(→SNE (Snake Eyes): Recovery and total frames added. Parry info added.) |
|||
Line 2,544: | Line 2,544: | ||
|parent=Bryan-3+4 | |parent=Bryan-3+4 | ||
|input=,SNE.2 | |input=,SNE.2 | ||
|alias=SNE.3+4,2 | |||
|name=Neo Soul Eraser | |name=Neo Soul Eraser | ||
|target=,m | |target=,m | ||
Line 2,570: | Line 2,571: | ||
|parent=Bryan-3+4 | |parent=Bryan-3+4 | ||
|input=,SNE.2* | |input=,SNE.2* | ||
|alias=SNE.3+4,2* | |||
|name=Neo Soul Eraser Exceed | |name=Neo Soul Eraser Exceed | ||
|target=,m | |target=,m | ||
Line 2,595: | Line 2,597: | ||
|parent=Bryan-f+2,1 | |parent=Bryan-f+2,1 | ||
|input=,SNE.2 | |input=,SNE.2 | ||
|alias=SNE.f+2,1,2 | |||
|name= | |name= | ||
|target=,m | |target=,m | ||
Line 2,620: | Line 2,623: | ||
|parent=Bryan-f+2,1,SNE.2 | |parent=Bryan-f+2,1,SNE.2 | ||
|input=,3 | |input=,3 | ||
|alias=SNE.f+2,1,2,3 | |||
|name= | |name= | ||
|target=,m | |target=,m | ||
Line 2,628: | Line 2,632: | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r32 | ||
|tot= | |tot=95 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 2,643: | Line 2,647: | ||
|parent=Bryan-f+2,1,SNE.2,3 | |parent=Bryan-f+2,1,SNE.2,3 | ||
|input=,2 | |input=,2 | ||
|alias=SNE.f+2,1,2,3,2 | |||
|name=Neo Incinerator | |name=Neo Incinerator | ||
|target=,m | |target=,m | ||
|damage=,20 | |damage=,20 | ||
|startup=i35~36 | |startup=,i35~36 | ||
|block=-10 | |block=-10 | ||
|hit=+ | |hit=+25a (-1) | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r39 | ||
|tot= | |tot=139 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{BB}} | |||
* Combo from 1st hit | |||
* Chip damage on block (8) | * Chip damage on block (8) | ||
* Unparryable by traditional parries, Asuka, Nina, etc | |||
}} | }} | ||
}} | }} | ||
Line 2,664: | Line 2,672: | ||
|parent=Bryan-uf+2,2,2 | |parent=Bryan-uf+2,2,2 | ||
|input=,SNE.2 | |input=,SNE.2 | ||
|alias=SNE.uf+2,2,2,2 | |||
|name= | |name= | ||
|target=,m | |target=,m | ||
|damage=, | |damage=,9 | ||
|startup=i10 | |startup=,i10 | ||
|block=-12 | |block=-12 | ||
|hit= | |hit=-1s | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r31 | ||
|tot= | |tot=76 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | * Combo from 1st hit | ||
* Consumes SNE | * Consumes SNE | ||
* Chip damage on block (2) | * Chip damage on block (2) | ||
Line 2,687: | Line 2,696: | ||
|parent=Bryan-uf+2,2,2,SNE.2 | |parent=Bryan-uf+2,2,2,SNE.2 | ||
|input=,2 | |input=,2 | ||
|alias=SNE.uf+2,2,2,2,2 | |||
|name= | |name= | ||
|target=,m | |target=,m | ||
|damage=, | |damage=,9 | ||
|startup=i10 | |startup=,i10 | ||
|block=-12 | |block=-12 | ||
