damage 91. | ||
}} | }} | ||
}} | }} | ||
=== Reverse Special Stretch Bomb === | ==== Reverse Special Stretch Bomb ==== | ||
{{MoveDataHeader}} | |||
{{Move | {{Move | ||
|id=King-df+2+4 | |id=King-df+2+4 | ||
|parent= | |parent= | ||
|input=df+2+4 | |input=df+2+4 | ||
|name= Reverse Special Stretch Bomb | |name=Reverse Special Stretch Bomb (RSSB1) | ||
|target= | |target=t | ||
|damage=20 | |damage=20 | ||
|startup=i32 | |startup=i32 | ||
Line 4,090: | Line 4,099: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* 2 throw break | * 2 throw break. Side Switch. | ||
* Opponent recovers in FUFT | * Very slow crouch dash then grab. | ||
* Opponent recovers in FUFT. | |||
}} | }} | ||
}} | }} | ||
{{Move | {{Move | ||
|id=King- | |id=King-ss2+4 | ||
|parent= | |parent= | ||
|input= | |input=ss2+4 | ||
|name= | |name=Side Step to RSSB2 / RSSB1 | ||
|target=t | |target=t | ||
|damage=7 | |damage=15 / 20 | ||
|startup=i13 | |||
|block= | |||
|hit=+0d / +1d | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* 2 throw break (except from behind). | |||
* RSSB2 from side/behind, RSSB1 from front, doen't change to left/right/behind throw. | |||
* Opponent recovers in FUFT. | |||
* Throw can be canceled by b/db. | |||
}} | |||
}} | |||
{{Move | |||
|id=King-RSSB1.1_2 | |||
|parent= | |||
|input=RSSB1.1_2 | |||
|name=Cannonball Buster (RSSB2) | |||
|target=t | |||
|damage=7/15 | |||
|startup= | |startup= | ||
|block= | |block= | ||
|hit= | |hit=+1d | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 4,114: | Line 4,148: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Cannot throw | * Cannot throw break. | ||
* | * Input with 2,2,1+2 for more damage. | ||
* Opponent recovers in FUFT. | |||
}} | }} | ||
}} | }} | ||
{{Move | {{Move | ||
|id=King- | |id=King-RSSB2.1_2 | ||
|parent= | |parent= | ||
|input= | |input=RSSB2.1_2 | ||
|name=Manhattan Drop | |name=Manhattan Drop (RSSB3) | ||
|target=t | |target=t | ||
|damage=7 | |damage=7/15 | ||
|startup= | |startup= | ||
|block= | |block= | ||
|hit= | |hit=+0d | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 4,137: | Line 4,172: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* 1 or 2 throw | * 1 or 2 throw break, depending on King's input. | ||
* | * Input with 3+4,1 or 3+4,2 for more damage. | ||
* Opponent recovers in FDFA. | |||
}} | }} | ||
}} | }} | ||
{{Move | {{Move | ||
|id=King- | |id=King-RSSB3.1_2 | ||
|parent= | |parent= | ||
|input= | |input=RSSB3.1_2 | ||
|name=Victory Bomb | |name=Victory Bomb (RSSB4) | ||
|target=t | |target=t | ||
|damage=9 | |damage=9/13 | ||
|startup= | |startup= | ||
|block= | |block= | ||
|hit= | |hit=+1d | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 4,160: | Line 4,196: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Cannot throw | * Cannot throw break. | ||
* | * Input with 1,2,3+4,1+2 for more damage. | ||
* Opponent recovers in FUFT. | |||
}} | }} | ||
}} | }} | ||
{{Move | {{Move | ||
|id=King- | |id=King-RSSB4.1 | ||
|parent= | |parent= | ||
|input= | |input=RSSB4.1 | ||
|name=Giant Swing | |name=Giant Swing (RSSB5a) | ||
|target=t | |target=t | ||
|damage=15 | |damage=15/20/31 | ||
|startup= | |startup= | ||
|block= | |block= | ||
Line 4,183: | Line 4,220: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* 1 throw | * 1 throw break. Side Switch. | ||
* | * Input with 2,1,3,4 for more damage. | ||
* Opponent recovers in FUFT. Max damage 94. | |||
}} | }} | ||
}} | }} | ||
{{Move | {{Move | ||
|id=King- | |id=King-RSSB4.2 | ||
|parent= | |parent= | ||
|input= | |input=RSSB4.2 | ||
|name= Muscle Buster | |name=Muscle Buster (RSSB5b) | ||
|target=t | |target=t | ||
|damage=20 | |damage=20/25 | ||
|startup= | |startup= | ||
|block= | |block= | ||
|hit= | |hit=+1d | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r BT | ||
|tot= | |tot= | ||
|range= | |range= | ||
Line 4,206: | Line 4,244: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* 2 throw | * 2 throw break. | ||
* | * Input with 3,1,2,3+4,1+2 for more damage. | ||
