RogerDodger (talk | contribs) (→RSS) |
RogerDodger (talk | contribs) (→RSS) |
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{{MoveData | {{MoveData | ||
|id=Kazumi-RSS.1 | |id=Kazumi-RSS.1 | ||
|name= | |name=Lightning God's Rage | ||
|input=RSS.1 | |input=RSS.1 | ||
|target=m | |target=m | ||
|damage=25 | |damage=25 | ||
|startup=i19 | |startup=i19 | ||
|crush=js1~ | |crush=js1~ | ||
|recv=r31 | |recv=r31 | ||
|block=-11 | |block=-11 | ||
|hit= | |hit=+13a (+4a) | ||
|notes=Wall bounce | |notes=Wall bounce | ||
}} | |||
{{MoveData | |||
|id=Kazumi-RSS.2 | |||
|name=Wind God's Fury | |||
|input=RSS.2 | |||
|target=h | |||
|damage=20 | |||
|startup=i15 | |||
|crush=js1~ | |||
|recv=r25 | |||
|block=-10 | |||
|hit=[[Kazumi combos#Staples|+35a (+25a)]] | |||
|notes=Can evade jabs on frames 11~13 | |||
}} | |||
{{MoveData | |||
|id=Kazumi-RSS.3 | |||
|name=Oroshi | |||
|input=RSS.3 | |||
|target=M | |||
|damage=20 | |||
|startup=i23~27 | |||
|crush=js1~ | |||
|recv=r28 | |||
|block=-7 | |||
|hit=+7c | |||
|ch=[[Kazumi combos#Mini-combos|+22d]] | |||
|notes=Spike | |||
}} | |||
{{MoveData | |||
|id=Kazumi-RSS.4 | |||
|input=RSS.4 | |||
|target=L | |||
|damage=17 | |||
|startup=i18 | |||
|crush=js1~ | |||
|recv=r30 | |||
|block=-31 | |||
|hit=+5c | |||
|notes=Staggers on block | |||
}} | |||
{{MoveData | |||
|id=Kazumi-RSS.4,2 | |||
|name=Hellfire Burst | |||
|inputLead=RSS.4 | |||
|input=,2 | |||
|targetLead=L | |||
|target=,m | |||
|damageLead=17 | |||
|damage=,20 | |||
|startupRoot=i18 | |||
|startup=,i27~28 | |||
|recv=r36 | |||
|block=-16 | |||
|hit=+8a (-1a) | |||
|notes={{Plainlist| | |||
* Wall break | |||
* Combo from 1st hit +14a (+7a)}} | |||
}} | |||
{{MoveData | |||
|id=Kazumi-RSS.1+2 | |||
|name=Demon's Horn | |||
|input=RSS.1+2 | |||
|target=m | |||
|damage=20 | |||
|startup=i22~23 | |||
|crush=js1~ | |||
|recv=r28 | |||
|block=+4 | |||
|hit=+8 | |||
|ch=[[Kazumi combos#Mini-combos|+36d (+28d)]] | |||
}} | |||
{{MoveData | |||
|id=Kazumi-RSS.1+3 | |||
|name=Iron Side Strike | |||
|input=RSS.1+3 | |||
|target=m~t | |||
|damage=15 | |||
|startup=i46~48 | |||
|crush=js1~ | |||
|recv=r22 | |||
|hit=+8 | |||
|notes={{Plainlist| | |||
* Wall break | |||
* Throw can't be broken}} | |||
}} | |||
{{MoveData | |||
|id=Kazumi-RSS.3+4 | |||
|name=Rising Mountain Kick | |||
|input=RSS.3+4 | |||
|target=m,m | |||
|damage=7,20 | |||
|startup=i19~20 i30~31 | |||
|crush=js1~ | |||
|recv=r31 | |||
|block=-15 | |||
|hit=[[Kazumi combos#Staples|+32a (+22a)]] | |||
|notes={{Plainlist| | |||
* Jail from 1st hit | |||
* Combo from 1st hit [[Kazumi combos#Staples|+41a (+23a)]]}} | |||
}} | |||
{{MoveData | |||
|id=Kazumi-RSS.f+1+2 | |||
|name=Bloody Demon's Horn | |||
|input=RSS.f+1+2 | |||
|target=m! | |||
|damage=30 | |||
|startup=i50~51 | |||
|crush=js1~ | |||
|recv=r37 | |||
|hit=+47a (+16a) | |||
}} | }} | ||
Revision as of 02:39, 13 February 2021
Kazumi (Tekken 7) |
---|
Rage
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Art
R.d+1+2
m
55–82
3.02
-22
+7d
i20
pc8~19
r46
Damage increases with lower health
Rage Drive
R.f,F+1+2
m,s
17,20
2.79
- Jail from 1st attack
- 2nd attack—
- only comes out if 1st connects
- deals 2 non-lethal damage on block, plus 5 lethal damage at wall
- -6 on block at wall
n
Flash Punch Combo
1,1,2
h,h,m
5,7,12
-17
+20a (+15a)
i10
,i13
r36
- Move can be delayed 10f
- Jail from 1st attack with 5f delay
- Combo from 1st hit
Demon Hunter
1,2,2
h,h,h
5,8,12
-12
+4
i10
,i17
r31
- Input can be delayed 4f
- Move can be delayed 2f
- Jail from 2nd attack with 2f delay
Binding Blows
2,1
h,m
10,10
3.25
-5
+7
i12
,i16
r24
- Input can be delayed 3f
- Move can be delayed 1f
- Jail from 1st attack
- Opponent recovers back turned if 2nd attack hits their right side
Impaling Knee to Steel Slicer
