Jin movetable: Difference between revisions

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{{Navbox movetable}}
{{Navbox movetable}}


== Full MoveTable ==
== Full Movetable ==


{{MoveTable|strings=yes}}
{{MoveTable|strings=yes}}

Latest revision as of 17:57, 7 March 2024

Full Movetable

Move Startup Hit Level Damage On Block On Hit On CH States Notes
Jin-1 i10 h 5 +1 +8 Recovers 2f faster on hit or block (t27 r17)
Jin-1+2 i13 i8 i12 m,m,h 4,4,16 -14 +12a (+3)
Balcony Break
Heat Engager
Heat Dash +43a (+35), +5
Jin-1,2 ,i10 ,h ,12 -3 +6 Jail from 1st attack with 4f delay
Jin-1,2,1 ,i20~22 ,m ,20 -16 +31a (+21) <div class="plainlist">
  • js20~49
  • fs50~52</div>
Tornado
  • Combo from 2nd CH with 7f delay
  • Input can be delayed 9f
  • Move can be delayed 4f
  • Chip damage on block
Jin-1,2,3 ,i24~26 ,m ,20 +0 +31d
Spike
  • Interrupt with i10 from 2nd block
  • Input can be delayed 9f
  • Move can be delayed 4f
Jin-1+2+3+4
  • Can't block for 5 seconds
  • CH state for 5 seconds
Jin-1,2,4 ,i20~22 ,h ,26 -4 +23a (+14)
Balcony Break
  • Combo from 3rd hit with 7f delay
  • Input can be delayed 9f
  • Move can be delayed 4f
Jin-1+3 i12~i14 t 35 +0 +2d
Homing
  • Throw break 1 or 2
  • Jin recovers BT on break
Jin-1,3 ,i16~17 ,L ,9 -12 -1
  • Combo from 1st hit with 4f delay
  • Grounded hit can be inconsistent
Jin-1+3+4
Jin-1,3,4 ,i23 ,l ,17 -13 +3 +29a
  • Combo from 2nd CH with 7f delay
  • Input can be delayed 12f
Jin-2 i10 h 9 +0 +9
Jin-2,1 ,i16~17 ,m ,9 -3 +6
  • Jail from 1st attack with 2f delay
  • Same animation as df+1
Jin-2,1,4 ,i18~20 ,m ,18 -9 +4 +27a
  • Combo from 2nd CH with 8f delay
  • Input can be delayed 10f
Jin-2,1,4~4 ,i20~21 ,l ,20 -31 +16a Interrupt with i16 from 2nd block
Jin-2+3 i16 m [12;12] +1 +2c pc7~16
Heat Burst
  • Cancel to r45 with b,b
  • 3 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.
Jin-2+4 i12~i14 t 35 -3 +0d
Homing
  • Throw break 1 or 2
  • Side switch on hit
Jin-2,4 ,i24~27 ,h ,20 -9 +11
Balcony Break
  • Combo from 1st hit with 2f delay
  • Enter ZEN -6 +14 r26 with F
Jin-3 i14 h 19 -7 +4
Jin-3,1 ,i20 ,h ,7 -1 +7
  • Combo from 1st hit
  • Enter ZEN +4 +12 r15 with F
Jin-3,1,4 ,i18 ,l ,18 -13 +3 +29a
  • Combo from 2nd CH with 9f delay
  • Input can be delayed 14f
  • Move can be delayed 12f
Jin-4 i13~14 h 15 -9 +10g +13c
Homing
Balcony Break
Jin-4~3 i24~34 m 27 -11~-2 +2a~+12a <div class="plainlist">
  • js12~31
  • fs32~</div>
Spike
Jin-b+1 i12 h 11 -9 +2
Jin-b+1+2 i23~24 m 20 -12 +6 ps3~10 Punch sabaki: balcony break and +34d (+26) on hit
Jin-b+1,2 ,i22~24 ,h ,20 -10 +32a (+17)
Tornado