* | * King recovers in backturn stance. | ||
* Opponent recovers in FUFA | * Opponent recovers in FUFA. Max damage 88. | ||
}} | }} | ||
}} | }} | ||
=== Standing Heel Hold === | ==== Standing Heel Hold ==== | ||
{{MoveDataHeader}} | |||
{{Move | {{Move | ||
|id=King-CD.2+3 | |id=King-CD.2+3 | ||
|parent= | |parent= | ||
|input=CD.2+3 | |input=CD.2+3 | ||
|name=Standing Heel Hold | |name=Standing Heel Hold (SHH1) | ||
|target= | |target=t | ||
|damage=25 | |damage=25 | ||
|startup=i12 | |startup=i12 | ||
Line 4,232: | Line 4,271: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* 2 throw | * 2 throw break. | ||
* Opponent recovers in FDFR. | |||
}} | }} | ||
}} | }} | ||
{{Move | {{Move | ||
|id=King- | |id=King-SHH1.1,2,1+2 | ||
|parent= | |parent= | ||
|input= | |input=SHH1.1,2,1+2 | ||
|name=S.T.F | |name=S.T.F. (SHH2a) | ||
|target=t | |target=t | ||
|damage=25 | |damage=25 | ||
|startup= | |startup= | ||
|block= | |block= | ||
|hit= | |hit=+0d | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 4,254: | Line 4,294: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* 1 throw break | * 1 throw break. Side Switch. | ||
* Opponent recovers in FDFR. Max damage 50. | |||
}} | }} | ||
}} | }} | ||
{{Move | {{Move | ||
|id=King- | |id=King-SHH1.2,1,1+3 | ||
|parent= | |parent= | ||
|input= | |input=SHH1.2,1,1+3 | ||
|name=Scorpion Death Lock | |name=Scorpion Death Lock (SHH2b) | ||
|target=t | |target=t | ||
|damage=30 | |damage=30 | ||
|startup= | |startup= | ||
|block= | |block= | ||
|hit= | |hit=+0d | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 4,276: | Line 4,317: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* 2 throw break | * 2 throw break. | ||
* Opponent recovers in FDFR. Max damage 55. | |||
}} | }} | ||
}} | }} | ||
{{Move | {{Move | ||
|id=King- | |id=King-SHH1.1+2,1,3 | ||
|parent= | |parent= | ||
|input= | |input=SHH1.1+2,1,3 | ||
|name=Indian Death Lock | |name=Indian Death Lock (SHH2c) | ||
|target=t | |target=t | ||
|damage=20 | |damage=20 | ||
|startup= | |startup= | ||
|block= | |block= | ||
|hit= | |hit=+0d | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 4,298: | Line 4,340: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* 1+2 throw | * 1+2 throw break. | ||
* Opponent recovers in FDFL. | |||
}} | }} | ||
}} | }} | ||
{{Move | {{Move | ||
|id=King- | |id=King-SHH2c.3,4,1+2,3+4 | ||
|parent= | |parent= | ||
|input= | |input=SHH2c.3,4,1+2,3+4 | ||
|name=King's Bridge | |name=King's Bridge (SHH3ca) | ||
|target=t | |target=t | ||
|damage=40 | |damage=40 | ||
Line 4,320: | Line 4,363: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Cannot | * Cannot throw break. | ||
* Opponent recovers in FDFT | * Opponent recovers in FDFT. Max Damage 85. | ||
}} | }} | ||
}} | }} | ||
=== Arm Breaker === | ==== Arm Breaker ==== | ||
{{MoveDataHeader}} | |||
{{Move | {{Move | ||
|id=King-CD.1+4 | |id=King-CD.1+4 | ||
|parent= | |parent= | ||
|input=CD.1+4 | |input=CD.1+4 | ||
|name=Arm Breaker | |name=Arm Breaker (AB1) | ||
|target= | |target=t | ||
|damage=20 | |damage=20 | ||
|startup=i12 | |startup=i12 | ||
Line 4,344: | Line 4,388: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* 1 Throw | * 1 Throw break. | ||
* Opponent recovers in FUFT. | |||
}} | }} | ||
}} | }} | ||
{{Move | {{Move | ||
|id=King- | |id=King-AB1.1,1+2 | ||
|parent= | |parent= | ||
|input= | |input=AB1.1,1+2 | ||
|name=Triple Arm Breaker | |name=Triple Arm Breaker (AB2a) | ||
|target=t | |target=t | ||
|damage= | |damage=12,18 | ||
|startup= | |startup= | ||
|block= | |block= | ||
Line 4,366: | Line 4,411: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* 1 throw | * 1 throw break. | ||
* Opponent recovers in FUFT. Max damage 50. | |||
}} | }} | ||
}} | }} | ||
{{Move | {{Move | ||
|id=King- | |id=King-AB1.2,4,2+4 | ||
|parent= | |parent= | ||
|input= | |input=AB1.2,4,2+4 | ||
|name=Head Jammer | |name=Head Jammer (AB2b) | ||
|target=t | |target=t | ||
|damage=20 | |damage=20 | ||