3,1
m,m
14,20
-13
+8
i15~16
,i23~24
r34
- Tailspin
- Wall break
- Input can be delayed 1f
- Combo from 1st hit
Impaling Knee to Right Chop
3,2
m,h
14,15
- Spike
- Input can be delayed 1f
- Combo from 1st hit
Thunder Punch Combo
1+2
m,m,s
3,7,20
2.37
-14
-8
i12 i21~22
r32
- Jail from 1st attack
- 3rd attack only comes out if 2nd hits
- Transition to +9 RSS with F on hit
- Range measured is for 1st attack
Rolling Tiger
1+4
S
27
3.96
-29~+11
+3~+43s
i36~76
r61
- Wall break
- Deals 2 non-lethal damage on block
Lunging Tiger
2+3
s
10
5.56
-38~-5
-23~+10a (-32~+1a)
i22~55
r69
- Wall break
- Deals 2 non-lethal damage on block
f
d/f
Crimson Dawn
d/f+1,2
m,m
10,21
-13c
+13a
,i23
r37
- Floor break
- Wall break
- Input can be delayed 12f
- Move can be delayed 9f
- Combo from 1st hit with 4f delay
Tiger Wind Uppercut
d/f+2
m,s
20,14
2.74
- Can evade highs from frame 4
- 2nd attack only comes out if 1st hit
d
Diamond Cleaver
d+1,2
m,m,t
15,25,20
-13
+0d
i16~17
,i18
r37
- Input can be delayed 8f
- Combo from 1st counter hit
- 3rd attack only comes out if 2nd hits
d/b
d/b+2,3
L,l
18,12
-14
+0
+6c
i23
,i25~26
,cs1~
r29 FC
- Input can be delayed 12f
- Move can be delayed 8f
- Combo from 1st ch with 11f delay
Hellfire Spiral
d/b+2,3,4
L,l,L
18,12,12
-14
+5
+7a
i23
,i25~26
,cs1~
r32 FC
- Input can be delayed 12f
- Move can be delayed 10f
- Combo from 2nd ch with 10f delay
b
Dragon Slice
b+1,2
h,m
17,20
-9
+7
i20
,i25~26
r27
- Input can be delayed 15f
- Move can be delayed 10f
- Combo from 1st hit with 5f delay
- Interrupt from 1st block with i10
Divine Guardian
b+1+2
m,s
5,30
+18s
i25~34 ,i31~76
pc6~24
r70
Attacks only come out if a move is powercrushed
u
u/f
Lethal Chop
u/f+2
h,s
12,20
-14
-8
i14~15
cs6~11
r32
- Alternate input u+2 or u/b+2
- 2nd attack only comes out if a move if 1st hit
- Transition to +9 RSS with F on hit
u/f+3,4
m,m
20,12
-7
+12a (+3a)
i28~29
,i19~20
,js1~
r37
- Guard break
- Wall break
- Can only be done if 1st hit connects
- Combo from 1st hit +17a (+10a)
Hell Blade
u/f+3,4,1
m,m,M
20,12,24
-11c
-5c
i28~29
,i25~30
,js1~24
r31
- Floor break
- Combo from 2nd hit +19d (-16d)
Axle Kick
u/f+3,4,3
m,m,m
20,12,12
-11
+8
,i30~31
,js1~29
r34
- Tailspin
- Wall break
- Combo from 2nd hit +57a (+40a)
Motion input
Diamond Tiger Strike
f,F+2
m,t
17,20
-13
+0d
i13
pc6~12
r41
- Can't be buffered
- Throw only comes out on hit
Lightning Flash
f,f,F+1
h
30
- Alternate input wr1
- Wall break
- Can't be buffered
Diamond Flash
f,f,F+2
m
24
-4
+35d (+14d)
i15~16
r34
- Alternate input wr2
- Wall break
- Can't be buffered
b,n,f+2,1
m,m
12,9
-14
-1
i15~16
,i20~21
r30
- Often written b,f+2,1
- Input can be delayed 14f
- Move can be delayed 8f
- Combo from 1st hit with 9f delay
Tiger Demon's Gate
b,n,f+2,1,4
m,m,h
12,9,20
-6
+14g
i15~16
,i18~19
r29
- Often written b,f+2,1,4
- Homing
- Tailspin
- Wall break
- Input can be delayed 14f
- Move can be delayed 10f
- Combo from 2nd CH with 11f delay
Tiger Demon's Breath
b,n,f+2,1,1+2
m,m,m,s
12,9,13,20
-14
+25a (+18a)
,i20~21
r32
- Often written b,f+2,1,1+2
- 4th attack only comes out if 3rd hits
- Wall break
- Input can be delayed 14f
- Move can be delayed 10f
- Combo from 2nd CH with 9f delay
Grounded opponent
WS
Diamond Cutter
ws1,2
m,m
12,23
-13
+10a (+1a)
i12~13
,i14~15
r34
- Wall break
- Move can be delayed 7f
- Jail from 1st attack with 4f delay
- Combo from 1st hit
Impaling Kick
ws3
m,s
15,20
-11
-8
i14~15
r29
- 2nd attack only comes out if 1st hit
- Transition to +9 RSS with F on hit
Demon's Gate Crasher
ws4,4
m,h
13,16
-6
+13g
i11~12
,i20~21
r29
- Homing
- Tailspin
- Input can be delayed 1f
- Combo from 1st hit
RSS
Wind God's Fury
RSS.2
h
20
Can evade jabs on frames 11~13
Hellfire Burst
RSS.4,2
L,m
17,20
-16
+8a (-1a)
i18
,i27~28
r36
- Wall break
- Combo from 1st hit +14a (+7a)