Kazumi movelist: Difference between revisions

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|notes={{Plainlist|
|notes={{Plainlist|
* Jail from 1st attack
* Jail from 1st attack
* 2nd attack only comes out if 1st connects}}
* 2nd attack—
** only comes out if 1st connects
** deals 2 non-lethal damage on block, plus 5 lethal damage at wall
* -6 on block at wall}}
}}
}}



Revision as of 01:25, 11 February 2021

Rage

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Art

R.d+1+2

m
55–82
3.02
-22
+7d
i20
pc8~19
r46
Damage increases with lower health
Rage Drive

R.f,F+1+2

m,​s
17,​20
2.79
-12
i13,i22
r43
  • Jail from 1st attack
  • 2nd attack—
    • only comes out if 1st connects
    • deals 2 non-lethal damage on block, plus 5 lethal damage at wall
  • -6 on block at wall

n

Jab

1

h
7
2.13
+1
+8
i10
r17

1,1

h,​h
5,​6
2.83
-3
+6
i10
,i15~16
r20
  • Jail from 1st attack
  • Move can be delayed 2f
Flash Punch Combo

1,​1,2

h,​h,​m
5,​7,​12
-17
+20a (+15a)
i10
,i13
r36
  • Move can be delayed 10f
  • Jail from 1st attack with 5f delay
  • Combo from 1st hit

1,2

h,​h
5,​8
3.02
-3
+5
i10
,i10
r22
  • Move can be delayed 2f
  • Jail from 1st attack
Demon Hunter

1,​2,2

h,​h,​h
5,​8,​12
-12
+4
i10
,i17
r31
  • Input can be delayed 4f
  • Move can be delayed 2f
  • Jail from 2nd attack with 2f delay

2

h
10
2.35
-3
+8
i12
r22
Binding Blows

2,1

h,​m
10,​10
3.25
-5
+7
i12
,i16
r24
  • Input can be delayed 3f
  • Move can be delayed 1f
  • Jail from 1st attack
  • Opponent recovers back turned if 2nd attack hits their right side
Impaling Knee

3

m
14
2.53
-8
+8
i15~16
r26
Impaling Knee to Steel Slicer

3,1

m,​m
14,​20
-13
+8
i15~16
,i23~24
r34
  • Tailspin
  • Wall break
  • Input can be delayed 1f
  • Combo from 1st hit
Impaling Knee to Right Chop

3,2

m,​h
14,​15
-1c
i15~16
,i23~24
r29
  • Spike
  • Input can be delayed 1f
  • Combo from 1st hit
Magic Four

4

h
15
2.03
-9
+5
i11~12
r24
Thunder Punch Combo

1+2

m,​m,​s
3,​7,​20
2.37
-14
-8
i12 i21~22
r32
  • Jail from 1st attack
  • 3rd attack only comes out if 2nd hits
  • Transition to +9 RSS with F on hit
  • Range measured is for 1st attack
Rolling Tiger

1+4

S
27
3.96
-29~+11
+3~+43s
i36~76
r61
  • Wall break
  • Deals 2 non-lethal damage on block
Lunging Tiger

2+3

s
10
5.56
-38~-5
-23~+10a (-32~+1a)
i22~55
r69
  • Wall break
  • Deals 2 non-lethal damage on block

f

Soul Strike

f+2

h
25
-9
+41d (-17d)
i17~18
pc8~16
r32
Wall break
Gut Crusher

f+3

m
13
-8
i18
r30
Transition to r14 RSS with F
Demon's Gate Kick

f+4

h
20
-8
+11g
i16~17
r31
  • Homing
  • Tailspin
  • Wall break

d/f

d/f+1

m
10
2.33
-3
+6
i13~14
r22
Crimson Dawn

d/f+1,2

m,​m
10,​21
-13c
+13a
,i23
r37
  • Floor break
  • Wall break
  • Input can be delayed 12f
  • Move can be delayed 9f
  • Combo from 1st hit with 4f delay
Tiger Wind Uppercut

d/f+2

m,​s
20,​14
2.74
-24
i18
js19~56
r52
  • Can evade highs from frame 4
  • 2nd attack only comes out if 1st hit
Heel Thrust

d/f+3

m
14
-9
+2
i14
r28
Grandma Kick

d/f+4

m
16
-5
+6
i15
r24

External links