  • Combo from 1st hit with 8f delay
Jin-b+1+3 ps3~9
  • Strong parry: parries all highs or mids except throws, unblockables and charge moves
  • r14 after parrying
  • Plus frames after parrying depend on the recovery of the parried move
Jin-b+2 i15~16 m 12 -11 +0
Jin-b+2,1 ,i14~15 ,m ,10 -9 +2
  • Combo from 1st hit with 1f delay
  • Combo from 1st CH with 13f delay
Jin-b+3 i16 m 17 -6 +5
Knee
  • Enter ZEN -2 +9 r20 with F
Jin-b+3,2 ,i19~20 ,m ,20 -9 +9g +21w
Wall Crush +21g on hit
  • Balcony break on airborne hit
Jin-b+3+4 cs6~39
  • Can perform all attacks from ZEN Stance
  • Enter Breaking Step with DF
  • Cancel on any frame with f
  • Transition to dash with f
  • Steps backward
  • Actionable after 5f
Jin-b+4 i17~18 m 21 -7 +15a
Balcony Break
Jin-Back throw t 50 +1d
  • Unbreakable
  • Side switch on hit
Jin-b,f+2 i15~i16 m 15 -7 +4
Jin-b,f+2,1 ,i21 ,h ,14 -5 +6 +9
  • Combo from 1st hit with 8f delay
  • Input can be delayed 12f
Jin-b,f+2,1,2 ,i19~20 ,m ,20 -5 +18a (+9) +50a (+3)
Balcony Break
  • Combo from 2nd CH with 15f
  • Input can be delayed 16f
  • Move can be delayed 10f
Jin-b,f+2,1,df+2 ,i28~29 ,M ,22 -14 +37a (+27)
Tornado
  • Combo from 2nd CH
  • Input can be delayed 16f
  • Move can be delayed 10f
Jin-b,f+2,3 ,i25 ,m ,17 -9 +6 +59a
  • Combo from 1st hit with 4f delay
  • Input can be delayed 9f
  • Enter ZEN +2 +17g +71a r20 with F
Jin-CD.df${justFrame}1 i16~i17 M 22 -13 +36a (+26)
Tornado
  • Chip damage on block
Jin-CD.df${justFrame}2 i11~i12 h 25 +5~+6 +76a (+60)
Balcony Break
  • Recovers 3f faster on hit or block (t36 r24)
Jin-CD.df+1 i16~i17 m 20 -13 +32a (+22)
Tornado
  • Turns into CD.df#1 while in heat
Jin-CD.df+2 i11~12 h 20 -10 +74a (+58)
Balcony Break
  • Turns into EWHF (CD.df#2) while in heat
Jin-CD.DF+4 i20~i21 l 12 -31 +8c
Jin-CD.DF+4,2 ,i31~i32 ,M ,28 -16 +21a <div class="plainlist">
  • ,js8~28
  • fs29~31</div>
Balcony Break
Spike
  • Combo from 1st hit
  • Chip damage on block
Jin-d+1 i21 m,t 21,10 -13 +0d pc7~20
  • Balcony break on airborne hit
  • Transition to attack throw on standing hit
  • -9 on block after absorbing an attack and 8 chip damage on block
Jin-d+2 i22~23 L 22 -14 +4c +71a (+55) cs8~55
  • Balcony break on airborne hit
Jin-d+3 i15~16 l 7 -14 -3
Jin-d+3+4 i15 i10~12 m,m 5,15 -19 +32a (+22) <div class="plainlist">
  • js16~31
  • fs32~34</div>
Jin-d+3,4 ,i20~21 ,h ,10 -11 -3 Combo from 1st CH
Jin-d+3,4,3 ,i24~25 ,m ,21 -12 +31d (+23)
Tornado
Balcony Break
  • Combo from 2nd CH with 2f delay
  • Input can be delayed 10f
Jin-d+3,4~4 ,i20 ,m ,24 -12 +10a (+1)
Balcony Break