Line 4,388: | Line 4,434: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* 2 throw | * 2 throw break. | ||
* Opponent recovers in FUFL. | |||
}} | }} | ||
}} | }} | ||
{{Move | {{Move | ||
|id=King- | |id=King-AB2b.3,4,3+4,1+2 | ||
|parent= | |parent= | ||
|input= | |input=AB2b.3,4,3+4,1+2 | ||
|name=Struggle Combination | |name=Struggle Combination (AB2b1) | ||
|target=t | |target=t | ||
|damage=20 | |damage=20 | ||
Line 4,410: | Line 4,457: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Cannot throw | * Cannot throw break. | ||
* Opponent recovers in FUFR. Max Damage 60. | |||
}} | }} | ||
}} | }} | ||
{{Move | {{Move | ||
|id=King- | |id=King-AB1.2,1,1+3 | ||
|parent= | |parent= | ||
|input= | |input=AB1.2,1,1+3 | ||
|name=Chicken Wing Face Lock | |name=Chicken Wing Face Lock (AB2c) | ||
|target=t | |target=t | ||
|damage=20 | |damage=20 | ||
|startup= | |startup= | ||
|block= | |block= | ||
|hit= | |hit=+0d | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 4,432: | Line 4,480: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | * 1+2 throw break. | ||
* Opponent recovers in FDFT. | |||
}} | }} | ||
}} | }} | ||
{{Move | {{Move | ||
|id=King- | |id=King-AB2c.2,1,3,1+2 | ||
|parent= | |parent= | ||
|input= | |input=AB2c.2,1,3,1+2 | ||
|name=Dragon Sleeper Finish | |name=Dragon Sleeper Finish (AB3ca) | ||
|target=t | |target=t | ||
|damage=25 | |damage=25 | ||
Line 4,454: | Line 4,503: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* 1 throw | * 1 throw break. | ||
* Opponent recovers in FUFA. Max damage 65. | |||
}} | }} | ||
}} | }} | ||
{{Move | {{Move | ||
|id=King- | |id=King-AB2c.1,3,4,2,1+2 | ||
|parent= | |parent= | ||
|input= | |input=AB2c.1,3,4,2,1+2 | ||
|name=Rolling Death Cradle | |name=Rolling Death Cradle (AB3cb) | ||
|target=t | |target=t | ||
|damage=60 | |damage=60 | ||
Line 4,476: | Line 4,526: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* 2 throw | * 2 throw break. | ||
* Opponent recovers in FUFL. Max damage 100. | |||
}} | }} | ||
}} | }} | ||
=== Mexican Magma Drive === | ==== Mexican Magma Drive ==== | ||
{{MoveDataHeader}} | |||
{{Move | {{Move | ||
|id=King-JGS.1+4_2+3 | |id=King-JGS.1+4_2+3 | ||
|parent= | |parent= | ||
|input=JGS.1+4_2+ | |input=JGS.1+4_2+3 | ||
|name=Cobra Clutch | |name=Cobra Clutch (MMD1) | ||
|target= | |target=t | ||
|damage=20 | |damage=20 | ||
|startup=i12 | |startup=i12 | ||
Line 4,499: | Line 4,551: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* 1 or 2 throw | * 1 or 2 throw break, depending on King's input. | ||
* Opponent recovers in FDFT. | |||
}} | }} | ||
}} | }} | ||
{{Move | {{Move | ||
|id=King- | |id=King-MMD1.1,4,2,3 | ||
|parent= | |parent= | ||
|input= | |input=MMD1.1,4,2,3 | ||
|name=Cobra Twist | |name=Cobra Twist (MMD2) | ||
|target=t | |target=t | ||
|damage=12 | |damage=12 | ||
|startup= | |startup= | ||
|block= | |block= | ||
|hit= | |hit=+1d | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 4,521: | Line 4,574: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Cannot throw | * Cannot throw break. | ||
* Opponent recovers in FUFL. | |||
}} | }} | ||
}} | }} | ||
{{Move | {{Move | ||
|id=King- | |id=King-MMD2.1,1+3_2,2+4 | ||
|parent= | |parent= | ||
|input= | |input=MMD2.1,1+3_2,2+4 | ||
|name=Reverse DDT | |name=Reverse DDT (MMD3) | ||
|target=t | |target=t | ||
|damage=13 | |damage=13 | ||
|startup= | |startup= | ||
|block= | |block= | ||
|hit= | |hit=+0d | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 4,543: | Line 4,597: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* 1 or 2 throw | * 1 or 2 throw break, depending on King's input. | ||
* Opponent recovers in FDFA. | |||
}} | }} | ||
}} | }} | ||
{{Move | {{Move | ||
|id=King- | |id=King-MMD3.1+2,1,1+3_1+2,2,2+4 | ||
|parent= | |parent= | ||
|input=King- | |input=King-MMD3.1+2,1,1+3_1+2,2,2+4 | ||
|name=Reverse Special Stretch Bomb | |name=Reverse Special Stretch Bomb (MMD4) | ||
|target=t | |target=t | ||
|damage=12 | |damage=12 | ||
|startup= | |startup= | ||