|hit= | |hit=-2s | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r32 | ||
|tot= | |tot=87 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | * Combo from 1st hit | ||
* Chip damage 2 (22%) on block}} | * Chip damage 2 (22%) on block}} | ||
}} | }} | ||
Line 2,708: | Line 2,718: | ||
|parent=Bryan-uf+2,2,2,SNE.2,2 | |parent=Bryan-uf+2,2,2,SNE.2,2 | ||
|input=,3 | |input=,3 | ||
|alt=uf+2,2,2,SNE.2,3 | |||
|alias=SNE.uf+2,2,2,2,2,3 | |||
|name=Neo Bloody War | |name=Neo Bloody War | ||
|target=,m | |target=,m | ||
|damage=, | |damage=,23 | ||
|startup=i22~23 | |startup=,i22~23 | ||
|block=-15 | |block=-15 | ||
|hit=+ | |hit=+3a | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r36 | ||
|tot= | |tot=114 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | * {{Knee}} | ||
* Combo from 1st hit | |||
* Chip damage 9 (39%) on block}} | * Chip damage 9 (39%) on block}} | ||
}} | }} | ||
Line 2,736: | Line 2,749: | ||
|hit=+33a (+7) | |hit=+33a (+7) | ||
|ch= | |ch= | ||
|crush= | |crush=ps2~10 | ||
|recv= | |recv=r33 | ||
|tot= | |tot=46 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{BB}} | |||
* Consumes SNE | * Consumes SNE | ||
* Chip damage 14 ( | * Can not be buffered | ||
* | * Chip damage 14 (40%) on block | ||
* Strong parry, parries all mid or high attacks except charge moves, throws and unlockables | |||
* On a successful parry, the attack is canceled and Bryan automatically retaliates | |||
* Unparryable with traditional parries, Asuka, Nina, etc}} | |||
}} | }} | ||
{{Move | {{Move | ||
|id=Bryan-SNE.f,F+1+2 | |id=Bryan-SNE.f,F+1+2,P | ||
|parent= | |parent=Bryan-SNE.f,F+1+2 | ||
|input=,P | |||
|name=Immortal Payback | |name=Immortal Payback | ||
|target=m | |target=,m | ||
|damage=20 | |damage=,20 | ||
|startup=i13 | |startup=,i13~14 | ||
|block=+ | |block=+15g +21w | ||
|hit=+43d | |hit=+43d (-15) | ||
|ch= | |ch= | ||
|crush= | |crush=,pc1~14 | ||
|recv= | |recv=r30 | ||
|tot= | |tot=55 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 2,767: | Line 2,784: | ||
* {{BB}} | * {{BB}} | ||
* {{WallCrush| +21g on block}} | * {{WallCrush| +21g on block}} | ||
* Chip damage on block (8) | |||
* Consumes SNE | * Consumes SNE | ||
}}}} | * Initial attack absorbing animating takes 9 frames (pc1~9), effective startup is i22~23 | ||
}} | |||
}} | |||
== SLS (''Slither Step'') == | == SLS (''Slither Step'') == |
Revision as of 02:13, 18 September 2024
Bryan |
---|
Movelist & frame data (Tekken 8) |
---|
Heat
Input
2+3
- Cancel to r45 with b,b
- 3 chip damage on block
- 12 chip damage on hit
- Only deals recoverable damage
- Cannot cause a K.O.
