Bryan movelist: Difference between revisions

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(→‎Heat: Corrected Heat Smash frame data)
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|damage=22
|damage=22
|startup=i20~21
|startup=i20~21
|block=-6
|block=-9
|hit=+44d (-14)
|hit=+44d (-14)
|ch=
|ch=

Revision as of 15:18, 24 August 2024

Heat

Gain SNE on Heat activation.
During Heat: SNE moves consume Heat instead of SNE.
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
12 (12)
+1
+2c
i16
pc
Heat Burst
Notorious Monster

H.2+3

m,​m,​t
20,​20,​35
+15g
-1d
i16
js
Heat Smash
Floor Break
  • Transition to attack throw on hit
One Two Neck Breaker

1,​2,4

h,​h,​h
5,​8,​24
-5
+20a (+11)
,i20
t73 r30
Heat Engager
Heat Dash +34a +5g
Balcony Break
  • Combo from 1st CH
  • Combo from 2nd CH with 3f delay
  • Move can be delayed 2f
Crash Impact

db+1+2

m,​h
8,​16
-9
+4
i15 i12
t76 r34
Heat Engager
Heat Dash +43a (+35), +5
  • Balcony break on airborne hit
  • Jail from 1st attack
Mach Breaker

f,F+2

h
29
-9
+41d (-17)
i13
t46 r33
Heat Engager
Heat Dash +36a (+26), +5
Balcony Break
  • Chip damage on block (8)
Sometimes written Mach Punch
Requiem

SLS.1+2

m
28
-9
+23a (+13)
i15~16
t48 r32
Heat Engager
Heat Dash +36a (+26), +5
Balcony Break
Elbow
  • Chip damage 8 (30%) on block
Sometimes written
  • qcf+1+2
  • d,df,f+1+2

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n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
5
+1
+8
i10
t29 r19
r17 on hit or block
Left Right Combo

1,2

h,​h
5,​8
-3
+8
+9
,i12
t43 r21
Jail from 1st attack
One Two Body Blow

1,​2,1

h,​h,​m
5,​8,​18
-6
+6
,i19
t66 r25
Combo from 2nd CH with 10f delay
One Two Low Kick

1,​2,3

h,​h,​L
5,​8,​15
-12
+2
,i24
t80 r31
  • Combo from 1st CH
  • Combo from 2nd CH with 3f delay
One Two Neck Breaker

1,​2,4

h,​h,​h
5,​8,​24
-5
+20a (+11)
,i20
t73 r30
Heat Engager
Heat Dash +34a +5g
Balcony Break
  • Combo from 1st CH
  • Combo from 2nd CH with 3f delay
  • Move can be delayed 2f

1,4

h,​h
5,​14
-7
+4
,i15
t51 r26
Jail from 1st attack
1,4,b+2

1,​4,2

h,​h,​h
5,​14,​18
-7
+4
,i24
t79 r26
  • Combo from 2nd CH with 10f delay
  • Input can be delayed 18f
  • Move can be delayed 16f
  • Cancel into 1,4,2,1 with f+1
  • Cancel into 1,4,2,4 with f+4
  • Interrupt with i8 from 3rd block
  • b+2,1
  • qcf+4,1

1,​4,​2,1

h,​h,​h,​h
5,​14,​18,​16
+0
,i19
t99 r25
  • Enter SLS +7 +62a with f
  • Cancel to SS with u_d
  • Input can be delayed 8f
  • Move can be delayed 6f
Lair's Dance
  • b+2,1,2
  • qcf+4,1,2

1,​4,​2,​1,2

h,​h,​h,​h,​h
5,​14,​18,​16,​22
-9
+41d (-17)
,i24
t132 r33
Balcony Break
  • Input can be delayed 1f
Cremation
  • b+2,1,4
  • qcf+4,1,4

1,​4,​2,​1,4

h,​h,​h,​h,​m
5,​14,​18,​16,​21
-10
+37a
,i25~26
t133 r30
Tornado
Strong Aerial Tailspin
  • Can hit grounded while off-axis
Whipping Fury
b+2,4