|block= | |block= | ||
|hit= | |hit=+1d | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 4,565: | Line 4,620: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
*1 or 2 throw | * 1 or 2 throw break, depending on King's input. | ||
* Opponent recovers in FUFA. | |||
}} | }} | ||
}} | }} | ||
{{Move | {{Move | ||
|id=King- | |id=King-MMD3.2,3,1,1+2 | ||
|parent= | |parent= | ||
|input= | |input=MMD3.2,3,1,1+2 | ||
|name=Samurai Rock | |name=Samurai Rock (MMD4a) | ||
|target=t | |target=t | ||
|damage=24 | |damage=24 | ||
Line 4,587: | Line 4,643: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* 1+2 Throw | * 1+2 Throw break. | ||
* Opponent recovers in FDFR. Max Damage 69. | |||
}} | }} | ||
}} | }} | ||
{{Move | {{Move | ||
|id=King- | |id=King-MMD4.3+4,1+2 | ||
|parent= | |parent= | ||
|input= | |input=MMD4.3+4,1+2 | ||
|name=Backdrop | |name=Backdrop (MMD5) | ||
|target=t | |target=t | ||
|damage=10 | |damage=10 | ||
Line 4,603: | Line 4,660: | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r FUFA | ||
|tot= | |tot= | ||
|range= | |range= | ||
Line 4,609: | Line 4,666: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Cannot throw | * Cannot throw break. | ||
* Opponent recovers in FDFA. | |||
* Opponent recovers in | |||
}} | }} | ||
}} | }} | ||
{{Move | {{Move | ||
|id=King- | |id=King-MMD5.1+2,4,2,1+2 | ||
|parent= | |parent= | ||
|input= | |input=MMD5.1+2,4,2,1+2 | ||
|name=Sol Naciente | |name=Sol Naciente (MMD6a) | ||
|target=t | |target=t | ||
|damage= | |damage=11,15 | ||
|startup= | |startup= | ||
|block= | |block= | ||
|hit= | |hit=+0d | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 4,633: | Line 4,689: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* 1+2 throw | * 1+2 throw break. | ||
* Opponent recovers in FDFL. Max Damage 93. | |||
}} | }} | ||
}} | }} | ||
{{Move | {{Move | ||
|id=King- | |id=King-MMD5.1+2,3,1+3_1+2,4,2+4 | ||
|parent= | |parent= | ||
|input= | |input=MMD5.1+2,3,1+3_1+2,4,2+4 | ||
|name=Burning Hammer | |name=Burning Hammer (MMD6) | ||
|target= | |target= | ||
|damage= | |damage=18 | ||
|startup= | |startup= | ||
|block= | |block= | ||
|hit= | |hit=+0d | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 4,655: | Line 4,712: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* 1 or 2 throw break, depending on King's input | * 1 or 2 throw break, depending on King's input. | ||
* Opponent recovers in FDFA. | |||
}} | }} | ||
}} | }} | ||
{{Move | {{Move | ||
|id=King- | |id=King-MMD6.2,4,1,1+3_2,4,1,2+4 | ||
|parent= | |parent= | ||
|input= | |input=MMD6.2,4,1,1+3_2,4,1,2+4 | ||
|name=Screwdriver | |name=Screwdriver (MMD7) | ||
|target=t | |target=t | ||
|damage=31 | |damage=31 | ||
Line 4,677: | Line 4,735: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* 1 or 2 throw | * 1 or 2 throw break, depending on King's input. | ||
* Opponent recovers in | * Opponent recovers in FUFA. Max Damage 116. | ||
}} | }} | ||
}} | }} |
Revision as of 06:34, 21 February 2024
King |
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Movelist & frame data (Tekken 8) |
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Heat
Input
f+2,1
- Combo from 1st hit.
- +16 on hit during heat or after heat.
db+1+2,2
- Elbow has no armor, and input is delayable.
- Shifts to throw on front grounded hit.
- +8 on hit during heat or after heat.
- Becomes -5 on block with chip damage if attack absorbed. Cannot heat dash.
JGR.1+3_2+4
- Cannot throw break.
- Restores some Heat Gauge in Heat.
- Cannot heat dash.
d+1+4
- Crouch throw, cannot throw break.
- Can also be done by db+1+4 and in FC too.
- Restores some Heat Gauge in Heat.
- Cannot heat dash.
- Opponent recovers in FDFA.
H.2+3
- Shifts to JGR on block (without heat).
- Beats all Power Crush armor, hits OTG.
n
Input
1,2,d+2+4
- Crouch throw, cannot throw break.
- Opponent recovers in FDFA.
1,2,1
- Forces standing on hit.
- The 3rd hit doesn't combo even 2nd on CH.
- Starter of 10 Strings, 3rd~5th hits are combo.
1,2,1,2+4
- Throw break 2.