H.2+3
- Transition to attack throw on hit
1,2,4
- Combo from 1st CH
- Combo from 2nd CH with 3f delay
- Move can be delayed 2f
db+1+2
- Balcony break on airborne hit
- Jail from 1st attack
f,F+2
- Chip damage on block (8)
SLS.1+2
- Chip damage 8 (30%) on block
- qcf+1+2
- d,df,f+1+2
SS.2,1
- Combo from 1st hit with 8f delay
- Input can be delayed 11f
- Move can be delayed 10f
n
Input
1,2,1
1,2,3
- Combo from 1st CH
- Combo from 2nd CH with 3f delay
1,2,4
- Combo from 1st CH
- Combo from 2nd CH with 3f delay
- Move can be delayed 2f
1,4,2
- Combo from 2nd CH with 10f delay
- Input can be delayed 18f
- Move can be delayed 16f
- Cancel into 1,4,2,1 with f+1
- Cancel into 1,4,2,4 with f+4
- Interrupt with i8 from 3rd block
- b+2,1
- qcf+4,1
1,4,2,1
- Enter SLS +7 +62a r13 with f
- Cancel to r9 SS with u_d
- Input can be delayed 8f
- Move can be delayed 6f
- b+2,1,2
- qcf+4,1,2
1,4,2,1,2
- Input can be delayed 1f
- b+2,1,4
- qcf+4,1,4
1,4,2,1,4
- Can hit grounded while off-axis
1,4,2,4
- ,js16~31
- ,fs32~34
1,4,3
1,4,3,3
2,3
- Combo from 1st hit with 1f delay
- CH frames also apply to combo from 1st CH
- Balcony break on CH
3,2,1,2
- Combo from 3rd CH with 2f delay
3,2,1,4
3,3,2
- Combo from 2nd CH
4,3,4
- Hold to power up and deal more chip damage on block
4,3,4*
- Chip damage on block
4,3,f+4
1+2,1
- Combo from 1st hit
- Enter SWA +0 +7 r15 with b
1+2,2
- Combo from 1st hit with delay
f
Input
f+2,1,4
- Combo from 1st or 2nd hit
- Gain SNE on hit with 1+2
- SNE gain is r25
- Balcony break on airborne hit
f+4,1
- Combo from 1st hit with 5f delay
- Move can be delayed 4f
f+1+2
- +1 on block after absorbing an attack
- Deals chip damage on block after absorbing an attack
df
Input
DF+1,1
- Combo from 1st hit with 15f delay
- Input can be delayed 16f
DF+1,1,1,1
DF+1,2
- Combo from 1st hit
- Alternate inputs:
- DF+1,1,2
- DF+1,1,1,2
- DF+1,1,1,1,2
- Balcony break on airborne hit
df+2,1
- Combo from 1st hit
- Enter SWA -1 +8 r15 with b
d
Input
d+2,3
- Combo from 1st CH with 10f delay
- Move can be delayed 9f
d+3,2
- Combo from 1st CH
- Gain SNE on hit with 1+2
d+1+2
- Combo from 1st hit
- Can be canceled into stances after 24 frames
- Enter SLS -3 +10g r13 with f
- Enter SWA -5 +8 r15 with b
- Opponent is further away on CH
d+3+4,2
- Combo from 1st CH
db
Input
db+1+2
- Balcony break on airborne hit
- Jail from 1st attack
b
Input
b+2
- Cancel into b+2,1 with f+1
- Cancel into b+2,4 with f+4
- 1,4,2,1
- qcf+4,1
b+2,1
- Enter SLS +7 +62a r13 with f
- Cancel to r9 SS with u_d
- Inpput can be delayed 17f
- Move can be delayed 16f
- 1,4,2,1,2
- qcf+4,1,2
b+2,1,2
- 1,4,2,4
- qcf+4,1,4
b+2,1,4
- Can hit grounded when off-axis
b+3,2,1
- Combo from 2nd hit
- Combo from 1st CH
b+3,2,1,2
- Combo from 2nd CH
b+3,2,1,4
- Combo from 2nd CH
b+3,1+2
- Combo from 1st CH with 8f delay
- Input can be delayed 12
- Move can be delayed 10
b+1+3,P.2
- Gain SNE on hit
- SNE gain is r25
- +40d (-18) if Bryan has SNE already
- Chip damage on block
u
Input
ub+1+2,1
- Combo from 1st hit 8f delay
- Input can be delayed 18f
ub+1+2,1,2
- Combo from 1st hit
- 11f input window-
ub+1+2,1,2,1
- Combo from 1st hit
- 9f input window
ub+1+2,1,2,1,2
- Combo from 1st hit
- 8f input window
ub+1+2,1,2,1,2,1
- Combo from 1st hit