1,​4,​2,4

h,​h,​h,​m
5,​14,​18,​21
-5
+40a (+14)
i30~31
  • js16~34
  • fs32~34
t116 r25
Strong Aerial Tailspin
Balcony Break
Jab > Double Spin Kick

1,​4,3

h,​h,​m
5,​14,​15
-10
+1
,i21
t75 r26
Combo from 2nd CH with 5f delay
Running Blind

1,​4,​3,3

h,​h,​m,​h
5,​14,​15,​18
-7
+7
+14a
,i23
t95 r26
Combo from 3rd CH

2

h
10
+1
+7
i10
t28 r18
PK Combination

2,3

h,​m
10,​14
-10
+6
+16a (+7)
,i16
t56 r29
  • Combo from 1st hit with 1f delay
  • CH frames also apply to combo from 1st CH
  • Balcony break on CH
Mid Kick

3

m
14
-4
+7
i16
t39 r23

3,2

m,​m
14,​11
-10
+1
,i22
t67 r29
Combo from 1st CH

3,​2,1

m,​m,​m
14,​11,​10
-9
+2
,i20
t86 r28
  • Combo from 2nd hit
  • Combo from 1st CH
Mid Kick > Rush

3,​2,​1,2

m,​m,​m,​m
14,​11,​10,​14
-10
+19a (+10)
,i19
t110 r31
Balcony Break
  • Combo from 3rd CH with 2f delay
Gatling Combination

3,​2,​1,4

m,​m,​m,​L
14,​11,​10,​12
-11
+0
,i22
t113 r30
Combo from 3rd CH with 3f delay

3,3

m,​h
14,​13
-6
+6
,i23
t63 r24
Combo from 1st CH
Anaconda Bite

3,​3,2

m,​h,​h
14,​13,​20
-7
,i22~23
t92 r30
Tornado
  • Combo from 2nd CH
Anaconda Rage

3,​3,4

m,​h,​m
14,​13,​25
-12
+37d (-21)
,i28
t105 r37
Balcony Break
  • Combo from 2nd CH

4

h
15
-7
+6
i12
t38 r26

4,3

h,​m
15,​12
-10
+2
,i24~25
t64 r27
Combo from 1st hit
Double Spin Tomahawk

4,​3,4

h,​m,​m
15,​12,​16
-12
+14a (+5)
,i24~25
t93 r30
Balcony Break
  • Hold to power up and deal more chip damage on block
Double Spin Tomahawk (Hold)

4,​3,4*

h,​m,​m
15,​12,​25
-6
+35a (+9)
,i40~41
t93 r30
Balcony Break
  • Chip damage on block
Triple Spin Kick

4,​3,f+4

h,​m,​h
15,​12,​18
-5
+6
,i24~25
t85 r30
Combo from 2nd CH

1+2

m
15
-7
+6
i17~18
t45 r27
Homing
Snake Bite

1+2,1

m,​h
15,​15
-1
+6
,i23~24
t62 r22
  • Combo from 1st hit
  • Enter SWA +0 +7 with b
Snake Pit

1+2,2

m,​m
15,​20
-14
+51d (+20)
,i26~27
t80 r34
  • Combo from 1st hit with delay
Middle Side Kick

3+4

m
20
-13
+8
i18
t50 r32
Balcony break on airborne hit

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

m
10
-10
+1
i15

f+2,1

m,​m
10,​12
-10
+1
i10
Combo from 1st hit
Right Left > Spin Kick > Snake Eyes

f+2,​1,4

m,​m,​m
10,​12,​20
-13
+3a
i18~19
  • Combo from 1st hit
  • Gain SNE on hit with 1+2
Knee Strike

f+3

m
18
+0
+4
i16~18
Knee

f+4

m
10
-9
+0
i18
Boa Crusher

f+4,1

m,​m
10,​10
-13c
i25~26
Combo from 1st hit
Sidestep Elbow

f+1+2

h
22
-9
+44d (-14)
i20~21
pc
Balcony Break
Elbow
  • Absorb an attack to power up and deal more chip damage on block

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

DF+1

m
8
-5
+1
i15
  • Alternate input df+1
  • DF+1,1... extension available only with DF+1 input, not df+1