1,2,1,d+2+4
- Crouch throw, cannot throw break.
- Opponent recovers in FDFA.
2,1
- Forces standing on hit.
- Combo from 1st hit.
1+2,1
- Combo from 1st hit.
- Hold back during 2nd hit to feint.
f
Input
f+2,1
- Combo from 1st hit.
- +16 on hit during heat or after heat.
f+2,d+1
- Forces crouching on block and hit.
- Not combo even on CH, only combo from hitting behind.
f+2,d+1,2
- Combo from 2nd to 3rd hit.
- 3rd hit is delayable and also combos.
f+3:1+2
- Input during f+3 hit stun.
- Shifts to throw on front grounded hit.
df
Input
df+2,1
- Combos on CH, otherwise opponent can duck.
- Delay hit confirmable.
- Special down state that allows low juggle.
df+3,4
- Combos on CH, otherwise opponent can duck.
- Not available if df+3 whiffs.
- Recovers in FDFT.
df+4,3,4
- Wall combo tool.
- Combos on 2nd CH. Crumple on 3rd CH.
- Hold back to shift to backturn stance.
- Shift to backturn is 14F punishable.
df+4,3,d+4
- Recovers in crouch on hit.
- Otherwise recovers in FDFT.
df+3+4
- Throw only when opponent standing close.
- Cannot throw break.
- Recovers in FUFT if throw failed.
d
Input
d+1,2
- Combos on CH.
- Forces standing on hit.
d+3+4
- a.k.a Ali Kick, long reach and hits OTG.
- CH enable 2 more Ali Kicks.
- Can also be done by FC.df+4/FC.(db/d/df)+3+4.
d+3+4,4
- Combo from 1st hit on CH.
- Can also be done by FC.df+4,4.
d+3+4,4,4
- Combo from 2nd hit on CH.
- Can also be done by FC.df+4,4,4.
d+3+4,4,4,2
- Same property for d+3+4,2 / d+3+4,4,2
- Only combo if 2nd/previous kick on CH.
d+3+4,4,4,4
- Only available if 1st hit on CH.
- Last 3 kicks are combo.
- 5 kicks combo is impossible.
db
Input
db+4
- Hits OTG.
- Recovers in crouch on hit.
- Otherwise recovers in FDFT.
db+1+2
- Able to tank 10 frame jab if King is -4 or less (1 frame earlier than other Power Crush)
- Armor duration is 24 frames if you let it end normally
- Armor move is cancelable into anything at frame 17
- Can be cancel into anything after chest out.
db+1+2,2
- Elbow has no armor, and input is delayable.
- Shifts to throw on front grounded hit.
- +8 on hit during heat or after heat.
- If attack absorbed,chip damage & -5 on block.
db+1+2,3+4
- Run immediately without pointing finger.
- Run much longer to action than regular run.
- Running has no armor if not during heat.
- Cancel window is smaller than Emerald Elbow.
b
Input
b+1
b+1,2
- Launches opponent if b+1 on CH.
b+1,4
- Combo from 1st hit on CH.
- Recovers in FUFT.
b+2,1
- Combo from 1st hit.
b+2,4
- Shifts to throw on front grounded hit.
b+3
- Becomes -5 on block with chip damage if attack absorbed.
b+3:1+2
- Shifts to throw on front grounded hit.
- Input 1+2 before b+3 hits.
u
Input
u+1+2
- Tab 1+2 otherwise it becomes u+1+2(hold).
- Forces Crouching on block.
- Can also be done by ub+1+2.
u+1+2*
- Unblockable mid.
- Auto switch side if fly over opponent.
- Can also be done by ub+1+2*.
uf+2
- Hits OTG.
- u+2 to jump vertical, ub+2 to jump back.
- Force Crouching on block. (ub+2 also on hit)
uf+3+4
- Becomes -7 on block with chip damage if attack absorbed.
- Shifts to JGR on hit (Hold b to cancel shift).
Motion Input
Input
f,f,n,2
- Shifts to throw on front grounded CH.
- Hits OTG.
f,f,n,1+2
- Forces Standing on hit.
- Allows follow up on CH.
f,F,2
- Forces crouching on block and hit.
- Allow crouching throw on hit.
- Chip damage on block.
f,F,4
- Shifts to throw on front grounded CH.
f,F,3+4
- Chip damage on block. (extra near wall)
- Forces Crouching on block when near wall.
- Recovers FUFT on whiff.
f,F,2+3
- Forces crouching on block and hit.
- Throw when hit standing in front close range.
Crouch
Input
FC.df+1/CD.1
- Can also be done by f,n,d,DF+1/CD.1.
- Tornado on grounded hit.
FC.d+3
- Hits OTG.
- Can also be done by FC.db+3.
- Get extra range by FC.df+3/CD.3.
WS
Input
BT (Back Turned)
Input
BT.3
- Hits OTG.
- Forces standing on normal hit.
- Crumple on CH for full combo.
BT.3:1+2
- Throw when hit standing in front close range.
