Kazumi movelist: Difference between revisions

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(Created page with "{{Kazumi}} == Rage == {{Sticky|{{MoveDataHeader}}}} {{MoveData |id=Kazumi-R.d+1+2 |name=Rage Art |input=R.d+1+2 |target=m |damage=55–82 |range=3.02 |startup=i20 |crush=pc8...")
 
Line 61: Line 61:
|recv=r20
|recv=r20
|block=-3
|block=-3
|hit=6
|hit=+6
|notes={{Plainlist|
|notes={{Plainlist|
* Jail from 1st attack
* Jail from 1st attack
Line 85: Line 85:
* Jail from 1st attack with 5f delay
* Jail from 1st attack with 5f delay
* Combo from 1st hit}}
* Combo from 1st hit}}
}}
{{MoveData
|id=1,2
|inputLead=1
|input=,2
|targetLead=h
|target=,h
|damageLead=5
|damage=,8
|range=3.02
|startupRoot=i10
|startup=,i10
|recv=r22
|block=-3
|hit=+5
|notes={{Plainlist|
* Move can be delayed 2f
* Jail from 1st attack}}
}}
{{MoveData
|id=1,2,2
|name=Demon Hunter
|inputLead=1,2
|input=,2
|targetLead=h,h
|target=,h
|damageLead=5,8
|damage=,12
|startupRoot=i10
|startup=,i17
|recv=r31
|block=-12
|hit=+4
|notes={{Plainlist|
* Input can be delayed 4f
* Move can be delayed 2f
* Jail from 2nd attack with 2f delay}}
}}
}}



Revision as of 19:29, 10 February 2021

Rage

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Art

R.d+1+2

m
55–82
3.02
-22
+7d
i20
pc8~19
r46
Damage increases with lower health
Rage Drive

R.f,F+1+2

m,​s
17,​20
2.79
-12
i13,i22
r43
  • Jail from 1st attack
  • 2nd attack only comes out if 1st connects

n

Jab

1

h
7
2.13
+1
+8
i10
r17

1,1

h,​h
5,​6
2.83
-3
+6
i10
,i15~16
r20
  • Jail from 1st attack
  • Move can be delayed 2f
Flash Punch Combo

1,​1,2

h,​h,​m
5,​7,​12
-17
+20a (+15a)
i10
,i13
r36
  • Move can be delayed 10f
  • Jail from 1st attack with 5f delay
  • Combo from 1st hit

1,2

h,​h
5,​8
3.02
-3
+5
i10
,i10
r22
  • Move can be delayed 2f
  • Jail from 1st attack
Demon Hunter

1,​2,2

h,​h,​h
5,​8,​12
-12
+4
i10
,i17
r31
  • Input can be delayed 4f
  • Move can be delayed 2f
  • Jail from 2nd attack with 2f delay

External links