DF+1,1

m,​m
8,​2
-10
-4
i10
Combo from 1st hit

DF+1,​1,1

m,​m,​m
8,​2,​2
-10
-4
i10
Combo from 1st hit
Vulcan Cannon

DF+1,​1,​1,1

m,​m,​m,​m
8,​2,​2,​2
-10
-4
i10
Combo from 1st hit
Double Body Blow

DF+1,2

m,​m
8,​20
-15
+1
+14a (+5)
i23
  • Combo from 1st hit
  • Alternate input:
    • DF+1,2
    • DF+1,1,2
    • DF+1,1,1,2
    • DF+1,1,1,1,2
Balcony Break
on air hit & if it hits without the first hits

df+2

m
12
-6
+5
i13
Elbow
Blackout Combo

df+2,1

m,​h
12,​11
-4
+5
i6
  • Combo from 1st hit
  • Enter SWA -1 +8 with b
Blackout Trap

df+2,3

m,​m
12,​20
-13
+8
i23
Snake Edge

df+3

L
20
-26
i29~30
Homing
  • Insta Tornado launch
Wolf's Tail

df+4

m
23
-6
i22~24
Homing

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

d+2

m
17
-2
+8c
i14~15
Elbow
Python Crush

d+2,3

m,​m
17,​21
-10
+16a (-1)
i22
Balcony Break

d+3

l
10
-11
+0
i16
Quick Low Screw Punch > Snake Eyes

d+3,2

l,​h
10,​22
-7
+35a(+9)
i21
Balcony Break
  • Gain SNE on hit with 1+2
Low Kick

d+4

L
13
-11
+0
i15

d+1+2

m,​m
10,​15
-10
+3
i17
  • Combo from 1st hit
  • Enter SLS -3 +10g with f
  • Enter SWA -5 +8 with b
Hammer Driver Hatchet

d+1+2,3

m,​m,​l
10,​15,​20
-13
+5
i27~28
Snake Bomb

d+1+2~2

m
24
+7
i30
Chip damage on block

d+3+4

l
16
-12
-1
+4
i19
Side Low Knuckle Whip

d+3+4,2

l,​m
16,​25
-12
+14a(-3)
i19
Balcony Break
Tornado

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Stomach Blow

db+2

m
13
-6
+8
i15~17
Sweeper kick

db+3

l
11
-12
-1
+4
i16~17
Crash Impact

db+1+2

m,​h
8,​16
-9
+4
i15
  • Jails
Heat Engager
Heat Dash +5g +43a(+35)

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Chopping Elbow

b+1

m
21
+4
+7c
i20~21
Elbow

b+2

h
18
-7
+4
i17
  • Cancel into b+2,1 with f+1
  • Cancel into b+2,4 with f+4
  • Alternate input 1,4,2

b+2,1

h,​h
18,​16
+0
i19
  • Cancel last hit to SS with u_d
  • Enter SLS with f
  • Alternate input:
    • 1,4,2,1
    • qcf+4,1
Hands of Doom

b+2,​1,2

h,​h,​h
18,​16,​22
-9
+41d(-17)
i24
Balcony Break
  • Alternate input:
    • 1,4,2,1,2
    • qcf+4,1,2
Wolf Call

b+2,4

h,​m
18,​21
-5
+40a(+14)
i30-31
js
Balcony Break
  • Causes Strong Aerial Tailspin
  • Alternate input 1,4,2,4
Kickass Combo

b+2,​1,4

h,​h,​m
18,​16,​20
-10
+37a
i25-26
Tornado
  • Alternate input:
    • 1,4,2,4
    • qcf+4,1,4

b+3

m
12
-7
+4
i19
f to enter SLS (+1/+12g/+12g)

b+3,2

m,​h
12,​12
-4
+7
i16

b+3,​2,1

m,​h,​m
12,​12,​10
-9
+2
i20
  • Combo from 2nd hit
  • Alternate input 3,2,1
Front Kick > Rush

b+3,​2,​1,2

m,​h,​m,​m
12,​12,​10,​14
-10
+19a(+10)
i19
  • Alternate input 3,2,1,2
Balcony Break
Run for Cover