Jin-d+4 i16~17 L 11 -12 -1 cs6~31
Jin-db+1+2 i19~34 M 0 -11~+4 +17g~+32g
Balcony Break
  • +4a (-5) on BT hit
  • Unparryable by traditional parries, Asuka, Nina, etc
  • Opponent recovers crouching
  • Power up in Heat
Jin-db+2 i16 m 12 -10 -4
Jin-db+2,2 ,i8 ,h ,11 -12 +7 +43a Jail from 1st attack
Jin-db+2,2,3 ,i35~i36 ,m ,21 -9 +20a
  • Balcony break on airborne hit
Jin-db+2,3 ,i27~i29 ,M ,23 -8 +7a
Spike
Jin-db+3 i19~i21 h 28 -10~-8 +17a cs4~21 Balcony break on airborne hit
Jin-db+4 i20~21 l 18 -13 +3 +13g
Jin-df+1 i13~14 m 10 -3 +4 +6
Jin-df+1,4 ,i18~21 ,h ,18 -9 +10g +17a (+8)
Balcony Break
  • Combo from 1st hit with 5f delay
  • Input can be delayed 10f
  • Move can be delayed 9f
Jin-df+1,4~4 ,i20 ,m ,24 -12 +10a (+1)
Balcony Break
Jin-df+2 i16~17 m 12 -9 +6
Balcony Break
  • Enter Breaking Step -2 +13g r23 with df
  • Chip damage on block
Jin-df+2+3 i12 t 40 -2 -4d
  • Throw break 2
Jin-df+3 i12 m 16 -8 +3
Jin-df+3~3 i23~i24 m 20 +6c +13c
Spike
  • Enter Breaking Step +2c +9c r27 with df
Jin-df+4 i20~i21 m 22 +0 +8c
Spike
Heat Engager
Heat Dash +67a (+50), +5
Jin-f+1+2 i14 i9~10 h,h 14,24 -6 +21a (+11)
Balcony Break
  • Jail from 1st attack
  • Chip damage on block
Jin-f+3 i14 m 12 -16 -5
Jin-f+3,1 ,i22 ,m ,17 -12 +4
Heat Engager
Heat Dash +36a (+26), +5
  • Combo from 1st hit
  • Balcony break on airborne hit
Jin-f+3+4 cs10~39
  • Enter Breaking Step r20 with DF
  • Steps forward
  • Actionable after 10f
Jin-f+4 i16-17 m 21 -8 +4 +42a
  • Enter ZEN -1 +11 +49a r26 with F
  • Balcony break on airborne hit
Jin-FC.df+4 i25~i26 L 20 -26 +22a cs1~57
Jin-f,F+2 i14~15 m 22 -8 +15a (+6)
Heat Engager
Heat Dash +36a (+26), +5
Balcony Break
  • Cannot be buffered
  • 6 chip damage on block
Jin-f,F+3 i23~i25 m 20 -4 +24a
Spike
  • Cannot be buffered
Jin-f,F+3,1 ,i15 ,h ,5 +1 +7
  • Links to 1 jab extensions (e.g. f,F+3,1,2,4)
Jin-f,F+4 i17~i18 m 28 -7 +22a (+12)
Balcony Break
Jin-f,f,F+3 i22~i23 m 30 +6 +13a~+14a (+3~+4) <div class="plainlist">
  • js3~25
  • fs26~28</div>
Balcony Break
  • Chip damage on block
Jin-f,n,d,df
  • Cannot be buffered
  • Stance moves can be buffered out of heat dash
  • Cancel to sidestep with u
  • Cancel to block with b
Jin-f,n,d,df,UF <div class="plainlist">
  • js1~20
  • fs21~23</div>
  • Can access wr3 by inputting 3 on frames 1~2
  • Unable to act from frames 3~26
Jin-H.2+3 i15~16 m,h,m 57 +3 +0d
Heat Smash
Reversal Break
Balcony Break
  • Transition to attack throw after 1st hit
  • Transitions to Breaking Step automatically on block
  • Cancel Breaking Step transition with B
  • Chip damage on block
  • Jail from 1st attack