- Just frame input.
BT.d+4
- Recovers in FDFT on block and whiff.
- Also can be done in backturn crouch.
JGS (Jaguar Step)
Input
3+4
- Hop over low attacks.
- Hold to continue spinning and power up strikes, but King doesn't change direction.
- King gets dizzy and falls after 6th spin.
JGS.1
- Crumple on hit.
- On block / hit / startup increases up to 2nd spin.
- Damage increase up to 3rd spin.
JGS.2
- Forces Crouching on hit.
- Forces Crouching on block from 3rd spin on.
- Damage increase up to 3rd spin.
JGS.3
- On block / hit increases up to 2nd spin.
- Damage increase up to 3rd spin.
JGS.3,2+3
- Throw when hit standing in front close range.
- Doesn't combo from JGS.3, but trades with 10 frame jab.
- Properties not changed with extra spins.
JGS.4
- Chip damage on block.
- On block / hit increases up to 2nd spin.
- Damage increase up to 3rd spin.
JGS.df+4
- On block increases up to 2nd spin.
- Damage increase up to 3rd spin.
JGR (Jaguar Sprint/Jaguar Run)
Input
f+3+4
- Hold b to stop. Gains armor during Heat.
- Partially uses remaining Heat time (same for uf+3+4 and db+1+2,3+4).
JGR.1
- In heat it becomes Tornado on grounded hit.
- Partially uses remaining Heat time.
JGR.2
- Chip damage on block.
- In heat it becomes +6 on block, and forces crouching +18 near wall.
- Partially uses remaining Heat time.
JGR.4
- Forces Crouching on hit.
JGR.2+3
- Throw when hit standing in front close range.
JGR.1+3_2+4
- Cannot throw break. Cannot heat dash.
- Restores some Heat Gauge in Heat.
- Opponent recovers in FUFA.
CD (Beast Step/Crouch Dash)
Input
f,n,d,df
- Duck high while moving forward.
- Input f,n,d,df,f+(button) for instant ws moves.
- 1st f cannot be held more than 10 frames.
FC.df+1
- Can also be done by f,n,d,DF+1/CD.1.
- Tornado on grounded hit.
f,n,d,DF+4/CD.4
- Special down state that allows low juggle (on normal hit).
- Crumple on CH for full combo.
f,n,d,DF+1+2 / CD.1+2
- Hits OTG.
- Bounce off ground on CH for full combo.
Others
Input
R.df+1+2
- Armor all attacks and ignore throws.
- Beat all armor including Rage Art.
- Erases opponent's recoverable health on hit.
- Damage distribution are 10,3,25,10,7, only adds 2 damage on CH.
ss3+4
- Deals a lot of chip damage on block.
- Tracks side steps.
- Side Step Left is 6 frames faster than SS Right.
ss2+4,b/db
- Side Step that ducks high and covers long distance quickly, recovers in crouch.
- Input by u/d,n,n+2+4,b/db.
Throws
Regular throws
Input
1+3 / f+1+3
- 1 or 2 throw break.
- Input f+1+3 to increase throw range, but its startup is 3 frames slower.
- Opponent recovers in FUFA.
2+4 / f+2+4
- 1 or 2 throw break.
- Input f+2+4 to increase throw range, but its startup is 3 frames slower.
- Side switch. Opponent recovers in FUFA.
uf+1+2 / uf+1+2,B
- 1+2 throw break.
- Hold b to throw backwards.
- Damage becomes 15 on wall splat.
- Opponent recovers in FUFT.
(Left side throw)
- 1 throw break.
- Any throw on standing opponent's left side.
- Side switch. Opponent recovers in FUFR.
(Right side throw)
- 2 throw break.
- Any throw on standing opponent's right side.
- Opponent recovers in FUFT.
(Behind 1 throw)
- Cannot throw break.
- Any 1/1+2 break throw behind opponent's back, as well as RKO and chain throws.
- Side switch. Opponent recovers in FDFL.
(Behind 2 throw)
- Cannot throw break.
- Any 2 break throw behind opponent's back except chain throws.
- Side switch? Opponent recovers in FDFL.
db+2+3
- 1+2 throw break.
- Just frame input 3+4 when the last hit connects, reverse 26 damage back to King.
- Opponent recovers in FUFT / FDFT.
b+1+2(,f,F)
- 1+2 throw break. Side switch.
- Damage becomes 15 on wall splat.
- Shifts to JGR, input f,F / b,B to cancel shift.
b+1+2,1+2(,f,F)
- 1+2 throw break.
- Damage becomes 15 on wall splat.
- Shifts to JGR, input f,F / b,B to cancel shift.
Command throws
Input
db,n,f+2+4
- 2 throw break.
- Can also be done by qcb,n,f+2+4 / b,db,d,n,f+2+4.
- Opponent recovers in FUFA.
qcb+1+2
- 1+2 throw break. Side switch.
- King recovers in backturn stance.
- Partially restores remaining Heat time.