b+3,​2,​1,4

m,​h,​m,​l
12,​12,​10,​12
-11c
+0
i22
  • Alternate input 3,2,1,4
Front Kick > Double Hammer

b+3,1+2

m,​m
12,​25
-6
+4c
i22
Combo from 1st CH with delay
Knee Break

b+4

m
18
-10
i16
Knee
Parry

b+1+3

ps
  • Alternate input b+2+4
Parry > Mach Breaker > Snake Eyes

b+1+3,P.2

h
30
-10
+20a (-38)
i13
Balcony Break
  • Gain SNE on hit
  • Chip damage on block
Gravity Blow

b+1+4

m
26
-9
+7c
i28
Meteor Smash

b+1+4*

m!
45
+7a
i53

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ub+1+2

m,​m
5,​2
-16
-6
i15,i12
  • Combo from 1st hit
  • Chip damage on block

ub+1+2,1

m,​m,​m
5,​2,​2
-13
-3
i12
  • Combo from 1st hit
  • Chip damage on block

ub+1+2,​1,2

m,​m,​m,​m
5,​2,​2,​2
-16
-6
i11
  • Combo from 1st hit
  • Chip damage on block

ub+1+2,​1,​2,1

m,​m,​m,​m,​m
5,​2,​2,​2,​2
-13
-3
i10
  • Combo from 1st hit
  • Chip damage on block

ub+1+2,​1,​2,​1,2

m,​m,​m,​m,​m,​m
5,​2,​2,​2,​2,​2
-16
-6
i9
  • Combo from 1st hit
  • Chip damage on block

ub+1+2,​1,​2,​1,​2,1

m,​m,​m,​m,​m,​m,​m
5,​2,​2,​2,​2,​2,​2
-13
-3
i8
  • Combo from 1st hit
  • Chip damage on block

ub+1+2,​1,​2,​1,​2,​1,2

m,​m,​m,​m,​m,​m,​m,​m
5,​2,​2,​2,​2,​2,​2,​2
-16
-6
i7
  • Combo from 1st hit
  • Chip damage on block

ub+1+2,​1,​2,​1,​2,​1,​2,1

m,​m,​m,​m,​m,​m,​m,​m,​m
5,​2,​2,​2,​2,​2,​2,​2,​2
-13
-3
i6
  • Combo from 1st hit
  • Chip damage on block

ub+1+2,​1,​2,​1,​2,​1,​2,​1,2

m,​m,​m,​m,​m,​m,​m,​m,​m,​m
5,​2,​2,​2,​2,​2,​2,​2,​2,​2
-16
-6
i5
  • Combo from 1st hit
  • Chip damage on block

ub+1+2,​1,​2,​1,​2,​1,​2,​1,​2,1

m,​m,​m,​m,​m,​m,​m,​m,​m,​m,​m
5,​2,​2,​2,​2,​2,​2,​2,​2,​2,​2
-26
-15
i5
  • Combo from 1st hit
  • Chip damage on block
Gatling Rush

ub+1+2,​1,​2,​1,​2,​1,​2,​1,​2,​1,4

m,​m,​m,​m,​m,​m,​m,​m,​m,​m,​m,​m
5,​2,​2,​2,​2,​2,​2,​2,​2,​2,​2,​14
-35
-15a (-24)
i10
Knee
Balcony Break
  • Combo from 1st hit
  • Chip damage on block

uf+2

m
6
-10
+1
i13

uf+2,2

m,​m
6,​4
-10
+1
i10
Combo from 1st hit

uf+2,​2,2

m,​m,​m
6,​4,​4
-10
+1
i10
Combo from 1st hit
Bloody War

uf+2,​2,​2,3

m,​m,​m,​m
6,​4,​4,​20
-15
i22~23
Knee
  • Combo from 1st hit
Rolling Driver

uf+3

m
15
-2
i27~28
js
Alternate input u+3
Orbital Heel Kick

uf+4

m
20
-5
+26a
i24
js
Alternate input u+4
Bullet Knee > Snake Eyes

uf+3+4

m
22
-7
+8a
i16~17
js
Tornado
Knee
  • Gain SNE on hit
Delayed Rising Toe Kick

uf,n,4

m
20
-13
i23~25
js

Motion input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Mach Breaker

f,F+2

h
29
-9
+41d(-17)/HE
i13
Heat Engager
Heat Dash +5g +36a(+26)
Balcony Break
  • Chip damage on block (8)
Slash Kick > Snake Eyes