  • Ends Heat
Jin-H.2+3,4 i15~16 m,h,m 48 +9 +32a (-4)
Heat Smash
Wall Crush +21g on block
Reversal Break
Balcony Break
  • Chip damage on block
  • Jail from 1st attack
  • Ends Heat
Jin-H.db+1+2 i19~34 M 0 +4 +23g~+38g pc6~18
Strong Aerial Tailspin
Balcony Break
  • Enter Awakened Breaking Step r10 on hit or block
  • Unparryable by traditional parries, Asuka, Nina, etc
  • Partially uses remaining Heat time
  • Causes wall splat on hit
  • Opponent recovers crouching
Jin-H.db+1+2,1 ,i20~22 ,m ,25 -13 +72a (+56) <div class="plainlist">
  • ,js22~43
  • fs44~46</div>
Tornado
  • 10 chip damage on block
Jin-H.db+1+2,2 ,i11~12 ,sm ,23 +4 +38a (+28)
  • 9 chip damage on block
Jin-H.db+1+2,3 ,i26~28 ,M ,25 +2c +22a <div class="plainlist">
  • ,js5~25
  • fs26~28</div>
Spike
  • 10 chip damage on block
Jin-H.db+1+2,4 ,i16 ,L ,10 -23 +22a
  • 4 chip damage on block
Jin-H.db+1+2,4,4 ,i25~26 ,m ,28 -23 +20d (-15)
Spike
Jin-H.db+1+2,DF+3 ,i33~34 ,L ,24 -23 -2a <div class="plainlist">
  • ,js5~25
  • fs26~28</div>
  • 10 chip damage on block
Jin-Left throw t 43 -3 +0 Throw break 1
Jin-OTG.d+1+2 i19~20 L 24 -13 -2 (-10)
Spike
Jin-qcb+1+3 i12 h 40 -2 0
  • Throw break 1
  • Opponent recovers FUFA
Jin-R.df+1+2 i20 m,t 55+ -15 +0d pc8~
Rage Art
Reversal Break
  • Ereases opponent's recoverable health on hit
  • Damage increases with lower health, maximum 80
  • Freezes match timer on activation and on hit
  • Transition to attack throw on hit
  • Consumes Rage
Jin-Right throw t 40 -3 +0d
  • Throw break 2
  • Side switch on hit
Jin-ub+1+2 i75~i76 m! 50 +9a (+0)
Balcony Break
  • Cancel to r50 with b,b
Jin-ub+4 i15~17 m 15 -13 +19a (+9) +33a (+23a) <div class="plainlist">
  • js9~20
  • fs21~23</div>
Balcony Break
Jin-uf+1+2 i12 h 40 +0 +0d
Floor Break
  • Throw break 1+2
Jin-uf+2 i15~i16 m 18 -7~-6 +6~+7 +19a (+10)
  • Balcony break on CH
  • Evasive, can avoid some attacks due to built-in sidestep
Jin-uf+3 i22~23 m 17 -9 +6 +59a <div class="plainlist">
  • js9~23
  • fs24~26</div>

More...

String Extensions Excluded

Move Startup Hit Level Damage On Block On Hit On CH States Notes
Jin-1 i10 h 5 +1 +8 Recovers 2f faster on hit or block (t27 r17)
Jin-1+2 i13 i8 i12 m,m,h 4,4,16 -14 +12a (+3)
Balcony Break
Heat Engager
Heat Dash +43a (+35), +5
Jin-1+2+3+4
  • Can't block for 5 seconds
  • CH state for 5 seconds
Jin-1+3 i12~i14 t 35 +0 +2d
Homing
  • Throw break 1 or 2
  • Jin recovers BT on break
Jin-1+3+4
Jin-2 i10 h 9 +0 +9
Jin-2+3 i16 m [12;12] +1 +2c pc7~16
Heat Burst
  • Cancel to r45 with b,b
  • 3 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.