- Opponent recovers in FUFA.
f,f,F+2+4
- 1+2 throw break.
- Input quickly to "blue spark" (+5 damage).
- Partially restores remaining Heat time.
- Opponent recovers in FUFL.
f,hcf+1
- 1 throw break. Side switch.
- Input quickly to "blue spark" (+5 damage).
- Partially restores remaining Heat time.
- Mash 1/2/3/4 to roll in midscreen to reduce 20 damage, on wall splat damage is 70.
- Opponent recovers in FUFT if fails to roll.
f,hcf+2
- 2 throw break.
- Input quickly to "blue spark" (+5 damage).
- Partially restores remaining Heat time.
- f,b,d,f are required, so it can be done by f,b,db,d(,n),f+2. (same for Giant Swing)
- Opponent recovers in FUFL.
PD.1+2,1+2
- 2 throw break. (when legs lifted to the top)
- Opponent recovers in FDFA.
PD.1+2,3,4,1+2
- 1+2 throw break. (when legs lifted to the top)
- Could use ki charge button for 1+2 input.
- Opponent recovers in FDFL.
FC.db,d,db+1+2
- 1+2 throw break.
- Opponent recovers in FUFR.
Behind.b,f+1+2
- Cannot throw break.
- Opponent recovers FUFR.
Ultimate Tackle
Input
FC.1+2
- 1+2 throw break (except from behind).
- Catches standing and crouching opponent from all directions.
UT,2,1,2,1
- Could be any 1/2 combination (e.g. 1,1,1,1 / 1,2,2,1)
- Throw break the 1st/4th hit by input the opposite to King's 1st/4th button.
UT,1+2
- 1+2 throw break.
- Can also input at 3rd hit of Ultimate Punch.
- Opponent recovers in FUFR.
UT,1+2,1+2
- Cannot throw break.
- Opponent recovers in FUFA.
UT,3+4
- 3+4 throw break.
- Can also input at 3rd hit of Ultimate Punch.
- Opponent recovers in FUFR.
UT,3+4:1+2
- Just frame input.
- Cannot throw break.
- Opponent recovers in FDFL.
Crouch throws
Input
d+1+3
- Crouch throw, cannot throw break.
- Can also be done by db+1+3 and in FC too.
- Opponent recovers in FDFA.
d+2+4
- Crouch throw, cannot throw break.
- Can also be done by db+2+4 and in FC too.
- Opponent recovers in FUFA.
d+1+4
- Crouch throw, cannot throw break.
- Can also be done by db+1+4 and in FC too.
- Restores some Heat Gauge in Heat.
- Cannot heat dash.Opponent recovers in FDFA.
Ground throws
Input
FUFT.db+1+3_2+4
- 1 or 2 throw break, depending on King's input.
- Mash 1/2/3/4 to roll in midscreen to reduce 10 damage, on wall splat damage is 35.
- Opponent recovers in FUFT if fails to roll.
FUFT.DB+1+3
- 1 throw break.
- Opponent recovers in FUFT.
FUFT.DB+2+4
- 2 throw break.
- Opponent recovers in FUFT.
FDFT.db+1+3_2+4
- 1 or 2 throw break, depending on King's input.
- Side Switch.
- Opponent recovers in FDFL.
FUFA.db+1+3_2+4
- 1 or 2 throw break, depending on King's input.
- Opponent recovers in FUFR.
FDFA.db+1+3_2+4
- 1 or 2 throw break, depending on King's input.
- Opponent recovers in FDFA.
FUFL.db+1+3_2+4/ FUFR.db+1+3_2+4
- 1 or 2 throw break, depending on King's input.
- Opponent recovers in FDFL/FDFR.
FDFR.db+1+3_2+4
- 1 or 2 throw break, depending on King's input.
- Side Switch.
- Opponent recovers in FDFL.
FDFL.db+1+3_2+4
- 1 or 2 throw break, depending on King's input.
- Opponent recovers in FDFL.
Air throws
Input
AIR.1+3 / AIR.f+1+3
- Cannot throw break.
- Input f+1+3 to increase throw range, but its startup is 3 frames slower.
- Opponent recovers in FDFT.
AIR.2+4 / Air.f+2+4
- Cannot throw break.
- Input f+2+4 to increase throw range, but its startup is 3 frames slower.
- Opponent recovers in FUFT.
AIR.d+1+3_2+4
- Cannot throw break.
- Opponent recovers in FDFL.
DHH.1+2,1+2
- 1 throw break.
- Opponent recovers in FDFT.
DHH.2,1,3,4
- 2 throw break.
- Mash 1/2/3/4 to roll in midscreen to reduce damage, on wall splat damage is 32.
- Opponent recovers in FUFT if fails to roll.
AIR.f,f,F+2+4
- Cannot throw break.
- Input quickly to "blue spark" (+5 damage).
- Partially restores remaining Heat time.
- Opponent recovers in FUFT.
AIR.f,hcf+1_2
- Cannot throw break.
