Heihachi: Difference between revisions

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* Explosive damage potential with great wall carry, can launch -12 when in heat or Warrior Instinct
* Explosive damage potential in the open or with walls, excellent wall carry bnbs
* Powerful stance mixups, is not forced to use stance pressure in neutral to create opportunities  
* Powerful stance mixups, is not forced to use stance pressure in neutral to create opportunities  
* Warrior Instinct grants enhanced wallsplatting effects and damage on several moves, a 13f df2,1 launcher, and hellsweep follow ups even if the first hit is blocked.   
* Warrior Instinct grants enhanced wallsplatting effects and damage on several moves, a 13f df2,1 launcher, and hellsweep follow ups even if the first hit is blocked.   
* Can block punish launch -12 moves when in heat or Warrior Instinct
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* Generic pokes have worse frame data on block than other Mishimas
* Generic pokes have worse frame data on block than other Mishimas

Revision as of 22:14, 6 October 2024

This page is for Tekken 8. For Tekken 7, see Heihachi (Tekken 7).

Heihachi
Heat
Heat Smash Mid, i15, +10
Heat Engagers
  • b+1+2
  • uf+2,1
  • f,F+1+2
  • qcf+2
  • FUJ.1,1
Stances
  • CD (Wind God Step) – f,n,d,df
  • RAI (Raijin) – f+3+4
  • FUJ (Fujin) – d+1+2
Fastest
Launch
  • i11(~13) – f,n,df#2 (hard)
  • i12 – f+1+2 (grants followup launch in heat or warrior instinct)
  • i13 – df+2,1 (warrior instinct)
  • i13 – ff+1+2 (heat dash)
  • i14(~15) – qcf+2 (heat dash)
CH launch i18 – b4
Wall splat
Archetypal moves
Parry b+1+2
Mid check
Generic moves
Remapped
Missing
External links
Lore Heihachi Mishima
Twitter #T8_Heihachi
Discord WE'REHACHI BACKSHIMA

Summary goes here

Strengths
  • Explosive damage potential in the open or with walls, excellent wall carry bnbs
  • Powerful stance mixups, is not forced to use stance pressure in neutral to create opportunities
  • Warrior Instinct grants enhanced wallsplatting effects and damage on several moves, a 13f df2,1 launcher, and hellsweep follow ups even if the first hit is blocked.
  • Can block punish launch -12 moves when in heat or Warrior Instinct
Weaknesses
  • Generic pokes have worse frame data on block than other Mishimas
  • Most lows are launch punishable, with below average damage or frame advantage on hit
importance
★★★★☆
value
★★★★★
dexterity
★★★★☆
rhythm
★★☆☆☆
-15 EWGF block punish
importance
★★★★★
value
★★★★★
dexterity
★★★★☆
rhythm
★★★★☆
EWGF in neutral
importance
★★★★★
value
★★★★★
dexterity
★★★☆☆
rhythm
★☆☆☆☆
importance
★★★☆☆
value
★★★★☆
dexterity
★★★★☆
rhythm
★★★★☆
importance
★★★★☆
value
★★★★☆
dexterity
★★★★★
rhythm
★★★★☆
importance
★★☆☆☆
value
★★☆☆☆
dexterity
★★★☆☆
rhythm
★★★☆☆

External links