JoleneCoda (talk | contribs) (→Heat) |
JoleneCoda (talk | contribs) (→Heat) |
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== Heat == | == Heat == | ||
; [23] EWGF | ; [23] EWGF | ||
: [+55] b+4 b+2,2 df+1,df+2 T! | : [+55] b+4 b+2,2 df+1,df+2 T! 2+3 df+1,2,H.f !HD uf+3 - Overheat +6 | ||
: [+53] b+4 b+2,2 df+1,df+2 T! 3,1~df~3 - While In Heat +4 | : [+53] b+4 b+2,2 df+1,df+2 T! 3,1~df~3 - While In Heat +4 | ||
; [25] ws2 | ; [25] ws2 | ||
; [24] CH d+1+2 | ; [24] CH d+1+2 | ||
: [+58] ws1+2 b+2,2 df+1,df+2 T! | : [+58] ws1+2 b+2,2 df+1,df+2 T! 2+3 df+1,2,H.f uf+3 - Overheat +6 | ||
: [+56] ws1+2 b+2,2 df+1,df+2 T! 3,1~df~3 - While in Heat +4 | : [+56] ws1+2 b+2,2 df+1,df+2 T! 3,1~df~3 - While in Heat +4 | ||
Revision as of 12:40, 21 February 2024
Kazuya |
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Combos (Tekken 8) |
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Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- Regular launch (e.g. f,F+3)
- 3,1,4 df+1,df+2 T! 3,1~df~3
Mini-combos
- [27] CH db+2
- [27] CH ss.3
- [24] CH f+4
- [20] CH (3,1),4
- [21] CH 4
- [30] CH ws1+2
- [+17] f,F+4
- [25] CH (df+3,2),1
- [+20] f,F+2
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- EWGF - f,n,df#2 or f,n,d,df#2.
- DEWGF (dash EWGF) - f,f,n,d,df#2.
- PEWGF (perfect EWGF) - frame perfect f,n,df#2.
- [23] EWGF
- [+49] b+4 b+2,2 df+1,df+2 T! 3,1~df~3
- [+43] dash 3,1,4 df+1,df+2 T! 3,1~df~3
- [+42] b+4 df+1,df+2 T! 3,1~df~3
- [25] ws2
- [24] CH d+1+2
- [+52] ws1+2 b+2,2 df+1,df+2 T! 3,1~df~3
- [21] f,F+3
- [+51] SSR.3 b+2,2 df+1,df+2 T! 3,1~df~3
- [22] ws1,2
- [+41] iWS1+2 b+2,2 b+2,2,1+2
- [26] CH df+2
- [30] CH (1,2,4),3
- [+51] EWGF b+2,2 df+1,df+2 T! 3,1~df~3
- [26] CH f,F+4
- [+37] df+3 df+1,df+2 T! 3,1~df~3
- [30] CH CD.1+2
- [+43] 3,1,4 df+1,df+2 T! 3,1~df~3
- [28] CH (2),2
- [+35] df+3,2,1 T! df+3,2,1
- [26] CH df+2
- [+74] PEWGF EWGF b+2,2 df+1,df+2 T! 3,1~df~3
Wall
- Regular carry (30% scaling)
- [+23] df+3+4,1,2
- [+25] df+1,4 1+2
- [+39] df+1,4 f+2 df+1,4 1+2
- [+46] df+1,4 df+1,df+2 df+3+4,1,2
Heat
- [23] EWGF
- [+55] b+4 b+2,2 df+1,df+2 T! 2+3 df+1,2,H.f !HD uf+3 - Overheat +6
- [+53] b+4 b+2,2 df+1,df+2 T! 3,1~df~3 - While In Heat +4
- [25] ws2
- [24] CH d+1+2
- [+58] ws1+2 b+2,2 df+1,df+2 T! 2+3 df+1,2,H.f uf+3 - Overheat +6
- [+56] ws1+2 b+2,2 df+1,df+2 T! 3,1~df~3 - While in Heat +4
- [22] ws1,2
- [+47] iWS1+2 b+2,2 df+1,2,H.f 3,1~df~3 - While in heat +6
- [25] SS.2
- [+62] u+1+2 DEWGF df+1,df+2 T! b+3,1 f,F+2,H.f 3,1~df~3
- [+58] u+1+2 DEWGF df+1,df+2 T! 3,1~df~3
- [+52] u+1+2 dash df+1 df+1,df+2 T! 3,1~df~3
- [+50] u+1+2 dash df+1,df+2 T! 3,1~df~3
Float
- 1
- combo when you anti-air with jab here
Back-turned opponent
- [23] EWGF
- [+37] b+4 df+1,df+2 T! b+2,2,1+2
Stage hazard
- Secluded Training Ground
- big boy break all the walls combo here
- Wall Break, both soft and hard
- no tornado [+8] f,f,F3
- Tornado [+15] df+1,df+2 T! 3,1~df~3
- Heatsmash [61] H.2+3 !WB df+3,2,1 T! 3,1~df~3
- Wall Bound
- Heatsmash [71] H.2+3 !WBo df+3,2,1 T! 3,1~df~3
- Wall Blast
- Heatsmash [85] H.2+3 !WBl df+1,4 !W df+3+4,1,2
- Floor Blast
- [+28] H.CD3,1,1 E! df+1,df+2 T! 3,1~df~3
- Floor Break
- [+18] H.CD3,1,1 FB! df+1,df+2 T! 3,1~df~3
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.