Heihachi: Difference between revisions

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''Summary goes here''
Heihachi is a rushdown [[Mishima]]-style character who excels at pressuring opponents and wearing down their defense with arguably the strongest mid attacks in the game. His combo damage is extremely high, he has tremendous chip damage potential in [[Heat]], and his new stance options grant amazing [[mixup]] opportunities. The classic Mishima staple moves such as [[Electric Wind God Fist]] and Flash Punch Combo are as strong as ever, and his new i18 Indra's Kick (B4) is a devastating safe on block [[counter hit]] launcher. All these strengths come at the cost of having lackluster lows, a demanding execution barrier, and requiring strong fundamentals to be played to his max potential.
 
Upon entering Heat 3 times over the course of a game, Heihachi can activate a powered up state known as Warrior Instinct that lasts for the remainder of the round. In this state, he receives an i13 launcher, a hellsweep that allows follow up attacks on block, and several other moves are granted enhanced damage and wall splatting properties.
 
Heihachi can struggle against patient opponents, and is forced to commit to his unrewarding and punishable lows in order to open them up. Many of Heihachi's key pokes are extremely linear, and his Mishima tools are weak to SSL as expected.


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Revision as of 09:04, 8 October 2024

This page is for Tekken 8. For Tekken 7, see Heihachi (Tekken 7).

Heihachi
Heat
Heat Smash Mid, i15, +10
Heat Engagers
  • b+1+2
  • uf+2,1
  • f,F+1+2
  • qcf+2
  • FUJ.1,1
Stances
  • CD (Wind God Step) – f,n,d,df
  • RAI (Raijin) – f+3+4
  • FUJ (Fujin) – d+1+2
Fastest
Launch
  • i11(~13) – f,n,df#2 (hard)
  • i12 – f+1+2 (grants followup launch in heat or warrior instinct)
  • i13 – df+2,1 (warrior instinct)
  • i13 – ff+1+2 (heat dash)
CH launch i18 – b4
Wall splat i10 – 112
Archetypal moves
Parry b+1+2
Mid check df1
Generic moves
Remapped
Missing
External links
Lore Heihachi Mishima
Twitter #T8_Heihachi
Discord WE'REHACHI BACKSHIMA

Heihachi is a rushdown Mishima-style character who excels at pressuring opponents and wearing down their defense with arguably the strongest mid attacks in the game. His combo damage is extremely high, he has tremendous chip damage potential in Heat, and his new stance options grant amazing mixup opportunities. The classic Mishima staple moves such as Electric Wind God Fist and Flash Punch Combo are as strong as ever, and his new i18 Indra's Kick (B4) is a devastating safe on block counter hit launcher. All these strengths come at the cost of having lackluster lows, a demanding execution barrier, and requiring strong fundamentals to be played to his max potential.

Upon entering Heat 3 times over the course of a game, Heihachi can activate a powered up state known as Warrior Instinct that lasts for the remainder of the round. In this state, he receives an i13 launcher, a hellsweep that allows follow up attacks on block, and several other moves are granted enhanced damage and wall splatting properties.

Heihachi can struggle against patient opponents, and is forced to commit to his unrewarding and punishable lows in order to open them up. Many of Heihachi's key pokes are extremely linear, and his Mishima tools are weak to SSL as expected.

Strengths
  • Explosive damage potential in the open or with walls, excellent wall carry bnbs
  • Powerful stance mixups, is not forced to use stance pressure in neutral to create opportunities
  • Warrior Instinct grants enhanced wallsplatting effects and damage on several moves, a 13f df2,1 launcher, and hellsweep follow ups even if the first hit is blocked.
  • f+1+2 becomes a devastating i12 launch punish during Heat (with a frame perfect f,F+1+2 Heat Dash) or while Warrior Instinct is active
Weaknesses
  • Generic pokes are worse than other Mishimas, with linearity and bad frame data being the main culprits
  • Most lows are launch punishable, with below average damage or frame advantage on hit
  • Relies entirely on Heat to access Warrior Instinct, making Heat usage more predictable
  • Requires good execution to get the most out of punish opportunities
importance
★★★★☆
value
★★★★★
dexterity
★★★★☆
rhythm
★★☆☆☆
-15 EWGF block punish
importance
★★★★★
value
★★★★★
dexterity
★★★★☆
rhythm
★★★★☆
EWGF in neutral
importance
★★★★★
value
★★★★★
dexterity
★★★☆☆
rhythm
★☆☆☆☆
importance
★★★☆☆
value
★★★★☆
dexterity
★★★★☆
rhythm
★★★★☆
DF1,2 gold spark
importance
★★★★☆
value
★★★★☆
dexterity
★★★★★
rhythm
★★★★☆
B2 gold spark
importance
★★☆☆☆
value
★★☆☆☆
dexterity
★★★☆☆
rhythm
★★★☆☆

External links