Jin-2+4 i12~i14 t 35 -3 +0d
Homing
  • Throw break 1 or 2
  • Side switch on hit
Jin-3 i14 h 19 -7 +4
Jin-4 i13~14 h 15 -9 +10g +13c
Homing
Balcony Break
Jin-4~3 i24~34 m 27 -11~-2 +2a~+12a <div class="plainlist">
  • js12~31
  • fs32~</div>
Spike
Jin-b+1 i12 h 11 -9 +2
Jin-b+1+2 i23~24 m 20 -12 +6 ps3~10 Punch sabaki: balcony break and +34d (+26) on hit
Jin-b+1+3 ps3~9
  • Strong parry: parries all highs or mids except throws, unblockables and charge moves
  • r14 after parrying
  • Plus frames after parrying depend on the recovery of the parried move
Jin-b+2 i15~16 m 12 -11 +0
Jin-b+3 i16 m 17 -6 +5
Knee
  • Enter ZEN -2 +9 r20 with F
Jin-b+3+4 cs6~39
  • Can perform all attacks from ZEN Stance
  • Enter Breaking Step with DF
  • Cancel on any frame with f
  • Transition to dash with f
  • Steps backward
  • Actionable after 5f
Jin-b+4 i17~18 m 21 -7 +15a
Balcony Break
Jin-Back throw t 50 +1d
  • Unbreakable
  • Side switch on hit
Jin-b,f+2 i15~i16 m 15 -7 +4
Jin-CD.df${justFrame}1 i16~i17 M 22 -13 +36a (+26)
Tornado
  • Chip damage on block
Jin-CD.df${justFrame}2 i11~i12 h 25 +5~+6 +76a (+60)
Balcony Break
  • Recovers 3f faster on hit or block (t36 r24)
Jin-CD.df+1 i16~i17 m 20 -13 +32a (+22)
Tornado
  • Turns into CD.df#1 while in heat
Jin-CD.df+2 i11~12 h 20 -10 +74a (+58)
Balcony Break
  • Turns into EWHF (CD.df#2) while in heat
Jin-CD.DF+4 i20~i21 l 12 -31 +8c
Jin-d+1 i21 m,t 21,10 -13 +0d pc7~20
  • Balcony break on airborne hit
  • Transition to attack throw on standing hit
  • -9 on block after absorbing an attack and 8 chip damage on block
Jin-d+2 i22~23 L 22 -14 +4c +71a (+55) cs8~55
  • Balcony break on airborne hit
Jin-d+3 i15~16 l 7 -14 -3
Jin-d+3+4 i15 i10~12 m,m 5,15 -19 +32a (+22) <div class="plainlist">
  • js16~31
  • fs32~34</div>
Jin-d+4 i16~17 L 11 -12 -1 cs6~31
Jin-db+1+2 i19~34 M 0 -11~+4 +17g~+32g
Balcony Break
  • +4a (-5) on BT hit
  • Unparryable by traditional parries, Asuka, Nina, etc
  • Opponent recovers crouching
  • Power up in Heat
Jin-db+2 i16 m 12 -10 -4
Jin-db+3 i19~i21 h 28 -10~-8 +17a cs4~21 Balcony break on airborne hit
Jin-db+4 i20~21 l 18 -13 +3 +13g
Jin-df+1 i13~14 m 10 -3 +4 +6
Jin-df+2 i16~17 m 12 -9 +6
Balcony Break
  • Enter Breaking Step -2 +13g r23 with df
  • Chip damage on block
Jin-df+2+3 i12 t 40 -2 -4d
  • Throw break 2
Jin-df+3 i12 m 16 -8 +3
Jin-df+3~3 i23~i24 m 20 +6c +13c
Spike
  • Enter Breaking Step +2c +9c r27 with df
Jin-df+4 i20~i21 m 22 +0 +8c
Spike
Heat Engager
Heat Dash +67a (+50), +5
Jin-f+1+2 i14 i9~10 h,h 14,24 -6 +21a (+11)
Balcony Break
  • Jail from 1st attack
  • Chip damage on block
Jin-f+3 i14 m 12 -16 -5
Jin-f+3+4 cs10~39
  • Enter Breaking Step r20 with DF
  • Steps forward
  • Actionable after 10f
Jin-f+4 i16-17 m 21 -8 +4 +42a
  • Enter ZEN -1 +11 +49a r26 with F
  • Balcony break on airborne hit
Jin-FC.df+4 i25~i26 L 20 -26 +22a cs1~57
Jin-f,F+2 i14~15 m 22 -8 +15a (+6)
Heat Engager
Heat Dash +36a (+26), +5
Balcony Break
  • Cannot be buffered
  • 6 chip damage on block
Jin-f,F+3 i23~i25 m 20 -4 +24a
Spike
  • Cannot be buffered
Jin-f,F+4 i17~i18 m 28 -7 +22a (+12)
Balcony Break
Jin-f,f,F+3 i22~i23 m 30 +6 +13a~+14a (+3~+4) <div class="plainlist">
