RogerDodger (talk | contribs) ({{Infobox fighter}} -> {{Infobox fighter (Tekken 7)}}) Tag: Script |
m (Kalki moved page Lidia to Lidia (Tekken 7): Prepare for Lidia in Tekken 8) |
(No difference)
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Revision as of 18:40, 27 May 2024
Lidia (Tekken 7) |
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Lidia | |
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Stances |
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Fastest launch |
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Fastest CH launch | i13 – 4,2 (high) |
Fastest wall splat |
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Parry | b+1+3 (high or mid punches) |
Sabaki |
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Archetypal moves | |
Mid check |
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Hopkick | u+4 |
Stature kick | db+4 |
Power low |
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Generic moves | |
Remapped | d+1 → db+1 |
Missing | (none) |
External links | |
Lore | Lidia Sobieska |
Discord | [1] |
Lidia is a high speed pressure character who keeps the enemy on their toes with an onslaught of short, fast strings. She is notorious for having a mid/high extension on almost all of her key pokes, and the high is often difficult to whiff punish.
Her stances Cat Foot One (CFO) and Cat Foot Two (CFT) each have forced transitions after hitting a number of key moves, and each have a second form with a more powerful mixup. She is unable to guard from any of the stances, making attacking the main option.
The nature of her stances and fast strings suggests a forced all-in offensive style, but she is able to take a patient, defensive approach, having both great movement and a fantastic jab.
Strengths
- Easy combos
- Unparalleled pressure with the fast mixup df+2 and db+3,2
- Great space control with f+1+2, f,F+2, and df+2
- Punch parry (b+1+3) is hard to whiff punish
Weaknesses
- Fastest counter hit launcher is i13 and must commit to punishable extensions
- No evasive panic moves
- Relies on generic tools and movement for defense
W! bab (delay)
importance
★★★★★value
★☆☆☆☆dexterity
★☆☆☆☆rhythm
★★☆☆☆TAW.4 f,F+4 or f,F+1+2
importance
★★★★☆value
★★☆☆☆dexterity
★☆☆☆☆rhythm
★★☆☆☆f,F+1+2 mini-combos
importance
★★★★☆value
★★★★☆dexterity
★☆☆☆☆rhythm
★★☆☆☆importance
★★★☆☆value
★★☆☆☆dexterity
★★★☆☆rhythm
☆☆☆☆☆W! blossom (delay)
importance
★★★☆☆value
★☆☆☆☆dexterity
★★☆☆☆rhythm
★★★☆☆Blue sparks (3:2, parries)
importance
★★☆☆☆value
☆☆☆☆☆dexterity
☆☆☆☆☆rhythm
★★★☆☆f,F+2 in juggles
importance
★★☆☆☆value
☆☆☆☆☆dexterity
★★☆☆☆rhythm
★★★☆☆CH (TAW.3),1 f,f d+3,1
importance
★☆☆☆☆value
★★★★★dexterity
★★☆☆☆rhythm
★★★★☆5 hit S! blossom
importance
★☆☆☆☆value
★☆☆☆☆dexterity
★★★☆☆rhythm
★★★★☆R.f,F+2+3 −14 punish
importance
★☆☆☆☆value
★★★★★dexterity
★★★☆☆rhythm
★★★★★uf+4 TAW.2 f,F+4
importance
★☆☆☆☆value
★☆☆☆☆dexterity
★★★☆☆rhythm
★★★★★Standing punishment
-10
-11
-12
-13
-14
-15
-17
0
5
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25
30
35
40
45
50
55
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65
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100
Crouching punishment
-10
-11
-12
-13
-14
-15
-23
0
5
10
15
20
25
30
35
40
45
50
55
60
65
70
75
80
85
90
95
100
Median | |
Short range | |
Hard | |
Wall | |
Meter/Rage |