RogerDodger (talk | contribs) (d+4 low dmg, not plus ob, and got a ch extension, so not really a stature kick. Can't buffer f~n,4,1,2,3 to be i10 so not a clef cannon. Launchers are splats too. Including ps frames on all the parries makes it too noisy, better left for the movelist. Power low is not easily reactable so i29 DRU.3+4 doesn't count. If CRA.4 doesn't have guaranteed damage (or equivalent oki) to get to 28 damage it doesn't count either. "Grounded sweeps" needs to be more specific.) |
(uf4 as fastest launch on lei is comparable to Flash as the fastest launch on Yoshi. Technically true, yet not quite factual either. 3+4 it's important to mention that it's "technically parry" by saying it's i20, f3+4 is important to note that it isn't i2 or i3 which generic parries are. Okay, are you sure we want to be that specific and mention every ground low? Dru 3+4 is as arguable for being snake edge as sSNA 4) |
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|name=Lei | |name=Lei | ||
|tech={{Plainlist| | |tech={{Plainlist| | ||
* [[haha step]] | * [[haha step]] | ||
* [[Razor Rush]] mix ups}} | * [[Razor Rush]] mix ups | ||
|launch=i15 – u/f+4 | * Dashed f+3,1}} | ||
|launch={{Plainlist| | |||
* i15 – u/f+4 | |||
* i15 – d/f+2 | |||
* i16 – ws3+4}} | |||
|chLaunch={{Plainlist| | |chLaunch={{Plainlist| | ||
* i12 – 4 ''(high)'' | * i12 – 4 ''(high)'' | ||
Line 15: | Line 18: | ||
* i10 (~12) – CH f~n,4,1,2,3}} | * i10 (~12) – CH f~n,4,1,2,3}} | ||
|parry={{Plainlist| | |parry={{Plainlist| | ||
* 3+4 ''(high/mid punches)'' | * i20 3+4 ''(high/mid punches)'' | ||
* f+3+4 ''(high/mid punches)'' | * i5 &ndash f+3+4 ''(high/mid punches)'' | ||
* DRU.f ''(high punches)'' | * DRU.f ''(high punches)'' | ||
* PHX.f ''(high punches)'' | * PHX.f ''(high punches)'' | ||
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|powerLow={{Plainlist| | |powerLow={{Plainlist| | ||
* d/b+4,4 ''(Rave Spin)'' | * d/b+4,4 ''(Rave Spin)'' | ||
* BT d+4,4 ''(Rave Spin)'' | |||
* KND 3 | |||
* FCD 3~4,4 ''(Rave Spin)'' | |||
* FCD 3 | |||
* PLD 3,4 ''(Rave Spin)'' | |||
* SLD 4~3 ''(Slide)'' | |||
* TGR.4 | * TGR.4 | ||
* CRA.4}} | * CRA.4}} | ||
|snakeEdge={{Plainlist| | |||
* DRU 3+4 | |||
* sSNA 4}} | |||
|lore=[[fandom:Lei Wulong|Lei Wulong]] | |lore=[[fandom:Lei Wulong|Lei Wulong]] | ||
|activePlayers={{Plainlist| | |activePlayers={{Plainlist| |
Revision as of 18:18, 5 March 2021
Lei (Tekken 7) |
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Lei | |
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Key techniques |
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Heat | {{{heat}}} |
Heat Smash | {{{heatSmash}}} |
Heat Engagers | {{{heatEngagers}}} |
Stances | {{{stances}}} |
Fastest | |
Launch |
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CH launch |
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Wall splat |
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Archetypal moves | |
Parry |
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Mid check |
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Hopkick | u/f+4 |
Power low |
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Snake edge |
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Generic moves | |
Remapped | d+2 → d/b+2 |
Missing | d+4 |
External links | |
Lore | Lei Wulong |
#{{{twitter}}} | |
Discord | [1] |
Lei is a character with very defined strengths and weaknesses. He is allowed to have some of the best tools in the game because of his problems and they are gated behind stances. Lei has problems approaching and keeping pressure going through sheer frame advantage on block. He also lacks any knock down or wall splatting punishment tool. This means that where other characters can keep their opponent more honest by the wall with the threat of a wall splat, Lei can only get what he does in the open. Lei has some very rewarding mix ups with some very strong lows and mids.
He does have some really strong single purpose evasion attacks. His f+4 is a CH launcher that crushes highs just as fast as a down jab, but it does return to standing during the attack status unlike a down jab. His uf3 is safe, mid, CH launcher. It low crushes on frame 6. He also has access to varies stances on the ground which can evade some stuff when placed well.
Another strength of Lei is his ability to keep a life lead. Between his Haha steps, life regen and his very easy and safe ways at a distance to get on the ground. If the opponent doesn't have the required tools to punish Lei for these, its going to extremely hard to deal enough damage to Lei to overcome a big enough life lead in a small amount of time.
Though lei might be a daunting character to pick up, in skilled hands, he can be extremely dominant and wonderfully satisfying. Lei is one of those characters that leaves a lot of room for the player to express themselves and to adapt to match ups with tools that shine because of match up knowledge the Lei player has. It requires the player to have a ton of knowledge off hand for Lei and his opponent to maximize his potentially dangerous tools.