Oldmanwang (talk | contribs) (Created page with "This guide is for players without any knowledge on how to play as Nina. After reading this and spending a short amount of time in practice mode, anyone should be able to play...") Â |
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{{Combolist|columns=8em| | {{Combolist|columns=8em| | ||
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:1 | :1 | ||
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{{Combolist|columns=12em| | {{Combolist|columns=12em| | ||
;Combos | ;Combos | ||
: | :qcf+1 qcf+1 d+2,3 S! iWS.1 qcf+4,2,3 | ||
;Wall | ;Wall | ||
: | :d/f+1,2,1+2 | ||
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;Ground-hitting mids | ;Ground-hitting mids | ||
:qcf+2 (flips) | :qcf+2 (flips) | ||
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:[1+2] d/f,d/f+1 | :[1+2] d/f,d/f+1 | ||
== Gimmicks == | == Gimmicks == | ||
These moves have limited use and | These moves have limited use and can be punished. | ||
=== Evil mist === | === Evil mist === | ||
Revision as of 00:59, 12 February 2021
This guide is for players without any knowledge on how to play as Nina. After reading this and spending a short amount of time in practice mode, anyone should be able to play Nina at a base-level.
Particulars of the character are not covered here.
Moves at different ranges
- Range 0 = Bryan taunt range
- Range 1 = 1 Jab
- Range 2 = Round start distance
- Range 3 = long range moves
- Range 4 = Running distance
These moves are generally safe on-block
- Range 0
- SS.1
- Range 1
- 1
- d/f+1
- d/f+2
- Range 2
- d/b+3
- 1+4
- b+2,2
- d/f+1+2
- Range 3
- d/b+2
- qcf+3
- qcf+2
- Range 4
- WR.1+2
Key moves
- Plus on block
- [+1] 1
- [+1] qcf+1
- [+1] f+4,4
- [+4] WR.1+2
- [+6] f+3
- [+8] f,f+1+2*
- Lows
- [i12] d+4
- [i16] d/b+4
- [i20] d+2
- Crushes
- [pc8] f+1+2
- [js6] u/f+3
- [js] u/f+1
- [cs] d+2
- [cs] qcf+3
Punishment
- Standing
- [i10] 1,4
- [i12] b+1,4
- [i14] f+3
- [i15] d/f+2
- [i16] b+1+4
- [i18] u/f+2,1
- Crouching
- [i10] d+1
- [i11] WS.4
- [i13] WS.1,1+2
- [i15] WS.2
- [i18] u/f+2,1
- Whiff
- f+1+2
- qcf+4,2
Combos
Bread'n'Butter
- Combos
- qcf+1 qcf+1 d+2,3 S! iWS.1 qcf+4,2,3
- Wall
- d/f+1,2,1+2
- Ground-hitting mids
- qcf+2 (flips)
- ff+1+2
- ff+3
- ff+4
Strings
Throws
- [1] d/f+1+3
- [2] d/f+2+4
- [1+2] u/f+1+2
- [1+2] d/f,d/f+1
Gimmicks
These moves have limited use and can be punished.