f,F+3

m
25
-13
+28a(-8)
+39a(-8)
i24~25
Balcony Break
  • Gain SNE on hit with 1+2
  • Chip damage on block 7

f,F+3*

m
33
+8 +14wc
+71a
i34~35
Balcony Break
  • Gain SNE on hit with 1+2
  • Chip damage on block (9)
Mach Kick

f,F+4

h
32
-9
i16~19
Homing
  • Chip damage on block (9)
Jet Uppercut

f,n,b+2

h
20
-7
i14~15
Tornado
Wedge Driver

b,df+4

l
25
-13
+14g
i29
  • Cancel with B
Flying Knee Kick

b,B+4

m
24
-19
-7
i21~33
FUFT
Snake Slash

f,f,F+3

m
30
+6
+13a (+3)
i22~25
Chip damage on block (9)

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

FC.df+2

m
12
-9
+4
i13
Snake Rampage

FC.df+2,1

m,​h
12,​25
-8
+34a(+8)
i22~23
Balcony Break
  • Combo from 1st hit with delay
  • Move can be delayed
Northern Cross

FC.df+4

m
21
-10
i15~16
cs1~
Ballerina spin on hit

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Left Upper

ws1

m
20
-14
i15~16
Alternate input SLS.1
Fisherman's Slam

ws2

m,​t
10,​20
-10
i19
  • Throw only on hit
  • Powerup with f+2 or b+2 (perfect) - additional 5 damage
High Knee Kick

ws3

m
17
-10
+4
i12
  • Alternate input SLS.3
Double High Knee Kick

ws3,4

m,​m
17,​21
-10
+4
+29g
i28
  • Alternate input SLS.3,4
  • Move can be delayed
Toe Kick

ws4

m
16
-6
+5
i11~12

SNE (Snake Eyes)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Taunt

1+3+4

m!
0
i28~31
r SNE
Neo Soul Eraser

3+4,SNE.2

m,​m
20,​20
-1
+35a (+9)
i14~15
  • Combo from 1st hit
  • Consumes SNE
  • Chip damage on block (8)
Neo Soul Eraser Exceed

3+4,SNE.2*

m,​m
20,​30
+9
i55~56
Tornado
Balcony Break
  • Consumes SNE
  • Chip damage on block (12)
  • Causes a wall splat on block
  • Cannot be absorbed by Power Crush
  • Instant Tornado launcher

f+2,​1,SNE.2

m,​m,​m
10,​12,​5
-2
+9c
i14~15
Elbow
  • Combo from 1st hit
  • Consumes SNE
  • Chip damage on block (1)

f+2,​1,​SNE.2,3

m,​m,​m,​m
10,​12,​5,​7
-3
+18a (+11)
,i22
Knee
  • Combo from 1st hit
  • Chip damage on block (2)
Neo Incinerator

f+2,​1,​SNE.2,​3,2

m,​m,​m,​m,​m
10,​12,​5,​7,​20
-10
+0a (-1)
i35~36
  • Chip damage on block (8)

uf+2,​2,​2,SNE.2

m,​m,​m,​m
6,​4,​4,​?
-12
+21a (+14)
i10
  • 6 (4) damage on airborne opponent at 70% scaling - 9 damage?
  • Consumes SNE
  • Chip damage on block (2)

uf+2,​2,​2,​SNE.2,2

m,​m,​m,​m,​m
6,​4,​4,​9,​?
-12
+23a (+16)
i10
  • 4 (2) damage on airborne opponent at 50% (70%) scaling
  • Chip damage 2 (22%) on block
Neo Bloody War

uf+2,​2,​2,​SNE.2,​2,3

m,​m,​m,​m,​m,​m
6,​4,​4,​9,​9,​?
-15
+35a (+17)
i22~23
  • 9 (6) damage on airborne opponent at 40% (70%) scaling
  • Chip damage 9 (39%) on block
Neo Mach Breaker

