RogerDodger (talk | contribs) (→n) |
RogerDodger (talk | contribs) (→n) |
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|notes={{Plainlist| | |notes={{Plainlist| | ||
* Tailspin | * Tailspin | ||
* Wall break | |||
* Input can be delayed 1f | * Input can be delayed 1f | ||
* Combo from 1st hit}} | * Combo from 1st hit}} | ||
Line 224: | Line 225: | ||
|target=m,m,s | |target=m,m,s | ||
|damage=3,7,20 | |damage=3,7,20 | ||
|range= | |range=2.37<ref>1st attack</ref> | ||
|startup=i12 i21~22 | |startup=i12 i21~22 | ||
|recv=r32 | |recv=r32 | ||
Line 231: | Line 232: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Jail from 1st attack | * Jail from 1st attack | ||
* 3rd attack only comes out if | * 3rd attack only comes out if 2nd hits | ||
* Transition to | * Transition to +9 RSS with F on hit}} | ||
}} | }} | ||
{{MoveData | |||
|id=Kazumi-1+4 | |||
|name=Rolling Tiger | |||
|input=1+4 | |||
|target=S | |||
|damage=27 | |||
|range=3.96 | |||
|startup=i36~76 | |||
|recv=r61 | |||
|block=-29~+11 | |||
|hit=+3~+43s | |||
|notes={{Plainlist| | |||
* Wall break | |||
* Deals 2 non-lethal damage on block}} | |||
}} | |||
{{MoveData | |||
|id=Kazumi-2+3 | |||
|name=Lunging Tiger | |||
|input=2+3 | |||
|target=s | |||
|damage=10 | |||
|range=5.56 | |||
|startup=i22~55 | |||
|recv=r69 | |||
|block=-38~-5 | |||
|hit=-23~+10a (-32~+1a) | |||
|notes={{Plainlist| | |||
* Wall break | |||
* Deals 2 non-lethal damage on block}} | |||
}} | |||
<references/> | |||
== External links == | == External links == | ||
* [http://geppopotamus.info/game/tekken7fr/kazumi/data_en.htm Kazumi movelist on geppopotamus.info] | * [http://geppopotamus.info/game/tekken7fr/kazumi/data_en.htm Kazumi movelist on geppopotamus.info] |
Revision as of 23:37, 10 February 2021
Kazumi (Tekken 7) |
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Rage
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Art
R.d+1+2
m
55–82
3.02
-22
+7d
i20
pc8~19
r46
Damage increases with lower health
Rage Drive
R.f,F+1+2
m,s
17,20
2.79
- Jail from 1st attack
- 2nd attack only comes out if 1st connects
n
Flash Punch Combo
1,1,2
h,h,m
5,7,12
-17
+20a (+15a)
i10
,i13
r36
- Move can be delayed 10f
- Jail from 1st attack with 5f delay
- Combo from 1st hit
Demon Hunter
1,2,2
h,h,h
5,8,12
-12
+4
i10
,i17
r31
- Input can be delayed 4f
- Move can be delayed 2f
- Jail from 2nd attack with 2f delay
Binding Blows
2,1
h,m
10,10
3.25
-5
+7
i12
,i16
r24
- Input can be delayed 3f
- Move can be delayed 1f
- Jail from 1st attack
- Opponent recovers back turned if 2nd attack hits their right side
Impaling Knee to Steel Slicer
3,1
m,m
14,20
-13
+8
i15~16
,i23~24
r34
- Tailspin
- Wall break
- Input can be delayed 1f
- Combo from 1st hit
Impaling Knee to Right Chop
3,2
m,h
14,15
- Spike
- Input can be delayed 1f
- Combo from 1st hit
Thunder Punch Combo
1+2
-14
-8
i12 i21~22
r32
- Jail from 1st attack
- 3rd attack only comes out if 2nd hits
- Transition to +9 RSS with F on hit
Rolling Tiger
1+4
S
27
3.96
-29~+11
+3~+43s
i36~76
r61
- Wall break
- Deals 2 non-lethal damage on block
Lunging Tiger
2+3
s
10
5.56
-38~-5
-23~+10a (-32~+1a)
i22~55
r69
- Wall break
- Deals 2 non-lethal damage on block
- ↑ 1st attack