RogerDodger (talk | contribs) (→n) |
RogerDodger (talk | contribs) (→n) |
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}} | }} | ||
{{MoveData | {{MoveData | ||
|id=1,1 | |id=Kazumi-1,1 | ||
|inputLead=1 | |inputLead=1 | ||
|input=,1 | |input=,1 | ||
Line 67: | Line 67: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=1,1,2 | |id=Kazumi-1,1,2 | ||
|name=Flash Punch Combo | |name=Flash Punch Combo | ||
|inputLead=1,1 | |inputLead=1,1 | ||
Line 87: | Line 87: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=1,2 | |id=Kazumi-1,2 | ||
|inputLead=1 | |inputLead=1 | ||
|input=,2 | |input=,2 | ||
Line 105: | Line 105: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=1,2,2 | |id=Kazumi-1,2,2 | ||
|name=Demon Hunter | |name=Demon Hunter | ||
|inputLead=1,2 | |inputLead=1,2 | ||
Line 124: | Line 124: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=2 | |id=Kazumi-2 | ||
|input=2 | |input=2 | ||
|target=h | |target=h | ||
Line 135: | Line 135: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=2,1 | |id=Kazumi-2,1 | ||
|name=Binding Blows | |name=Binding Blows | ||
|inputLead=2 | |inputLead=2 | ||
Line 154: | Line 154: | ||
* Jail from 1st attack | * Jail from 1st attack | ||
* Opponent recovers back turned if 2nd attack hits their right side}} | * Opponent recovers back turned if 2nd attack hits their right side}} | ||
}} | |||
{{MoveData | |||
|id=Kazumi-3 | |||
|name=Impaling Knee | |||
|input=3 | |||
|target=m | |||
|damage=14 | |||
|range=2.53 | |||
|startup=i15~16 | |||
|recv=r26 | |||
|block=-8 | |||
|hit=+8 | |||
}} | |||
{{MoveData | |||
|id=3,1 | |||
|name=Impaling Knee to Steel Slicer | |||
|inputLead=3 | |||
|input=,1 | |||
|targetLead=m | |||
|target=,m | |||
|damageLead=14 | |||
|damage=,20 | |||
|startupRoot=i15~16 | |||
|startup=,i23~24 | |||
|recv=r34 | |||
|block=-13 | |||
|hit=+8 | |||
|notes={{Plainlist| | |||
* Tailspin | |||
* Input can be delayed 1f | |||
* Combo from 1st hit}} | |||
}} | |||
{{MoveData | |||
|id=Kazumi-3,2 | |||
|name=Impaling Knee to Right Chop | |||
|inputLead=3 | |||
|input=,2 | |||
|targetLead=m | |||
|target=,h | |||
|damageLead=14 | |||
|damage=,15 | |||
|startupRoot=i15~16 | |||
|startup=,i23~24 | |||
|recv=r29 | |||
|block=-1c | |||
|hit=[[Kazumi combos#Mini-combos|+24d]] | |||
|notes={{Plainlist| | |||
* Spike | |||
* Input can be delayed 1f | |||
* Combo from 1st hit}} | |||
}} | |||
{{MoveData | |||
|id=Kazumi-4 | |||
|name=Magic Four | |||
|input=4 | |||
|target=h | |||
|damage=15 | |||
|range=2.03 | |||
|startup=i11~12 | |||
|recv=r24 | |||
|block=-9 | |||
|hit=+5 | |||
|ch=[[Kazumi combos#Staples|+30a (+20a)]] | |||
}} | |||
{{MoveData | |||
|id=Kazumi-1+2 | |||
|name=Thunder Punch Combo | |||
|input=1+2 | |||
|target=m,m,s | |||
|damage=3,7,20 | |||
|range= | |||
|startup=i12 i21~22 | |||
|recv=r32 | |||
|block=-14 | |||
|hit=-8 | |||
|notes={{Plainlist| | |||
* Jail from 1st attack | |||
* 3rd attack only comes out if 1st hits | |||
* Transition to r15 RSS with F on hit (+9)}} | |||
}} | }} | ||
Revision as of 21:41, 10 February 2021
Kazumi (Tekken 7) |
---|
Rage
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Art
R.d+1+2
m
55–82
3.02
-22
+7d
i20
pc8~19
r46
Damage increases with lower health
Rage Drive
R.f,F+1+2
m,s
17,20
2.79
- Jail from 1st attack
- 2nd attack only comes out if 1st connects
n
Flash Punch Combo
1,1,2
h,h,m
5,7,12
-17
+20a (+15a)
i10
,i13
r36
- Move can be delayed 10f
- Jail from 1st attack with 5f delay
- Combo from 1st hit
Demon Hunter
1,2,2
h,h,h
5,8,12
-12
+4
i10
,i17
r31
- Input can be delayed 4f
- Move can be delayed 2f
- Jail from 2nd attack with 2f delay
Binding Blows
2,1
h,m
10,10
3.25
-5
+7
i12
,i16
r24
- Input can be delayed 3f
- Move can be delayed 1f
- Jail from 1st attack
- Opponent recovers back turned if 2nd attack hits their right side
Impaling Knee to Steel Slicer
3,1
m,m
14,20
-13
+8
i15~16
,i23~24
r34
- Tailspin
- Input can be delayed 1f
- Combo from 1st hit
Impaling Knee to Right Chop
3,2
m,h
14,15
- Spike
- Input can be delayed 1f
- Combo from 1st hit
Thunder Punch Combo
1+2
m,m,s
3,7,20
-14
-8
i12 i21~22
r32
- Jail from 1st attack
- 3rd attack only comes out if 1st hits
- Transition to r15 RSS with F on hit (+9)