- 7f input window
ub+1+2,1,2,1,2,1,2
- Combo from 1st hit
- 6f input window
ub+1+2,1,2,1,2,1,2,1
- Combo from 1st hit
- 5f input window
ub+1+2,1,2,1,2,1,2,1,2
- Combo from 1st hit
- 4f input window
ub+1+2,1,2,1,2,1,2,1,2,1
- Combo from 1st hit
- 4f input window
ub+1+2,1,2,1,2,1,2,1,2,1,4
- Combo from 1st hit
uf+2,2
- Combo from 1st hit with 7f delay
- Move can be delayed 5f
uf+2,2,2,3
- Combo from 3rd hit with 5f delay
uf+3+4
- js9~26
- fs27~29
- Gain SNE on hit
uf,n,4
Motion input
Input
f,F+2
- Chip damage on block (8)
f,F+3
- Gain SNE on hit with 1+2
- SNE gain is r25
- Chip damage on block (7)
- Hitstop 20f on hit
f,F+3*
- Gain SNE on hit with 1+2
- Chip damage on block (9)
- Hitstop 20f on hit
f,F+4
- Balcony break on airborne hit
- Chip damage on block (9)
- Initial side step can evade some attacks
f,f,F+3
- js3~25
- fs26~28
- Chip damage on block (9)
Crouch
Input
FC.df+2,1
- Combo from 1st hit with 7f delay
- Input can be delayed 11f
- Move can be delayed 10f
WS
Input
ws2
- Transition to r90 attack throw on front/side standing hit
- +31a (+21) on BT hit
- Power up with f+2 or b+2 on frames 18~19, additional 5 damage
ws3,4
- Input can be delayed 10f
- Interrupt with i8 from 1st block
SNE (Snake Eyes)
Input
1+3+4
- Cancellable with any input on frames 1~31
- Gain SNE
- -34 if not cancelled
3+4,SNE.2
- Combo from 1st hit
- Consumes SNE
- Chip damage on block (8)
- Interrupt with i5 from 1st block
- Unparryable by traditional parries, Asuka, Nina, etc
3+4,SNE.2*
- Consumes SNE
- Chip damage on block (12)
- Wall splat on block
f+2,1,SNE.2
- Combo from 1st hit
- Consumes SNE
- Chip damage on block (1)
f+2,1,SNE.2,3
- Combo from 1st hit
- Chip damage on block (2)
f+2,1,SNE.2,3,2
- Combo from 1st hit
- Chip damage on block (8)
- Unparryable by traditional parries, Asuka, Nina, etc
uf+2,2,2,SNE.2
- Combo from 1st hit
- Consumes SNE
- Chip damage on block (2)
uf+2,2,2,SNE.2,2
- Combo from 1st hit
- Chip damage 2 (22%) on block
uf+2,2,2,SNE.2,2,3
- Combo from 1st hit
- Chip damage 9 (39%) on block
SNE.f,F+1+2
- Consumes SNE
- Can not be buffered
- Chip damage 14 (40%) on block
- Strong parry, parries all mid or high attacks except charge moves, throws and unlockables
- On a successful parry, the attack is canceled and Bryan automatically retaliates
- Unparryable with traditional parries, Asuka, Nina, etc
SNE.f,F+1+2,P
- Chip damage on block (8)
- Consumes SNE
- Initial attack absorbing animating takes 9 frames (pc1~9), effective startup is i22~23
SLS (Slither Step)
Input
SLS.2,4
- Combo from 1st hit
- Gain SNE on hit -12a
SLS.4,1
- Combo from 1st CH
- Enter SS with u_d (*/+5/+5)
- Alternate input:
- 1,4,2,1
- b+2,1
SLS.4,1,2
- Alternate input:
- 1,4,2,1,2
- b+2,1,2
SLS.4,1,4
- Alternate input:
- 1,4,2,1,4
- b+2,1,4
SWA (Sway)
Input
SWA.1
- Insta Tornado launcher on CH
- Chip damage 6 (27%) on block
SWA.2,4
- Combo from 1st hit with delay
- Chip damage on block
Others
Input
SS.2,1
- Combo from 1st hit with delay
- Move can be delayed
Throws
Input
10 Strings
10 Hit Combo | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
b+3 | m | 12 | ||||
4 | m | 18 | ||||
1 | m | 5 | ||||
2 | m | 7 | ||||
1 | h | 3 | ||||
4 | h | 8 | ||||
2 | h | 5 | ||||
1 | h | 5 | ||||
4 | m | 10 | ||||
2 | h | 20 |