- Also by JGR.1+3 against airborne opponent.
- Input quickly to "blue spark" (+5 damage).
- Partially restores remaining Heat time.
- Opponent recovers in FUFT.
WALL.f,hcf+1 / WALL.f,f,F+2+4
- Cannot throw break.
- Input quickly to "blue spark" (+5 damage).
- Partially restores remaining Heat time.
- Opponent recovers in FUFR.
Chain throws
Reverse Arm Slam
Input
df+1+3
- 1 throw break. Side Switch.
- Very slow crouch dash then grab.
- Opponent recovers in FUFA.
RAS1.1_2
- Cannot throw break.
- Input with 2,1,1+2 for more damage.
- Opponent recovers in FUFR.
RAS2.1_2
- 1 or 2 throw break, depending on King's input.
- Input with 3+4,1 or 3+4,2 for more damage.
- Opponent recovers in FUFR.
RAS3.1_2
- Cannot throw break.
- Input with 1,2,3+4 for more damage.
- Opponent recovers in FUFT.
RAS4.1
- 1 throw break. Side Switch.
- Input with 2,1,3,4 for more damage.
- On wall splat damage is 31.
- Opponent recovers in FUFT. Max damage 97.
RAS4.2
- 2 throw break. Side Switch.
- Input with 3,1,2,3+4,1+2 for more damage.
- King recovers in backturn stance.
- Opponent recovers in FUFA. Max damage 91.
Reverse Special Stretch Bomb
Input
df+2+4
- 2 throw break. Side Switch.
- Very slow crouch dash then grab.
- Opponent recovers in FUFT.
ss2+4
- 2 throw break (except from behind).
- RSSB2 from side/behind, RSSB1 from front, doen't change to left/right/behind throw.
- Opponent recovers in FUFT.
- Throw can be canceled by b/db.
RSSB1.1_2
- Cannot throw break.
- Input with 2,2,1+2 for more damage.
- Opponent recovers in FUFT.
RSSB2.1_2
- 1 or 2 throw break, depending on King's input.
- Input with 3+4,1 or 3+4,2 for more damage.
- Opponent recovers in FDFA.
RSSB3.1_2
- Cannot throw break.
- Input with 1,2,3+4,1+2 for more damage.
- Opponent recovers in FUFT.
RSSB4.1
- 1 throw break. Side Switch.
- Input with 2,1,3,4 for more damage.
- Opponent recovers in FUFT. Max damage 94.
RSSB4.2
- 2 throw break.
- Input with 3,1,2,3+4,1+2 for more damage.
- King recovers in backturn stance.
- Opponent recovers in FUFA. Max damage 88.
Standing Heel Hold
Input
CD.2+3
- 2 throw break.
- Opponent recovers in FDFR.
SHH1.1,2,1+2
- 1 throw break. Side Switch.
- Opponent recovers in FDFR. Max damage 50.
SHH1.2,1,1+3
- 2 throw break.
- Opponent recovers in FDFR. Max damage 55.
SHH1.1+2,1,3
- 1+2 throw break.
- Opponent recovers in FDFL.
SHH2c.3,4,1+2,3+4
- Cannot throw break.
- Opponent recovers in FDFT. Max Damage 85.
Arm Breaker
Input
AB1.1,1+2
- 1 throw break.
- Opponent recovers in FUFT. Max damage 50.
AB2b.3,4,3+4,1+2
- Cannot throw break.
- Opponent recovers in FUFR. Max Damage 60.
AB1.2,1,1+3
- 1+2 throw break.
- Opponent recovers in FDFT.
AB2c.2,1,3,1+2
- 1 throw break.
- Opponent recovers in FUFA. Max damage 65.
AB2c.1,3,4,2,1+2
- 2 throw break.
- Opponent recovers in FUFL. Max damage 100.
Mexican Magma Drive
Input
JGS.1+4_2+3
- 1 or 2 throw break, depending on King's input.
- Opponent recovers in FDFT.
MMD1.1,4,2,3
- Cannot throw break.
- Opponent recovers in FUFL.
MMD2.1,1+3_2,2+4
- 1 or 2 throw break, depending on King's input.
- Opponent recovers in FDFA.
King-MMD3.1+2,1,1+3_1+2,2,2+4
- 1 or 2 throw break, depending on King's input.
- Opponent recovers in FUFA.
MMD3.2,3,1,1+2
- 1+2 Throw break.
- Opponent recovers in FDFR. Max Damage 69.
MMD4.3+4,1+2
- Cannot throw break.
- Opponent recovers in FDFA.
MMD5.1+2,4,2,1+2
- 1+2 throw break.
- Opponent recovers in FDFL. Max Damage 93.
MMD5.1+2,3,1+3_1+2,4,2+4
- 1 or 2 throw break, depending on King's input.
- Opponent recovers in FDFA.
MMD6.2,4,1,1+3_2,4,1,2+4
- 1 or 2 throw break, depending on King's input.
- Opponent recovers in FUFA. Max Damage 116.