Mattiniero (talk | contribs) No edit summary |
Mattiniero (talk | contribs) No edit summary |
||
Line 18: | Line 18: | ||
|launch={{Plainlist| | |launch={{Plainlist| | ||
* i11(~13) – f,n,df#2 ''(hard)'' | * i11(~13) – f,n,df#2 ''(hard)'' | ||
* i12 – f+1+2 ''(in heat or warrior instinct)''}} | * i12 – f+1+2 ''(grants followup launch in heat or warrior instinct)'' | ||
* i13 – df+2,1 ''(warrior instinct)'' | |||
* i13 – ff+1+2 ''(heat dash)'' | |||
* i14(~15) – qcf+2 ''(heat dash)'' | |||
}} | |||
|chLaunch=i18 – b4 | |chLaunch=i18 – b4 | ||
|splat= | |splat= |
Revision as of 22:12, 6 October 2024
Heihachi |
---|
This page is for Tekken 8. For Tekken 7, see Heihachi (Tekken 7).
Heihachi | |
---|---|
Heat | |
Heat Smash | Mid, i15, +10 |
Heat Engagers |
|
Stances |
|
Fastest | |
Launch |
|
CH launch | i18 – b4 |
Wall splat | |
Archetypal moves | |
Parry | b+1+2 |
Mid check | |
Generic moves | |
Remapped | |
Missing | |
External links | |
Lore | Heihachi Mishima |
#T8_Heihachi | |
Discord | WE'REHACHI BACKSHIMA |
Summary goes here
Strengths
- Explosive damage potential with great wall carry, can launch -12 when in heat or Warrior Instinct
- Powerful stance mixups, is not forced to use stance pressure in neutral to create opportunities
- Warrior Instinct grants enhanced wallsplatting effects and damage on several moves, a 13f df2,1 launcher, and hellsweep follow ups even if the first hit is blocked.
Weaknesses
- Generic pokes have worse frame data on block than other Mishimas
- Most lows are launch punishable, with below average damage or frame advantage on hit
importance
★★★★☆value
★★★★★dexterity
★★★★☆rhythm
★★☆☆☆-15 EWGF block punish
importance
★★★★★value
★★★★★dexterity
★★★★☆rhythm
★★★★☆EWGF in neutral
importance
★★★★★value
★★★★★dexterity
★★★☆☆rhythm
★☆☆☆☆importance
★★★☆☆value
★★★★☆dexterity
★★★★☆rhythm
★★★★☆importance
★★★★☆value
★★★★☆dexterity
★★★★★rhythm
★★★★☆importance
★★☆☆☆value
★★☆☆☆dexterity
★★★☆☆rhythm
★★★☆☆External links
Characters (Tekken 8) |
---|