  • js3~25
  • fs26~28</div>
Balcony Break
  • Chip damage on block
Jin-f,n,d,df
  • Cannot be buffered
  • Stance moves can be buffered out of heat dash
  • Cancel to sidestep with u
  • Cancel to block with b
Jin-H.2+3 i15~16 m,h,m 57 +3 +0d
Heat Smash
Reversal Break
Balcony Break
  • Transition to attack throw after 1st hit
  • Transitions to Breaking Step automatically on block
  • Cancel Breaking Step transition with B
  • Chip damage on block
  • Jail from 1st attack
  • Ends Heat
Jin-H.2+3,4 i15~16 m,h,m 48 +9 +32a (-4)
Heat Smash
Wall Crush +21g on block
Reversal Break
Balcony Break
  • Chip damage on block
  • Jail from 1st attack
  • Ends Heat
Jin-H.db+1+2 i19~34 M 0 +4 +23g~+38g pc6~18
Strong Aerial Tailspin
Balcony Break
  • Enter Awakened Breaking Step r10 on hit or block
  • Unparryable by traditional parries, Asuka, Nina, etc
  • Partially uses remaining Heat time
  • Causes wall splat on hit
  • Opponent recovers crouching
Jin-Left throw t 43 -3 +0 Throw break 1
Jin-OTG.d+1+2 i19~20 L 24 -13 -2 (-10)
Spike
Jin-qcb+1+3 i12 h 40 -2 0
  • Throw break 1
  • Opponent recovers FUFA
Jin-R.df+1+2 i20 m,t 55+ -15 +0d pc8~
Rage Art
Reversal Break
  • Ereases opponent's recoverable health on hit
  • Damage increases with lower health, maximum 80
  • Freezes match timer on activation and on hit
  • Transition to attack throw on hit
  • Consumes Rage
Jin-Right throw t 40 -3 +0d
  • Throw break 2
  • Side switch on hit
Jin-ub+1+2 i75~i76 m! 50 +9a (+0)
Balcony Break
  • Cancel to r50 with b,b
Jin-ub+4 i15~17 m 15 -13 +19a (+9) +33a (+23a) <div class="plainlist">
  • js9~20
  • fs21~23</div>
Balcony Break
Jin-uf+1+2 i12 h 40 +0 +0d
Floor Break
  • Throw break 1+2
Jin-uf+2 i15~i16 m 18 -7~-6 +6~+7 +19a (+10)
  • Balcony break on CH
  • Evasive, can avoid some attacks due to built-in sidestep
Jin-uf+3 i22~23 m 17 -9 +6 +59a <div class="plainlist">
  • js9~23
  • fs24~26</div>
Jin-uf+4 i15~17 m 13 -13 +33a (+23a) <div class="plainlist">
  • js9~20
  • fs21~23</div>
Jin-uf,n+4 i23~i25 m 20 -13~-11 +32a (+22a) <div class="plainlist">
  • js9~30
  • fs31~33</div>
Jin-ws1 i13~i14 m 7 -6 +5
Jin-ws2 i14~15 m 14 -12 +39a (+29)
Jin-ws3 i16~18 m 20 -9 +10g +22a
Homing
Balcony Break
Jin-ws4 i11~12 m 13 -3 +8
Jin-ZEN.1 i16~i17 m 14 -3 +8
Jin-ZEN.1+2 i24 i61 l,t 10,20 -14 +4 +16w cs10~
Wall Crush +16g on hit
  • Transition to attack throw on standing hit
  • Recover standing after throw
Jin-ZEN.2 i21~i22 h 27 -5 +17a (+8) pc6~20
Heat Engager
Heat Dash +34a (+27), +5
Homing
Balcony Break
  • Chip damage on block
  • +0 on block after absorbing an attack
Jin-ZEN.3 i17~i18 m 20 -9 +10g +22a
Homing
Balcony Break
  • +17a (+8) on BT hit
Jin-ZEN.3+4 i21~27 h 25 +9g~+15g +19a (+9) +15w <div class="plainlist">
  • js10~32
  • fs33~35</div>
Wall Crush +15g~+21g on block
Balcony Break
  • Enter Breaking Step +8 +18a (+8) r32 with DF on frame 40
  • Chip damage on block
Jin-ZEN.4 i27~i33 M 24 +2~+8 +17d~+23d <div class="plainlist">
  • js7~33
  • fs34~36</div>
Spike
  • Chip damage on block
Jin-ZEN.u+1 i14~i16 m 20 -16 +31a (+21) <div class="plainlist">
  • js8~43
  • fs44~46</div>
Tornado
  • Chip damage on block