SNE.f,F+1+2

h
36
+5
+33a (+7)
i13
pc
  • Consumes SNE
  • Chip damage 14 (38%) on block
  • Transition into Immortal Payback on opponent attack absorb
Immortal Payback

SNE.f,F+1+2 (on absorb)

m
20
+15 / +21wc
+43d
i13
Balcony Break
Wall Crush +21g on block
  • Consumes SNE

SLS (Slither Step)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Slither Step

qcf

SLS
r1 SLS
  • Alternate input d,df
  • Enter FC with DF
  • Lapses to standing

SLS.2

h
16
-6
+2
i15~16
Cross Bazooka

SLS.2,1

h,​m
16,​23
-11
+33a (+18)
i15~16
Combo from 1st hit
Cross Grenade

SLS.2,2

h,​m
16,​25
-7
+14a
i25
Balcony Break
  • Combo from 1st hit
Cross Bullet > Snake Eyes

SLS.2,4

h,​m
16,​22
-10
+5a
i16~17
Tornado
  • Combo from 1st hit
  • Gain SNE on hit -12a

SLS.4

m
13
-5
+1
i18

SLS.4,1

m,​h
13,​13
0
+55a
+55a
i27
  • Combo from 1st CH
  • Enter SS with u_d (*/+5/+5)
  • Alternate input:
    • 1,4,2,1
    • b+2,1
Snake Spin Mach Breaker

SLS.4,​1,2

m,​h,​h
13,​13,​22
-9
+41d (+17)
i24
  • Alternate input:
    • 1,4,2,1,2
    • b+2,1,2
Snake Spin Kickass

SLS.4,​1,4

m,​h,​m
13,​13,​20
-10
+37a
i25
Tornado
  • Alternate input:
    • 1,4,2,1,4
    • b+2,1,4
Requiem

SLS.1+2

m
28
-9
+23a (+13)
i15~16
Heat Engager
Balcony Break
  • Chip damage 8 (28%) on block

SWA (Sway)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sway (SWA)

qcb

r1 SWA
Lapses to standing
Cannonball Straight
qcb+1

SWA.1

h
22
Tornado
Balcony Break
  • Insta Tornado launcher on CH
  • Chip damage 6 (27%) on block
(Smash)
qcb+2

SWA.2

m
16
-9
+6
i15~16
Smash and Mach Kick

SWA.2,4

m,​h
16,​25
-9
+15a
,i22~25
  • Combo from 1st hit with delay
  • Chip damage on block
Hatchet Kick
qcb+3

SWA.3

l
23
-13
+5
i19~20
Kickoff
qcb+4

SWA.4

m
23
-12
i17~18

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Total Vandalization

R.df+1+2

m
55+
-15
+0d
i20
pc
  • Rage Art
Ki Charge

1+2+3+4

  • Cannot block while still in effect
  • Automatic counter hit
Hellraiser

ss1

h
23
-5
+8
i17~18

ss2

m
15
-9
+1
i17~18
Snake Fang

,1

,​h
,​20
-5
+43d (-15)
i21~22
Heat Engager
Balcony Break
  • Combo from 1st hit with delay
  • Move can be delayed

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Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Gravity Brain Buster

1+3

t
35
-3
-2d
i12~14
Floor Break
  • Throw break 1 or 2
Guillotine

2+4

t
35
-6
+0d
i12~14
Floor Break
  • Throw break 1 or 2
  • Side switch
Gravity Throw

Left throw

t
40
-3
+1d
Floor Break
  • Throw break 1
  • Side switch
Knee Blast

Right throw

t
40
-3
+6d
  • Throw break 2
Neck throw

Back throw

t
60
-1d
Neck throw

uf+1+2

t
40
-6
-5d
i12
Floor Break
  • Throw break 1+2
Chains of Misery

FC.db+1+2

t
45
-6
+1d
i11
  • Throw break 1+2

10 Strings

10 Hit Combo
Input Hit level Damage Startup Block Hit Combo
b+3 m 12
4 m 18
1 m 5
2 m 7
1 h 3
4 h 8
2 h 5
1 h 5
4 m 10
2 h 20

External Links