Jack-7 strategy: Difference between revisions

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(FF1 entry. If someone could fill in the notation for blue spark upper, that would be good.)
 
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{{Jack-7}}
FF1 - Jackhammer. This is a long range, very chunky mid, guaranteeing a blue spark uppercut on hit. On block this isn't very minus and has large pushback, keeping the situation in Jack's control. This is steppable to the left and poor on whiff, so varied timing using movement is essential.
FF1 - Jackhammer. This is a long range, very chunky mid, guaranteeing a blue spark uppercut on hit. On block this isn't very minus and has large pushback, keeping the situation in Jack's control. This is steppable to the left and poor on whiff, so varied timing using movement is essential.

Revision as of 12:12, 2 February 2021

FF1 - Jackhammer. This is a long range, very chunky mid, guaranteeing a blue spark uppercut on hit. On block this isn't very minus and has large pushback, keeping the situation in Jack's control. This is steppable to the left and poor on whiff, so varied timing using movement is essential.