RogerDodger (talk | contribs) (→n) |
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|target=m,m,s | |target=m,m,s | ||
|damage=3,7,20 | |damage=3,7,20 | ||
|range=2.37 | |range=2.37 | ||
|startup=i12 i21~22 | |startup=i12 i21~22 | ||
|recv=r32 | |recv=r32 | ||
Line 233: | Line 233: | ||
* Jail from 1st attack | * Jail from 1st attack | ||
* 3rd attack only comes out if 2nd hits | * 3rd attack only comes out if 2nd hits | ||
* Transition to +9 RSS with F on hit}} | * Transition to +9 RSS with F on hit | ||
* Range measured is for 1st attack}} | |||
}} | }} | ||
{{MoveData | {{MoveData | ||
Line 266: | Line 267: | ||
}} | }} | ||
== f == | |||
{{MoveData | |||
|id=Kazumi-f+2 | |||
|name=Soul Strike | |||
|input=f+2 | |||
|target=h | |||
|damage=25 | |||
|startup=i17~18 | |||
|crush=pc8~16 | |||
|recv=r32 | |||
|block=-9 | |||
|hit=+41d (-17d) | |||
|notes=Wall break | |||
}} | |||
{{MoveData | |||
|id=Kazumi-f+3 | |||
|name=Gut Crusher | |||
|input=f+3 | |||
|target=m | |||
|damage=13 | |||
|startup=i18 | |||
|recv=r30 | |||
|block=-8 | |||
|hit=[[Kazumi combos#Staples|+0s]] | |||
|notes=Transition to r14 RSS with F | |||
}} | |||
{{MoveData | |||
|id=Kazumi-f+4 | |||
|name=Demon's Gate Kick | |||
|input=f+4 | |||
|target=h | |||
|damage=20 | |||
|startup=i16~17 | |||
|recv=r31 | |||
|block=-8 | |||
|hit=+11g | |||
|notes={{Plainlist| | |||
* Homing | |||
* Tailspin | |||
* Wall break}} | |||
}} | |||
== d/f == | |||
{{MoveData | |||
|id=Kazumi-d/f+1 | |||
|input=d/f+1 | |||
|target=m | |||
|damage=10 | |||
|range=2.33 | |||
|startup=i13~14 | |||
|recv=r22 | |||
|block=-3 | |||
|hit=+6 | |||
}} | |||
{{MoveData | |||
|id=Kazumi-d/f+1,2 | |||
|name=Crimson Dawn | |||
|inputLead=d/f+1 | |||
|input=,2 | |||
|targetLead=m | |||
|target=,m | |||
|damageLead=10 | |||
|damage=,21 | |||
|startup=,i23 | |||
|recv=r37 | |||
|block=-13c | |||
|hit=+13a | |||
|notes={{Plainlist| | |||
* Floor break | |||
* Wall break | |||
* Input can be delayed 12f | |||
* Move can be delayed 9f | |||
* Combo from 1st hit with 4f delay}} | |||
}} | |||
{{MoveData | |||
|id=Kazumi-d/f+2 | |||
|name=Tiger Wind Uppercut | |||
|input=d/f+2 | |||
|target=m,s | |||
|damage=20,14 | |||
|range=2.74 | |||
|startup=i18 | |||
|crush=js19~56 | |||
|recv=r52 | |||
|block=-24 | |||
|hit=[[Kazumi combos#Staples|+41a (+23a)]] | |||
|notes={{Plainlist| | |||
* Can evade highs from frame 4 | |||
* 2nd attack only comes out if 1st hit}} | |||
}} | |||
{{MoveData | |||
|id=Kazumi-d/f+3 | |||
|name=Heel Thrust | |||
|input=d/f+3 | |||
|target=m | |||
|damage=14 | |||
|startup=i14 | |||
|recv=r28 | |||
|block=-9 | |||
|hit=+2 | |||
}} | |||
{{MoveData | |||
|id=Kazumi-d/f+4 | |||
|name=Grandma Kick | |||
|input=d/f+4 | |||
|target=m | |||
|damage=16 | |||
|startup=i15 | |||
|recv=r24 | |||
|block=-5 | |||
|hit=+6 | |||
}} | |||
== External links == | == External links == | ||
* [http://geppopotamus.info/game/tekken7fr/kazumi/data_en.htm Kazumi movelist on geppopotamus.info] | * [http://geppopotamus.info/game/tekken7fr/kazumi/data_en.htm Kazumi movelist on geppopotamus.info] |
Revision as of 01:11, 11 February 2021
Kazumi (Tekken 7) |
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Rage
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Art
R.d+1+2
m
55–82
3.02
-22
+7d
i20
pc8~19
r46
Damage increases with lower health
Rage Drive
R.f,F+1+2
m,s
17,20
2.79
- Jail from 1st attack
- 2nd attack only comes out if 1st connects
n
Flash Punch Combo
1,1,2
h,h,m
5,7,12
-17
+20a (+15a)
i10
,i13
r36
- Move can be delayed 10f
- Jail from 1st attack with 5f delay
- Combo from 1st hit
Demon Hunter
1,2,2
h,h,h
5,8,12
-12
+4
i10
,i17
r31
- Input can be delayed 4f
- Move can be delayed 2f
- Jail from 2nd attack with 2f delay
Binding Blows
2,1
h,m
10,10
3.25
-5
+7
i12
,i16
r24
- Input can be delayed 3f
- Move can be delayed 1f
- Jail from 1st attack
- Opponent recovers back turned if 2nd attack hits their right side
Impaling Knee to Steel Slicer
3,1
m,m
14,20
-13
+8
i15~16
,i23~24
r34
- Tailspin
- Wall break
- Input can be delayed 1f
- Combo from 1st hit
Impaling Knee to Right Chop
3,2
m,h
14,15
- Spike
- Input can be delayed 1f
- Combo from 1st hit
Thunder Punch Combo
1+2
m,m,s
3,7,20
2.37
-14
-8
i12 i21~22
r32
- Jail from 1st attack
- 3rd attack only comes out if 2nd hits
- Transition to +9 RSS with F on hit
- Range measured is for 1st attack
Rolling Tiger
1+4
S
27
3.96
-29~+11
+3~+43s
i36~76
r61
- Wall break
- Deals 2 non-lethal damage on block
Lunging Tiger
2+3
s
10
5.56
-38~-5
-23~+10a (-32~+1a)
i22~55
r69
- Wall break
- Deals 2 non-lethal damage on block
f
d/f
Crimson Dawn
d/f+1,2
m,m
10,21
-13c
+13a
,i23
r37
- Floor break
- Wall break
- Input can be delayed 12f
- Move can be delayed 9f
- Combo from 1st hit with 4f delay
Tiger Wind Uppercut
d/f+2
m,s
20,14
2.74
- Can evade highs from frame 4
- 2nd attack only comes out if 1st hit